Following up on our announcement of a stretch goal for mod tools, we thought we'd offer some more concrete details. There have been a few questions about exactly what the mod tools will allow you to do, and hopefully this should address those queries.
Xed is the name of the internal development toolset we use to build the game. The modding tool that is planned for release with Strike Suit Zero is a lightweight and unified version of Xed, known as XedMod.
XedMod will allow you to add and modify game assets such as ships, textures, materials, missions (using Lua scripting), sound effects, music, dialogue, and the overall campaign structure.
The scope for creativity is therefore pretty huge, and we can't wait to see what you guys come up with. We'll try to address any specific questions in the comments, but hopefully that gives you a good idea of what you'll be able to achieve with the tools.
Again, thanks for all your support,
The Strike Suit Zero team.