This project's funding goal was not reached on August 9, 2012.
About this project
What is Dead Drop?
Dead Drop is a groundbreaking spy-themed smart phone game that moderates live-action games in players' neighborhoods, campuses, communities, towns, and cities through mini-games. Groups of up to 100 players can compete for dominance in games of customizable area and scope with a variety of weapons of varying characteristics.
Where we started:
Dead Drop was born one year ago when my brother Jeff and I realized that smart phones are now capable of combining video games and classic live action and night games. Twelve months later, we have spent hundreds of hours on the basic architecture and artwork, and we now have a working beta.
We envision college students and other young professionals blowing off steam and having fun in one of the same ways we did when we were kids: playing big ol' live-action games around their neighborhoods. Only now with some cool tech to make it all the sweeter. Imagine playing on campus with forty other people from your dorm. Imagine playing with your friends around New York City or LA. Imagine playing with friends and family around your home town. Then imagine all the other mind-blowing possibilities.
What we've already done:
We have already designed the UI for the game, built the basic beta platform, created a training single-player mode and one multiplayer mode.
In its beta version, Dead Drop includes just one mulitplayer mode--Classic mode--based on the live-action game "Paranoia" or "Assassin." In Classic mode, players are each assigned a target to eliminate, after which they receive the target of the player they eliminated. The goal is to be the last man standing. Classic mode is currently playable in large and small groups, with customizable area, with five different weapons with different attributes and of custom number of uses. The different weapons' accuracy and players' defense against them depends on players' success at a variety of mini-games.
But even with this foundation, Dead Drop isn't yet the killer live-action app it could be. Enter the Kickstarter community.
What this Kickstarter project will do:
This Kickstarter project will (1) bring Classic mode to maturity by adding the ability to play in teams and tournaments; (2) allow user-defined safe houses; (3) add two more multiplayer modes based on Capture the Flag and Fugitive; and (4) add Facebook, Twitter, and phone contact list generation for easier identification of friends.
1) Expanding Classic mode will mean making it possible to play Classic mode in ways that will make possible games with much more flexibility. We will add to Classic mode in two dimensions. First, by adding team play, which would mean that rather than have individuals compete to eliminate each other, two or more teams would compete to eliminate the rival team or teams. Second, by adding tournament play, players will be able to compete to eliminate everyone in their primary circle, after which the winning players of each primary circle will compete against the other winners. This tournament mode will also extend to team tournament play. This will yield four Classic modes--Classic; Classic Tournament; Classic Teams; and Classic Team Tournament.
2) Allowing user-defined safe houses will make it possible to play longer games by letting players seek refuge in a safe house or safe houses of their choosing (for example home and work).
3) Adding Capture the Flag and Fugitive-inspired multiplayer modes will considerably broaden the game's multiplayer variety. Capture the Flag is played by teams which try to protect their own flag and simultaneously retrieve the opponents' flag. The Capture the Flag-inspired mode will include all the dynamics that will make it possible to define area of play and team territories; to designate and carry virtual flags; and to moderate teams.
Fugitive is played by teams, one of which is the seeking team and the other the fugitive team. The fugitive team attempts to reach a goal area without being captured by the seeking team. The Fugitive-inspired mode will include the dynamics necessary for proximity detection, goal definition, and team coordination.
4) Adding Facebook, Twitter, and phone contact list generation will facilitate and simplify the building of games and of finding opponents.
Thanks for your support!
We can't wait to continue developing Dead Drop. The project has come a long way, and with your help will continue on its way to being the killer live-action smart phone game we know it can become. We are confident that you'll enjoy it as much as we have so far. Thanks again.
Not yet, but half the work is done. The other half is at the top of our to-do list once our Kickstarter project goals have been completed for iOS.
The framework of the game and art is finished, including (1) an avatar creation system; (2) a single-player training mode with four different story outcomes; (3) the basic multiplayer Classic mode with customizable play area, up to 100 players, five weapons; and (4) all the foundational architecture needed to build out more multiplayer game modes and story streams.
- (30 days)