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A musical adventure with a focus on fun, challenging gameplay! A game from the creator of Brawl in the Family.

Check out our PAYPAL PAGE!

All money raised through PayPal will go towards our stretch goals! The PayPal will be open beyond the end of the Kickstarter campaign, so we can still make things happen! We'll keep you posted on our current PayPal amount as well.

***GOAL REACHED!!***

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*The $30,000 goal of the campaign has been reached!*
*The $34,000 Concerto Mode stretch goal has been reached!*
*Currently working on the $45,000 Wii U version stretch goal via PayPal!*
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Tadpole Treble is an action/music adventure planned for the PC, Mac, mobile devices and Wii U! You play as Baton, a young tadpole attempting to make her way home across numerous dangerous levels and boss stages.

While music plays a large role in most games, the music of Tadpole Treble directly determines the layout of the stage. The very obstacles Baton is swimming past in-game mirror the layout of notes on sheet music--you are literally playing along with the music!

The game will be released digitally on the PC and Mac within a year. If we can get enough support, we'd absolutely love to have Tadpole Treble hit the Wii U's eShop simultaneously!

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"Nintendo fans, watch out for these Super Taranto Bros. – Tadpole Treble is a testament to their strength as a game-developing sibling duo. What began as a simple proof-of-concept demo over a year ago has been polished and refined into a design that combines unique new rhythm mechanics with the winningly playful art style of Matthew's Brawl in the Family comics. Get in on the ground floor with these Tarantos, people. Tadpole Treble will only be the beginning for them."            - Lucas M. Thomas, Leader of the Nintendo Force / Editor-in-Chief of NF Magazine / IGN Writer since Nintendo's active console was still the GameCube

"Tadpole Treble is a game that has been designed and constructed with passion and investment, and is a refreshing change from the corporately designed by committee games that the market is awash with at the moment. It is fun, engaging, and incredibly cute. It deserves the chance to succeed."                                                                                John Brooks, game producer (URU Myst Online, Asheron's Call, Age of Empires III)

At its core, Tadpole Treble is a scoring game, similar to an arcade experience. As the stage auto-scrolls, Baton is tasked to not only avoid obstacles, but also smack targets with her tail. These targets will always be lined up to the beat to add that extra element of interactivity to the game and really help you feel like you're a part of the music.

*note: All visuals and music on this project are from an unfinished version of the game*

Of course, each stage will have its own surprises in store: mid-air jumps, creatures swimming toward you, crumbling environmental pieces, lightning strikes, carnivorous beasts that chase you, and plenty more. We want this game to be varied so that players will constantly be surprised while playing...and naturally, it'll all be to the beat of the music.

  • Multiple stages, each with their own unique look and theme
  • A full, separate song per stage
  • A currency/shop system (that's in-game...no nickel-and-diming here!)
  • A ranking system per stage; try to get an S!
  • Comic-style transitional scenes between each stage
  • Boss levels
  • A challenge system for expert players
  • And much more! But some things must stay secret for now...

The soundtrack is comprised of fully original music, inspired by some of our favorite gaming OSTs: Mega Man, Final Fantasy VI, Zelda, and Banjo-Kazooie were just some of the influences on the soundtrack. We're incorporating live instruments in various songs for that extra bit of authenticity. Matthew, the composer, wants to ensure that each stage has its own feel and incorporates a unique style of music. Take a listen:

This is a sample of the theme from Chiptune Lagoon, a fairly early stage in the game. True to its name, it's inspired by electronic rock music from the great age of NES gaming. As the song progresses, though, more instruments get added to the jam session, culminating with a live guitar solo from a guest musician, Justin Burdette and Josh Foster on drums.

Turtle Pipes is the first boss stage, and the boss itself is a plodding, hungry turtle. He's not actively trying to eat Baton, but make sure she doesn't get between him and the tasty flotsam floating about! This song has sort of a Russian circus feel to it.

Mountain River brings to mind classic western serials such as The Magnificent Seven. This early stage makes Baton contend with schools of trout in the way...and maybe even a bear.

We'll be going into more detail about the various gameplay mechanics and extra features throughout the updates of this month, so keep your eye out!

