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Introducing XedMod; Detailing the Mod Tools


Following up on our announcement of a stretch goal for mod tools, we thought we'd offer some more concrete details. There have been a few questions about exactly what the mod tools will allow you to do, and hopefully this should address those queries.

Xed is the name of the internal development toolset we use to build the game. The modding tool that is planned for release with Strike Suit Zero is a lightweight and unified version of Xed, known as XedMod.

XedMod will allow you to add and modify game assets such as ships, textures, materials, missions (using Lua scripting), sound effects, music, dialogue, and the overall campaign structure.

The scope for creativity is therefore pretty huge, and we can't wait to see what you guys come up with. We'll try to address any specific questions in the comments, but hopefully that gives you a good idea of what you'll be able to achieve with the tools. 

Again, thanks for all your support, 

The Strike Suit Zero team. 

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    1. Creator Jeff Lambert on January 29, 2013

      Multiplayer Mod, anyone? XP I indeed can't wait to see what will be coming up from that! ;D

    2. Creator Jeffrey on October 25, 2012

      RTS Mode, anyone?

    3. Creator Mario Roberti on October 25, 2012

      Rad! I kinda got a handle on LUA. This adds some exciting possibilities!! w00t!

    4. Creator CrazedHatter - OO's Lunatic in a Hat on October 25, 2012

      I will take a close look at this tool, though I'm not historically a modder, I could see some entertainment in creating new ships and such.

    5. Creator Jorge Pacheco on October 25, 2012

      Good... good. When this is ready maybe you should talk to a serious modding comunity (like the Nexus network).

      Other idea could be to use the Steam Workshop (or both)... but I don't know if you are going to use Steam or not. If you do, tell us to be ready to support your Steam Greenlight initiative.