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Earth needs you! Help us raise enough to finish Strike Suit Zero, and bring the space combat genre back with a bang.
Earth needs you! Help us raise enough to finish Strike Suit Zero, and bring the space combat genre back with a bang.
4,484 backers pledged $174,804 to help bring this project to life.

Announcement: Strike Suit Zero & The Oculus Rift

Posted by Born Ready Games (Creator)

Some of you picked up on the fact that we’ve backed Oculus on Kickstarter, and have asked: will the game support the technology?

Well, we can finally tell you that yes, we are going to make an Oculus Rift compatible version of Strike Suit Zero!

Imagine taking to a fully 3D cockpit, navigating space and looking about your environment as if you were actually there. The Oculus Rift will allow you to look all around you, letting you keep track of the enemy in a way that doesn't just rely on a radar. This will really change up the core dogfighting experience.

For those unaware, the Oculus Rift is a “virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.” Oculus was also made possible thanks to Kickstarter

How does this affect our Kickstarter campaign? If you’re a developer who happens to be both a Strike Suit Zero and an Oculus backer, and you have a dev kit on the way, you can add just $1 to your pledge to get access to an Oculus-specific beta that will launch early next year. To reiterate: this beta is just for the Oculus version of the game – and you’d have to have pledged for a copy of the game ($15 and above) already, too. Obviously we’ll need players to try the game, let us know what works, what doesn’t, and ensure we have the best VR experience possible. In turn, we can share what we’ve learnt about the development process, too. 

As the consumer version of the Oculus Rift isn’t available yet, this is for those people who are picking up an Oculus dev kit, and want to help us work on and balance the Oculus version of the game. We get invaluable testers and you get to witness the optimization process from the inside. And who knows what you will be able to do using the game's Mod tools (which is a stretch goal we really want to see reached!)? 

Having tried the Rift at PAX - and seen firsthand how incredible the headset is - this is tech we're really excited to see Strike Suit Zero working on. Look out for more on this down the line.


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    1. Shannon Kelly

      Excellent. I just added a dollar to my pledge for the Rift version as well. :D

    2. Patrick McKee on

      Ok I just made a $20 pledged and a plus $1 dollar so I should get access(according to this update post) to Oculus beta since I am getting Oculus Rift also. I hope this is separate from the 1,000 person normal beta. I am not a hardcore developer, but can contribute to the VR cause.

    3. Lord Drakonor on

      Getting my oculus Rift!!

    4. Lucas Dove on

      So, just add $1 .. so if you pledge say $50 you would change it to be $51 ??

    5. Charles Wright on

      This is an awesome idea, and I'm really please with how Born Ready is handling this project (Star Citizen's developers should take note on how to handle their potential customers from you guys). I won't be picking up the VR mainly due to having too much pledges going around as it is, but I really do hope those that have got this thing enjoys it and I become envy of ya :) Once again congrats Born again for being different and more innovative (imo) than those other space games out there and trying new technology like this!

    6. Missing avatar

      DolAtoR on

      This is awesome news. I had already pledged for Star Citizen and waited until an announcement like this to put down money here as well. I was blown away when I had the chance to try the Oculus Rift myself, so it's great to see this technology adopted in Strike Suit Zero.

    7. KlausFly on

      Great news.
      I was hoping for this!
      Pledge increased...

    8. Missing avatar

      Crook3d on

      This is great news! I'm stoked for both the Oculus and STZ .. One of my first thoughts when seeing the game was how it would look with the Oculus.

    9. Dustin Carpenter on

      @light487 - I don't expect that KS money will being going to Oculus support. The game is set to launch in January, so we will have the finished game that we are supporting then. Couple that with the fact the the Oculus dev kits aren't looking like they will be sent out until later in December, the game will be getting released shortly after they even get their hands on a dev kit. Being that as it is, I would be surprised if they spent much time at all on the Oculus support pre-launch, if any. Now this is all just my viewpoint of coarse, I could be completely wrong, but that is what I would expect, given the timeline of things as we know it now.

    10. light487 - Kickstarter Junkie on

      I'm actually a little concerned by how much of the KS pledges are being put into the development of this side of things.. we're not all interested in support for Occulus, nor any form of VR for that matter.. You're asking for an extra $1 for those who want the support.. but clearly development and testing of such an interface is going to cost more than that..

      Can you please elaborate on the plans in regards to using KS pledge funds towards this "extra", non-essential feature to your game?

    11. Missing avatar

      Tera_GX on

      This is rather exciting news. Hearing this may very well increase my support for the Oculus Rift.. I backed the Oculus Rift, but without the intent of buying it as soon as it's available (my money is on the very limited end). Naturally hearing a game I am very excited for supporting it drives up my desire for the device.

    12. Missing avatar

      edzieba on

      $1 added, is there anything else we need to do to flag our pledges?.

      @Daryl Surat
      While first-person viewpoints are the most obvious application for HMDs, cockpit view is not the only way the RIFT could be used. A traditional 3rd person camera can also work perfectly well to give a wider view and more situational awareness, both without and with head-tracking. As long the centre of rotation of the camera when head tracking is located slightly behind and below the camera (to allow for head-neck model) rather than the suit itself, things will work fine (you could still use alternate physical controls to move the camera around with the rotation centred on the suit, just not head orientation).

    13. TanC on

      ho lee schitt...

    14. Missing avatar

      giant_snark on

      Will $15 and above backers have access to the Oculus-supporting version of the game when it releases, or will it require an additional purchase?

    15. Daryl Surat on

      On behalf of those who aren't backers that just look at the Kickstarter page and some of the video: can you confirm that if you're supporting a VR headset interface that there will in fact be a cockpit view mode for this game, akin to how one would by default play Wing Commander/TIE Fighter/Freespace? Every screenshot posted on the page is showing from behind the ship, and if we're to imagine being in a "fully 3D cockpit" it's logical to conclude this view will exist in the game for everyone.

      This is a question that I hear from people, and I don't know if I've actually found a screenshot to assuage their concerns, especially given that the ships we pilot are transformable. If you're in a cockpit view, you'd never see the robot transformation.

    16. Robert "HealyHQ" Healy III on

      Pledge updated. Another dollar well spent. Can't wait to beta test this. :)

    17. Jan Paulsson on

      Cream pants, update pledge.

    18. Robert "HealyHQ" Healy III on

      YES, YES, YES! Thank you so much for this, BRG! You guys ROCK! :D