To make the game we want, we need your help! While we've been able to make good progress on our own budget so far, to really make Tadpole Treble the full-fledged game we want it to be, a bigger budget is necessary. Below, you'll find a breakdown of our initial goal, and where the money will be going:

As you can see, there're plenty of fees to cover from the get-go, but the main chunk of our projected goal amount will be in hiring a full-time programmer for the next several months. While we can handle the art, music, and some of the stage design for the game pro-bono, another programmer is simply necessary to get our more ambitious later stages to work properly, and make sure the game is bug-free.

Let's get to the goodies! Backers can expect a lovely plethora of rewards for jumping in at any level. Check 'em out:

There's plenty up for grabs, but the variations on the tiers can get complex, so we've compiled this handy chart to check out. Find the goods you want to determine the tier to snag:

Meet the Team:

 Matthew Taranto                                                                                    
Art, Music, Game Design

Currently known as the artist and writer of popular video game webcomic Brawl in the Family, Matthew's passions are deeply rooted in the fields of art, music, and video games. For the unfamiliar, BitF doesn't just use still images--a few of the comics are set to medleys of Nintendo songs arranged by Matthew himself, while others are based on entirely original compositions--and all of them exude a rich love of Nintendo's worlds and characters. He also is proud to be involved in NF Magazine as a writer and artist.

A professional church pianist and singer, Matthew has been developing Tadpole Treble on and off for a long time, but recently has been focused on spending most of his free time fine-tuning the game concept and its music. The 28-year-old artist/pianist got his BA in Graphic Design five years ago, so Tadpole Treble is the perfect way to combine his passions of art, music, and gaming into one dedicated project.

He has been stomping goombas since he was three years old.

Michael Taranto                                                                                                                             Game Design, Programming, Lead Engineer

A father of one (and soon to be two), Michael is the co-owner of a Baton Rouge restaurant and has a passion for running businesses. He graduated from Louisiana State University and like his brother, Michael grew up on the NES and has always had a passion for video games and game development itself.

Michael is a musician as well; he's a professional singer and also played the trombone in LSU's Tiger Band, in addition to being skilled on the guitar.

The brothers' favorite games and direct influences include Final Fantasy VI, Super Metroid, the Mario series, the Zelda series, Daigasso! Band Bros, and many, many more.

Dane Caro                                                                                                                                     Lead Programmer

After years spent playing MUDs and other online games, Dane Caro began looking at modding and learning different ways to create art for the games he played. This eventually led to him taking 3D Animation as a major and graduating in 2007.

He began learning how to program iOS games in 2008 after forming his own company. Since then, he has been working on projects for clients and helping the local game development community. He's worked on over a dozen games across PC, Xbox 360, iPhone, and Facebook, including Heavy Metal Madhouse, Redzone Rumble, Cutesy: The Quest of the Unicorn, and the award-winning upcoming Swap Drop Poker.

$30,000: FULL GAME FUNDED FOR PC AND MAC

If we can reach 30k, this Kickstarter will be a success, and we'll be all set for fulfilling our dream! Baton will be on her way to a PC and Mac near you in the full, finished version of Tadpole Treble.

$34,000: CONCERTO MODE

This unlockable mode will allow players to play through the game's full set of levels back-to-back-to-back…on a single life! Are you up for the ultimate Tadpole Treble challenge of not only surviving this onslaught…but of getting an S-Rank in it as well? Hit this stretch goal to find out!

$45,000: WII U VERSION OF TADPOLE TREBLE

If we hit this goal, we'll be ecstatic! We've gotten the okay from Nintendo to announce Tadpole Treble as a Wii U stretch goal, so the rest is up to you guys. If you're anything like us, you're a fan of Nintendo's games and systems and would love to see more software on the Wii U, so let's make this happen!

FUTURE STRETCH GOALS...

If it goes beyond 50k, we'll have the funds to really take the features to the next level. We'd also consider iPhone/Android versions.

Thank you for checking out our project!

In case it wasn't clear enough already, we're very passionate about making this dream project a reality. As a kid, Matthew filled binders full of drawings of Mario levels, Zelda dungeons, and made-up Mega Man bosses, so game design has been a major goal for him for decades. This project can't happen without a little support from the fans, though, so if you can't hit one of the tiers right now, please spread the word about the Kickstarter over the next month! Anything you can do to let others know is greatly appreciated!

