Cerebria is a team-based area control game for 1-6 players, set in a person's mind re-imagined as a vibrant fantasy world.
Players assume the role of Spirits, followers of the Inside World's two opposing forces, Bliss and Gloom, with the goal of shaping Cerebria's Identity to their image. For that purpose, they have been granted power over the Emotions, Cerebria's denizens: they can invoke, move, empower and evolve Emotions to influence and control Cerebria's Realms and Frontiers.
Cerebria's state is in constant flux until a Spirit triggers a Revelation - these are key moments in the game when the current game state is evaluated and is preserved as a permanent Bliss or Gloom fragment on the Identity.
Cerebria is a deep and highly customizable game full of player interaction, where timing and cooperation with your teammate are essential to victory.
Multiple aspects of area control: Cerebria features seven different aspects of area control. The game is objective-driven: while each of these control aspects give benefits, their importance in scoring will change dynamically based on the Aspiration (objective) cards. Each side will have their own secret Aspiration, but there is also a common one, contested by both sides. By gaining resources from the Origin, players will eventually trigger Revelations - this is when the Aspiration cards are evaluated, and a Bliss or Gloom Fragment is added to the Identity based on the result.
Leave your Mark on Cerebria's Identity: Cerebria has an innovative scoring system, manifesting in an impressive physical form in the middle of the board: the Identity. It is built of Fragments scored by Bliss and Gloom during Revelations, and apart from keeping track of the struggle between the two sides, both its size and facing have ongoing effects on the gameplay.
The Emotion cards: Cerebria's gameplay revolves around the Emotions, the Inside World's inhabitants. These quirky little guys all have their unique, thematic special abilities, and an Intensity value that depends on the amount of Essence in them. The more intense they are, the more effectively they can influence Cerebria's Realms and Frontiers - with enough Essence, they can even be evolved to their stronger form!
There are dozens of different Emotions available, with even more to come - enough to build and customize your own Emotion deck before each game to suit your play style.
Team game with thematic play modes for various player numbers
Cerebria has a strong team play aspect: in a four player game, each side controls two Spirits, working together to spread Bliss or Gloom across the Inside World. However, we are also adding a game mode where a player can play with an empowered version of a Spirit: the Shaper.
The Shaper has additional abilities and more actions to match up against two Spirits at once, making it an ideal alternative for 3-player games, and for 2-player games with two Shapers. We have even more game modes for various player numbers as stretch goals that we can't wait to reveal!
Adding Cerebria - The Card Game to your pledge will not incur any additional shipping costs. For more details on Cerebria - the Card Game, check outUpdate #8!
This is a quick overview of how Cerebria plays. For more details on the rules and gameplay, we recommend checking out Cerebria’s work-in-progress rulebook.
Take Actions with your Spirit: On your turn, you can take up to three Actions with your Spirit. Each of these actions cost one action point and some amount of Willpower. The pool of action points is shared between allied players, and is refilled for each of the game’s five rounds. There are 9 different actions players can take - some of these can be made more efficient by controlling their respective Realm, while others are specific to your Spirit and can be upgraded by discarding Emotion cards.
Interact with Emotions to control Realms and Frontiers: Spirits can interact with Emotion cards in many ways: they can invoke, intensify, move and empower friendly Emotions, and quell hostile ones. Each Emotion has an Intensity value depending on the amount of Essence on it - if your side’s combined Intensity on a Realm or a Frontier is higher, you gain control of it. Realm control makes your Actions more efficient, Frontier control increases your Willpower income, and both can contribute to scoring during a Revelation.
Score Identity Fragments with well-timed Revelations: Once per round, Spirits can use their Meditation action to take Willpower from the Origin’s adjacent spheres. When one of these spheres are emptied, a Revelation occurs - the climactic moment when players evaluate their secret Aspiration cards, as well as the common one. Whichever side completed more Aspiration cards can add their Fragment to Cerebria’s identity - this is a big step towards victory as the Identity’s composition will be crucial in determining the winner at the end of the game.
"Cerebria is a beautiful, complex game about the inner workings of a mind, as Gloom and Bliss vie for dominance. I love the way that the card abilities reflect the various competing emotions and mental states."
-Jonathan H. Liu - Geek Dad
"Cerebria is a rich, esoteric world of emotion-filled conflict and collaboration that, while occasionally confounding, brings a distinctly unique mindset to team-based area control games. Rather than relying on brute strength or indiscriminate decisions, this game both values and requires well-timed, precision-based tactics to sway the outcome of the burgeoning consciousness you're fighting over. With Cerebria Mindclash continues its tradition of games with excellent components, clever themes, and complex-yet-intriguing systems to explore. And this may be their most ambitious title yet."
- Ryan LaFlamme, The Cardboard Republic
For the shipping and fulfillment of Cerebria, we will be using region-friendly solutions for the EU, US, Canada and Australia. In these regions, you don't have to worry about customs and duty.
Most of our shipping partners, such as Funagain in the US or Snakes and Lattes in Canada, are proven ones we've been successfully cooperating with in the past.
For the first time, we will be using a pledge manager after the Kickstarter. This will allow us to charge a realistic and accurate shipping cost after the campaign is over. The game’s eventual weight may vary based on the unlocked stretch goal content, but the below table should provide a good estimation of the shipping costs that can be expected. We would like to make sure you get an excellent deal by backing Cerebria, so we are contributing a $7 subsidy to the shipping to make sure the cost remains affordable.
Risiken und Herausforderungen
This is Mindclash Games’ third Kickstarter campaign, and both of our previous games, Trickerion and Anachrony, have been manufactured and delivered worldwide within (or very close to) the originally promised time frame, to nearly 9000 backers in total. By now, our team has a solid grasp on the process of designing, developing, manufacturing and delivering a complex, high quality tabletop game. When it comes to a project like this, there are always certain risks regarding production and delivery that are beyond our control and may cause delays. That said, the July 2018 delivery deadline is a safe estimation that we are confident we can keep.
This project does pose a new challenge to us: the painted miniatures. We are aware that factory painting can be a warning sign to some, but since we feel the painted Spirits would be a perfect fit to Cerebria's visual style, we'we been working to make this happen right from the beginning. We’ve already spent a lot of time iterating on the painting quality and style with our manufacturer, and couldn’t be happier with the result! Our manufacturing partner will be Panda Games Manufacturing once again, and with years of successful cooperation behind us, we are 100% confident that they are a good choice for this project.
The game development is about 80% finished, while the artwork is at about 90%. After the campaign, we will be working on fleshing out the added stretch goal content and on fine tuning the Emotion cards and the deck building aspect. We expect to have all the game content ready by December, and begin manufacturing in January the latest. We will be sure to keep you in the loop with regular updates - whatever happens in Cerebria, you'll be the first to hear about it!Näheres zur Rechenschaftspflicht auf Kickstarter
- (23 Tage)