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By Matthew A. Bogdan
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THE TURZEE DEVIL
THE TURZEE DEVIL

 ALL of the FREE PDFs can be downloaded off of Dropbox.

Please make sure that you DOWNLOAD these. There are many PLAYER HANDOUTS available in this series. I believe this adds EXCITEMENT AND PLAYER INTERACTION!

*****ALL FREE PREVIEW PATHFINDER PDFs MASTER LINK***** https://www.dropbox.com/sh/dyk1ylk4zzgtufg/AAAUU5VumhZ_FuCkq3RG17Wua?dl=0


ME - MY VIDEO WITH JOHN FOURR
https://www.youtube.com/watch?v=dwFVkrp4lD8&feature=youtu.be
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8 FANTASY ROLEPLAYING GAME PATHFINDER ADVENTURES

THE 8 PATHFINDER RPG ADVENTURES - IN A SKULLSHELL...

ESCAPE FROM SKULLKEEP ISLAND
ESCAPE FROM SKULLKEEP ISLAND

 

1. SKULLKEEP PRISON For 4-6 PCs between levels 1-2 Approximate Page Count - Minimum - 56

Would you risk your life to rescue a known outlaw from a corrupt warden’s prison?

Unrepentant prison warden CORNELIUS KRAST seems to have been hosting quarterly 
execution and torture parties geared towards entertaining those even richer and more influential than himself. Warden Krast seems to have iron-clad protection and is exempt from abusing his appointed duties. When a well-known warlock rogue that also happens to be a neighboring town’s sheriff is next on the warden’s docket of death, a rage-filled chain of supernatural events threaten to destroy the prison itself, and everyone in it. The PCs are hired and offered a generous reward and the possibility to bolster their reputations if they can right the sheriff’s massively irresponsible command to assault the prison with devastating magical spells.

The party has been presented with an offer. Rescue the Sheriff’s brother from Skullkeep prison, and find the valuable proof needed to prosecute the corrupt warden, even if posthumously… 
The party is offered a reward and information pertaining to a Witch’s Bottle cache filled with +1 magical weapons.

How can the party enter a damaged prison overrun with tribes of Orcs, Goblins and Kobolds, rescue the Sheriff’s warlock rogue brother, find the ephemera needed to justify their actions, and escape the collapsing prison in time before the walls of this evil structure collapse upon them? Oh, did we mention escaping THE UNDERGROUND OCEAN….?

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ESCAPE THE LAIR - LICH’S BREW
ESCAPE THE LAIR - LICH’S BREW

 

2. ESCAPE THE LAIR - LICH’S BREW For 4-6 PCs between levels 3-4 Approximate Page Count - Minimum - 48

Is the party willing to plunder a supposedly abandoned Lich’s lair?

The Holy Order of Athagos has come to you to undertake a quest that even the heartiest of souls would flee from. The party is asked to destroy a Lich’s tomb and death cache, and everything in it, in exchange for what bizarre treasures lie deep within. Rumors from years ago still persist in the bizarre and outlandish tricks and traps that this Lich delights in.

Seers from The Order of Athagos have confirmed that the Lich is currently far away from this hideout, yet the problem resurfaces in the PCs minds:

How long can the Holy Order’s wizards maintain their shielding spells long enough to allow their party to execute their deadly mission?

Better still, does this particular party have what it takes to accomplish this task and escape with their lives AND sanity intact?

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SLAUGHTERHOUSE OF THE OGRE MAGE
SLAUGHTERHOUSE OF THE OGRE MAGE

 

3. SLAUGHTERHOUSE OF THE OGRE MAGE For 4-6 PCs between levels 5-6 Approximate Page Count - Minimum - 64

Would YOU enter into an Ogre Magi slaughterhouse to save neighboring towns from tainted meat? Would you do it if you knew you could be served as dinner for these Ogre Magi?

Shortly after entering into this new town, gossip of a series of poisonings and disappearances 
coincide with the raising of a brand new slaughterhouse just outside of town.

Also, a very well-loved and honorable butcher has recently disappeared without a trace. Many others soon follow. Gossip has arisen that the new meats being sold throughout the town are not from cattle, but from missing human beings! Village officials have approached the party due to their notable reputations and combat prowess. They are tasked with a mission in order to find the source of these poisonings and the whereabouts of the missing people of this once peaceful town.

This adventure requires intestinal fortitude unlike that of what they have faced at this point… Does the party have enough of what it takes to dig deep and find the source of these disturbing problems? Or will the adventurers be served as meat to the villagers?