Our website can be found at www.bitfinitygames.com. If you have any questions or comments, don't hesitate contact in this Kickstarter, at our Facebook page, or through the following email address: matthew@bitfinitygames.com. You can also follow us on Twitter at Tadpole Treble@MichaelTaranro.

If you'd like to check out the webcomic, it's at www.brawlinthefamily.com.

We are also on Steam Greenlight!  Please vote for us.

http://steamcommunity.com/sharedfiles/filedetails/?id=196181437

Risks and challenges Learn about accountability on Kickstarter

As with any Kickstarter project, issues may arise in getting the work out in time. We'll do our absolute best to stick to the schedule and to make the game as polished, playable and enjoyable as possible.

If setbacks do arise, we'll remain as transparent as possible as to the nature of our issues, and keep you guys updated on the status of your rewards. We may even reveal some bonus stuff if said problems should arise.

We certainly want to address the community throughout this project and listen to your feedback on how the game is shaping us. Feel free to contact us at the links listed above.

All art, music, and gameplay elements on this project are from a non-finalized version of Tadpole Treble, and may be subject to change.

Final Fantasy VI is a copyright of Square-Enix; Mario Paint and Rhythm Heaven Fever are copyright of Nintendo.

And of course, Tadpole Treble is a copyright of BitFinity, LLC.

FAQ

  • The game is currently being programmed for PC and Mac. We're also aiming to make a smartphone version. If we can hit our Wii U stretch goal, we'll be able to afford the extra development time, costs, and dev kit for the Wii U to make the eShop version a reality! This version will launch at least as soon as the PC/Mac versions.

    We'd love to have Tadpole Treble be on as many playable systems as possible, but time and money constraints make that difficult. Since we've been getting a lot of requests about Linux, that would likely be the next OS we could make it for. While we love the 3DS, that one would take a little more work in redoing the visuals and screen ratio (not being widescreen means less time to see the upcoming obstacles, for instance), so it may not be feasible just yet.

    Of course, we're not ruling any systems out yet at this point, but everything beyond the initial PC/Mac versions will require extra work.

    Anyone who buys the game through this Kickstarter will be getting any one version of the game of their choosing.

    Last updated:
  • Both viable questions. The fact is, game development is expensive, and I can 100% promise you that if the $30,000 goal is reached, Michael and I won't see a cent of it--it'll all be put towards the game's development and Kickstarter/reward costs. Making sure the game is polished and bug-free is a big priority for us, and that can take several months to really get right. Our programmer will be working full-time to make sure the game's engine runs smoothly.

    But is it enough? We think so--the game has gotten as far as it has with NO funding (although we've had to spend some money out of pocket), and we settled on the number with help from a few industry vets who've made several games already.

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  • Oh, we agree. We'd love to put in a Song Creator feature that lets you save and play through your creations (and perhaps even share them online). We're still trying to figure out how feasible that is, though--it would likely be one of the stretch goals at this point, so we're hoping to hit our initial goal first. But for those of you that are interested in making stages out of your own music, let's help get this tadpole project off the ground and into the water!

    Last updated:
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    14 backers

    *EGG TIER* Welcome aboard, soon-to-be-hatchling! A single dollar will net you a lovely Tadpole Treble wallpaper, a full song straight from the game, and access to our backer updates. Whatta deal!

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    21 backers

    *NOTE TIER* Slap on a pair of headphones and prepare yourself--the full digital soundtrack of Tadpole Treble is available on this budget-priced tier! Fans of Matthew's music from Brawl in the Family and the Turnabout Musical project will definitely want to consider this one.

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    206 backers

    *TADPOLE TIER* Slap on a pair of headphones and get ready for adventure, because you're getting your own digital copy of Tadpole Treble! DRM-free, of course. This reward tier includes any single version of the game--PC or Mac, or the Wii U if that stretch goal is hit!

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    57 backers

    *BUBBLE TIER* Want to immerse yourself in the world of Tadpole Treble a bit more? Then dive in at this level to get the digital game, plus the digital Travel Guide! It's dozens of pages of art, stage layouts, and characters--the perfect companion to the game!

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    95 backers

    *CLEF TIER* If you have an ear for music, listen up! With this tier, you get the full game, plus the entire digital original soundtrack! The OST of the game will feature around 20 tracks across a variety of genres, all composed by Matthew Taranto, and the price is tough to beat!

