The Gamer Nation Pulls Through!!
We have hit the $15,000 mark. 200%! Thank you to everyone who pledged their hard earned money to the success of this project. Your outpouring of support is truly humbling. Now the work really starts. Updates will be coming in with news on production, swag arrivals. Pictures of dice and more! Stay tuned!
Board Game Geek Game Pageis up, check us out and become a fan!
Edition Wars is a fun-filled, tongue-in-check standalone strategy card game for 3-5 players, where you become a Gamemaster slavishly devoted to your edition of the game! In the effort to champion your edition, you will compete to be the first to assemble a complete group of six Gamers. But this simple task is complicated by the fact that the other Gamemasters are trying to steal your Gamers out from under you! You can respond in kind, defend your existing Gamers with the standard attacks of Snark, Blog, and Merch; as well as equip yourself with special gear and toss about instant critical effects, all of which will aid you on your epic quest to edition supremacy! Let the Edition Wars begin...
The game of Edition Wars is now comprised of 177 cards, separated into two decks: a small Gamemaster Deck, and a larger Play Deck.
10 Gamemaster Cards: These cards represent the roles each player will take at the start of the game. Each Gamemaster has their own unique special abilities which will impact his attack and defense Strategy. There is one blank card now contained in the deck, thanks to your support!
75 Battle Cards: Comprising the majority of the Play Deck, Battle Cards are the tools used to attack and defend in the battle for Gamers in other game groups. Battle Cards are divided into three separate categories: Snark, Blog, and Merch. Each Battle Card has a basic value which is normally used, and an enhanced value that is used instead when a Gamemaster special ability or other card effect comes into play.
23 SWAG Cards: SWAG Cards are the “equipment” in the battlegrounds of the Edition Wars, and are laid in front of a Gamemaster to provide special abilities and enhancement to their attacks and defenses. There is a GENCON SWAG card now included, as well as 2 blank SWAG cards, thanks to your support!
30 Critical Effect Cards: Critical Effects are cards played for “instant effects” that hinder or boost a Gamemaster’s abilities in various ways. Some affect the outcome of a battle, or provide disruptive effects over a longer period of time. There is a Kickstarter critical effect card included, as well as two blank cards that can be customized by you, all thanks to you fine folks who backed us!
39 Gamer Cards: Gamers are the “resources” being fought for in the Edition Wars, and the key to winning the game! Some gamers have unique abilities of their own, heavily influencing the strategy of a battle over that card. The 12 card Gamer Expansion is now included! Also, one blank gamer card has been added thanks to the awesome support levels of the campaign!
Edition Wars is a cut-throat game of finding Gamers for your Game Group and (more importantly) stealing Gamers from other Gamermasters’ Game Groups. Building a solid hand of Battle Cards is key, but attack wisely, or you will have few resources left to defend with. SWAG Cards and Critical Effects can also shift the tide of a battle in unexpected ways. Remember, the Edition Wars battleground is home to many twists and turns! The first Gamemaster to assemble a Game Group of six Gamers wins the game, and declares their edition of the game supreme.
Starting the Game
Shuffle the Gamemaster Deck and deal a random Gamemaster role card to each player. This is your Gamemaster role for the game. (Alternatively, your group may decide to select Gamemaster roles.) The rest of the Gamemaster Deck is set aside for the remainder of the game.
Shuffle the Play Deck and deal 4 cards to each player. Any Gamer cards in your hand must always be placed in front of you immediately. Any SWAG Cards may be placed in front of you, though you may choose to hold onto SWAG Cards and play them on a later turn. The rest of the Play Deck becomes the Draw Pile, and is placed within easy reach of all players. (A Discard Pile will also form next to the Draw Pile, once cards are discarded or used.)
The Gamemaster with the fewest Gamer cards in their Game Group goes first. If there is a tie, the player with the largest RPG book collection goes first. Play proceeds in a clockwise direction from the starting player.
Playing the Game
Start your turn by drawing 2 cards from the Draw Pile. (Remember, if you draw a Gamer card, it must be laid in front of you immediately.)
Optionally, you may play any number of SWAG Cards from your hand face-up in front of you, into your “SWAG Pile.” Your SWAG Pile cannot exceed 4 cards, but you may freely discard existing SWAG to bring your limit down to 4 again. (Discarding SWAG Cards in this manner does not activate their abilities for a subsequent battle.)
Optionally, you may then choose to battle another Gamemaster for possession of one of their Gamers. Battling rules are detailed below. You may only initiate one battle on your turn.
At the end your turn, you may not have more than 7 cards in your hand, meaning you may need to discard cards of your choice from your hand to the Discard Pile.
If the Draw Pile is ever depleted, immediately shuffle the Discard Pile and return it to the Draw Pile.
At any time, if a player counts 6 Gamers in their Game Group, they have won the game!
Battle occurs through the use of the three types of Battle Cards (Snark, Blog, and Merch). Each battle card has a basic value in large print and an enhanced value in smaller print to the upper right of the basic value. All Battle Cards use their basic value, unless Gamemaster Special Abilities, Critical Effects, or SWAG Cards in play say otherwise. When choosing to battle another Gamemaster for one of their Gamers, the following steps occur:
Name the defending Gamemaster and the Gamer you wish to battle for.
Lay one or more cards from your hand face-down on the table. The defending Gamemaster can then choose to lay one or more Battle Cards from their hand face up in response.
The attacker’s hand is turned over, and the attacker and defender must then declare which type of Battle Card they are using in the battle (Snark, Blog, or Merch). Only the declared type is used, all other cards are discarded immediately. (This means that an attacker can actually bluff by laying down Battle Cards that are never intended to be used in the battle – or SWAG and Critical Effect cards that can’t be used in the battle – with the hopes of scaring the defender away from playing any cards at all.)
The values of the attacker’s Battle Cards and defender’s Battle Cards are compared, and if the attacker wins – they have stolen the Gamer! The card is immediately added to their Play Group, and all Battle Cards and Critical Effect cards used in the battle are discarded.
If the defender wins, the Gamer stays in their Game Group and all Battle Cards and Critical Effect cards used in the battle are discarded. The defending Gamemaster may always choose to lay down no cards – in which case their defense value is automatically zero. The Defender wins ties.
We’ve had an amazing time developing and testing this game, and we hope that we’ve gotten you as excited about it as we are! With your help, we can bring to market a fun addition to gamer culture and an enjoyable game in your collection. Thanks for your support, GamerNation!
One last note, unless you need International Shipping, all options that include a copy of the game include free shipping! International members of the GamerNation, please include an extra 10 USD.
- (38 days)