Since the Backerkit launched, I've been pretty busy with it, working with Lisa on art direction, doing new layout for the game sheets, and refining the book for the next round of editing.
During this process, I've been working feedback into the the text. This is mostly adding summaries, examples, and clairflying the text, but I have made a couple of changes to the book.
Have a look at the changes and tell me what you think:
When I created creature preparation, I made Creatures, like swarms, a stock character - a group character with a difficulty determined by number. The idea was to create a threat that's less significant then Sophonts, but more then swarms. This isn't how it played. Instead swarms and creatures were essentially the same. How did I fix it? I decided to do two things.
- Make composite characters - basically unnamed significant characters.
- Make creature composite characters rather then stock characters.
The ship's launch has always been an issue. It was originally inspired by the flycycles in rimworld, the mule in Firefly, the Mass Effect Mako, and the Star Trek shuttlepod. Its gone through many iterations, but there are still some issues with the preview version:
- Players insist on calling the launch a shuttle, which is confusing.
- Players never prioritise launch upgrades.
- An upgradable launch makes the Contingency type Corvette feel too ordinary. Most vessels don't work like your ship and crew kit.
The Fix. It is a big one. I decided to change how the launch and other vehicles worked because of this. I made the launch just like any shuttle. You can now call it a shuttle. Like nearly every vessel, the launch craft has fixed stats. Or at least the tug does. To enable the flexibility, I made the Launch Bay itself a Module that prints trailers using Supply to provide the Launch craft flexibility.
Due to the changes I made to the launch craft and the lingering oddness between away and space-scale craft, shuttle needed to be changed too. The Fix. Merge vehicles into shuttles. This change makes a single shuttle an away-scale and multi-section vehicle. When in squadrons, shuttles are space-scale stock characters. This fixes the flow between away-scale and space-scale characters. Before there was a redundancy. I also took away the chance for shuttle to have fold drives to assert the usefulness of small-craft and ships.
Finally small craft. I noticed while watching other Gamemasters running the game that there is a hole in the spacecraft selection that system boats don't obviously fill. The Fix. I am changing its presentation and tweaking system boats to be their own type of vessel, small craft. Small craft are very similar to ships, but have a single section. They are simple vessels, small, quick, and common.