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    79 backers

    *TRIFECTA TIER* A wonderful little package for the savvy backer, this tier includes the full game, the entire soundtrack, and the digital Travel Guide! It's the game-art-music Triforce, a perfect storm of entertainment!

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    27 backers

    *EARLY PELICAN TIER* Want to try Tadpole Treble yourself? Don't hesitate to jump on this action--this backer level gives you everything above (the game, the soundtrack, and the digital Travel Guide)...plus a two-level playable demo! Most rewards will be reaching you next year, but the demo will be released next MONTH!

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    73 backers

    *TURTLE TIER* If you want to leave your mark on Tadpole Treble forever, here's a good starting place. This tier gives you the full game, soundtrack, and digital Travel Guide...and will also feature your name in the in-game Backer Credits! Who can resist?

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    53 backers

    *POLLYWOG TIER* Like what you see so far? Then try out this lovely package, which gives you all of the above: the full game, the soundtrack, the digital Travel Guide, a playable demo next month, and your name in the Backer Credits!

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    51 backers

    *MAESTRO TIER* A brand new bonus tier has been added! For this specialized level, you get your own digital sheet music for a selection of Tadpole Treble songs! Musicians who want to jam out on their own to the compositions should definitely keep this one in mind. It also comes with the game, the soundtrack, the digital guide, the Backer Credits, and the demo!

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    135 backers

    *PLUSH TIER* If you love your Dededoll, you might want to listen up. This backer level contains all the goodies of the Turtle Tier (game, soundtrack, digital guide, Backer Credits name) and adds an adorable Baton Mini-Plush! This puffy pal will be made of high-quality materials and will liven up any room. Just keep her away from snapping turtles.

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    18 backers

    *FROG TIER* Do you remember when game manuals were a staple of the gaming experience, and were really fun to read through? If so, you might consider this level, which gives you the Pollywog Tier's set of goods (game, soundtrack, digital Guide, demo, Backer Credits name), but also adds in a glorious PHYSICAL Travel Guide to peruse for your amusement!

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    *BULLFROG TIER* This upgrade to the Frog Tier includes the goods from that (game, soundtrack, digital Guide, demo, Backer Credits name), but your physical Travel Guide will be signed by us, the creators of Tadpole Treble!

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    65 backers

    *BATON TIER* The definitive Tadpole Treble bundle! Dive in at this level and you'll wriggle away with the following goodies: the full game, the digital Travel Guide, the soundtrack, the playable demo, the Backer Credits name, the physical Travel Guide autographed by us, and the adorable Baton Mini-Plush!

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    31 backers

    *MAESTRO BATON TIER* By popular request, we've got what might be an even more definitive Tadpole Treble bundle! This gets you all the Baton Tier goodies, plus a selection of digital sheet music songs from the game!

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    2 backers

    *PINK PUFF TIER* Are you a Brawl in the Family fan? If you've been on the fence about getting a book, consider this level: you get the hardcover BitF: Volume One book, plus the full Tadpole Treble game!

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    7 backers

    *GRUMPY PENGUIN TIER* This tier nets you the Brawl in the Family: Volume One hardcover, plus Tadpole Treble, the soundtrack, the digital Travel Guide, next month's playable demo, and the Backer Credits.

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    11 backers

    *MASKED MENACE TIER* This tier is exactly like the one above, except the BitF: Volume One hardcover is signed and sketched in by the artist, Matthew Taranto! Naturally, you also get the game, soundtrack, digital Travel Guide, demo, and the Backer Credits.

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    5 backers All gone!

    *ART TIER* Pledge here to receive a custom-made, hand-drawn piece of art, which will be signed and mailed out to you! This reward is a physical one, so you may frame it, snuggle it, fold it into an airplane, etc. This tier also includes all the goods at the Pollywog Tier, meaning you get the game, soundtrack, digital Travel Guide, Backer Credits name, and demo!

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    23 backers

    *MATTHEW'S TIER* Jump in here to get top-notch goods from Matthew's two major projects! On one hand is the autographed Brawl in the Family: Volume One hardcover book, complete with over 200 comics and tons of bonus material. On the other, the Baton Tier, which contains the game, the soundtrack, a digital Travel Guide, a signed physical Travel Guide, the playable demo, and your name in the Backer Credits. It's quite a haul!

