Emily is now part of the team and this stretch goal is an early unlock! Read more on this update about Emily.
We wanto to make you a present: a goblin companion for free! More info here
New location (Finisterre) and German language are unlocked! More info here.
The Waylanders is a party-based RPG inspired by beloved classics such as Dragon Age: Origins, Neverwinter Nights 2 or Baldur's Gate. Featuring innovative and tactical combat system, The Waylanders brings the legends of the Celtic cultures to life.
With 6 main classes, 30 advanced classes, and over 800 skills, you have many ways to create your hero. And the top-tier scriptwriters will let you experience an adventure never told in a video game before.
In The Waylanders, you lead a party of 5 characters, utilizing over 800 different skills, to overcome challenges and defeat your enemies.
One of The Waylanders’ most innovative features are formations. Formations allow you to use your party as a team, and fight with a strategic depth never seen in an RPG. Each class will have different formations to build, and each formation will have special abilities to use.
Some situations requires a tactical camera, but others are better with a more immersive view. That's the reason why The Waylanders allows you to use two different camera views: isometric and third-person.
Take a look to the differences between isometric and third-person view:
Also, you can plan your strategy with tactical pause. Manage your team without being hurt!
The Waylanders includes more than 800 skills, 6 basic classes and 30 advanced classes. This can only be possible thanks to The Waylanders’ motion capture process, powered by Xsens technology, which is nothing short of epic:
- Tons of animations captured by Ton Puey, Master in Historical European Swordsmanship
- Animation is core to the title, and used to help drive the story and the world
- More than 800 skills, 6 main classes, and 30 advanced classes
- Unique animation sets for Celtic and Medieval characters and companions
- More than 220 hours of motion capture with 15 different types of weapons
With all this variety, The Waylanders gives you one of the widest range of attacks and animations of any indie RPG, ever!
You can watch a preview on this video:
The Waylanders universe is based on the Celtic and Medieval eras... and allows you to travel between them!
The locations change a lot depending on which period you are in. In The Waylanders, the scenario doesn't only change 'where you are'. You'll also have to consider 'when you are'.
Locations are inspired by real world locales in Galicia (a region in the Northwest of Spain) and Ireland, two of the main territories that have been influenced by the Celtic mythology.
As part of the differences between the Celtic and the Medieval eras, there are two different maps:
Each area in the game is constructed in incredible detail. Here is a sample of a few of the locations you can visit:
UPDATE 1 - 1000 backers, Emma Ríos and races
Information for physical rewards: shipping costs are not included. We want to fund the campaign, but we think it's not fair for the backers to be charged with the shipping costs in 2018, considering you will receive your rewards in 2020.
We'll collect the shipping costs after the campaign, when we enter the production stage for the physical rewards. Until then, we'll work hard to find a safe shipping service with an adjusted price. We'll manage the shipping with Backerkit (or similar), to provide you an easy and quick way to get your rewards.
New add on! Mourian Sword. More info on this update.
New add on! Alpha Access. More info on this update.
And some renowned collaborators:
We have been working on The Waylanders since 2016, and the game began its pre-production phase in September 2017. We have funds to develop the game already, but our hope is that with your support, we can craft an even better game.
Risks and challenges
An RPG like The Waylanders takes several years to develop, and a significant amount of people. We are an experienced company that has been developing games since 2010, and our team is working hard to create the best RPG we can – and with your help, we’ll succeed.Learn about accountability on Kickstarter
- (31 days)