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    *ART DX TIER* This level gives you the hand-drawn, custom-made, autographed physical drawing as detailed above...and you also get everything in the Baton Tier! The game, the soundtrack, the digital guide, the demo, the Backer Credits, the signed Physical Guide, and the Baton Mini-Plush!

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    *RIVER DEITY TIER* Help us design the game! At this backer level, we'll put in any river creature of your choosing into the game! You will also make suggestions on its design and colors, and how it can interact with Baton in-game. You also snag everything in the Pollywog Tier: the game, soundtrack, digital Travel Guide, demo, and Backer Credits.

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    *CHOIR TIER* Calling all singers! At this impressive level, your voice will be in the game! Indeed, during the credits sequence, a reprise of an earlier song will be sung, and you get to sing a line of it! So start polishing up those pipes, as everyone will be able to hear your dulcet tones upon beating the game. This level also includes the smorgasbord of goods at the Baton Tier level: the game, the soundtrack, the digital guide, the demo, the Backer Credits name, the signed physical Travel Guide, and the Baton Mini-Plush.

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    BACK BY POPULAR DEMAND: *RETURN OF POSEIDON TIER* Rule the waters with this backer level! Be prominently featured near the beginning of the credits as a Producer...or any title you want! (but let's keep it appropriate, please!) Comes with the bundle of joy that is the Baton Tier: game, soundtrack, signed physical guide, digital guide, demo, and Baton Mini-Plush. Estimated delivery: Dec 2014 Add $15 USD to ship outside the US

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    3 backers Limited (1 left of 4)

    *POSEIDON TIER* Rule the waters with this backer level! Be prominently featured near the beginning of the credits as a Producer...or any title you want! (but let's keep it appropriate, please!) Comes with the bundle of joy that is the Baton Tier: game, soundtrack, signed physical guide, digital guide, demo, and Baton Mini-Plush.

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    *WHALE SHARK TIER* For those that want almost everything! This tier grants you all the non-limited rewards (wallpaper, free song, digital OST, digital Travel Guide, physical signed Guide, Baton Mini-Plush, signed BitF hardcover, sheet music bundle, playable demo, Backer Credits), and TWO of the following four options: A) a signed original piece of art, B) a river creature of your choice in the game, C) the ability to sing a line of the credits, and/or D) an executive producer credit (or one of your choosing) Just pick any two of the above (A, B, C, D) you want. Think of this as a "Diet" Leviathan for a lower price!

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    *LEVIATHAN TIER* Welcome to the ultimate stage! The backer level that puts all others to shame, this one nets you everything listed above! So, in order, that's...the full game! The digital soundtrack! The digital Travel Guide! The physical Travel Guide--signed! The demo! The Backer Credits! The Sheet Music bundle! The Baton Mini-Plush! The Brawl in the Family: Volume One hardcover book--signed! An exclusive, hand-drawn, physical piece of art--signed! Your choice of river creature in the game! Your voice in the credits song! And finally, the special Producer credit of your choice! Whew...this is the big lunker, folks. As a bonus, all shipping (even international) for this tier is free of charge. Jump in if you're feeling saucy!

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    1 backer Limited (1 left of 2)

    *KRAKEN TIER* Check that--we have a NEW ultimate stage now! Composers, listen up! If you hit this super-deluxe tier, we will PROGRAM YOUR ORIGINAL SONG AS A STAGE IN THE GAME. Yes, it'll be your sheet music as the level, complete with us adding elements and obstacles onto the beat, and it'll be totally playable by everyone who gets the game! Now, it'll likely be a secret stage unlocked via a code you get upon beating the main game or something, but it'll certainly be in every copy of the game and can be unlocked normally. You'll be credited as the writer of the song and the stage can be named (mostly) whatever you like. Check our very first Update for more details and limitations. This tier also gets you all of the "non-limited" rewards; everything in Matthew's Tier: wallpaper, music, digital OST, digital Travel Guide, physical signed Guide, Baton Mini-Plush, the signed BitF hardcover, the sheet music bundle, the playable demo, and your name in the Backer Credits! We'll throw in free shipping anywhere in the world for this tier too.

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Funding period

- (30 days)