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THE PINE BARRENS
THE PINE BARRENS

 

4. THE PINE BARRENS For 4-6 PCs between levels 7-8 Approximate Page Count - Minimum - 56

Would you enter an island infested with evil slashers to capture or kill three escaped lunatics?

After your last adventure, your party ventures through the nearest town to rest and recuperate. Mysteriously, a young lad selling leaflets of a popular news zine thrusts one of the leaflets into one of the PCs palms. His only words stated are as such,

“This is normally costing more than what I am giving it to you for. Free. Take it. I see that you are the only ones that can do what is needed for saving Turzee Island and all of the nearby towns.”

The boy then runs off and vanishes as quickly as he came. The PCs immediately open the folded ephemera and are immediately engaged with the bizarre and harrowing contents.

It appears that a rather large REWARD is being offered for the capture or proven killing of three deranged escaped criminals that have sought refuge and safety onto Turzee Island. The paper also describes a wide variety of other unexplained deaths and abandoned dwellings from the island. It appears that there is something that is being referred to as a small army of “SLASHERS” who are taking credit for the island’s overtaking.

Can the party delve deep into the Pine Barrens and other dangerous areas of The Island of Turzee and find out the cause of this evil, kill or capture the ruthless and vile CROOTHE brothers, find a buried treasure trove and escape alive?

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TOMBS OF FROSTHEIM
TOMBS OF FROSTHEIM

5. TOMBS OF FROSTHEIM For 4-6 PCs between levels 9-10 Approximate Page Count - Minimum - 56

Some say sinner, some say saint. Would you rescue a rogue outlaw three times your size?

A Frost Giant that has abandoned his high-ranking position and post in Frost Giant society has been recaptured by the Giants of Frostheim.

He, the once epic hero, HELVATH VORPNIR, had been imprisoned in FROSTHEIM GATE awaiting torture and execution for his misdeeds. A famous big game hunter has offered the party a veritable small fortune for his capture and safe return. This Frost Giant prison lair is the home of JARL GRIMTHROK OAKEN ROCK and is known to be the home of elite frost giant prison lords, not to mention the hordes of Yeti, remorhaz and the White Dragon known as Scythe.

Are the members of this hearty party indeed ready and resourceful enough to find the solutions that are necessary to carry out this “rescue mission”?

Better still, will the PCs forego a very large reward to deliver this lawful Frost Giant into the hands of certain death?

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GHOST STORY - WINTER’S DARKNESS
GHOST STORY - WINTER’S DARKNESS

 

6. GHOST STORY - WINTER’S DARKNESS For 4-6 PCs between levels 11-12 Approximate Page Count - Minimum - 56

A scorched and abandoned steam train station is really the source for treasures beyond belief.

The illustrious ex-military man, MAJOR ALFREDO MONTCRIEF has sent an unexpected 
invitation to the party, inviting them to meet him for dinner on his armored steam train. The PCs soon find out that this meeting regards a potentially very prosperous reward… The Major is asking for muscle and the skills of thieves and wizards, to gain entry into THE VAULTS OF ROBECK to claim a variety of treasures fit for a king. Major Montcrief is more than willing to pay quite 
handsomely for the party’s accompaniment to act as bodyguards and ride on his armored train to the ghost town of Kheegan’s Bluff. There is talk of ghosts and Wikkawak brigand bands that are intent on stopping the Major, not to mention a rival Necromancer intent to get to the treasure first - the notorious MATOS ERONOTAN… Can the party procure the skills needed to force their way into the vaults?

Are these adventurers resourceful enough to engage the minions waiting deep within?

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NO MAN’S LAND
NO MAN’S LAND

7. NO MAN’S LAND For 4-6 PCs between levels 13-14 Approximate Page Count - Minimum - 32

Is the party willing to delve into an as of yet unexplored layer of hell?

Those that delve into Hell are not ensured to find their way back… The Hellpits of Hellvath Tor is an undiscovered layer of The Underworld that is supposedly a gladiatorial arena for a variety of wicked underworld fiends. Some of these fiends happen to be human…

An ages-old war started years ago has been the location point of a portal to this realm. This portal, the only one of its kind, happens to rest somewhere in the vast trenches of THE MURDEURA BATTLEFIELD. This battlefield was the site where two opposing twin brothers waged war against each other over the most trivial of things - who is a greater foe, Devils or Demons? A wager shortly ensued between these brothers. Who was and is indeed a greater enemy? It is due to this wager that a major battle was fought. Thousands of innocent men lost their lives over this bet, which ultimately unveiled the gate to this nether realm…

Can the PCs delve DEEP and rescue the imprisoned good heroes whilst also finding a way to 
PERMANENTLY CLOSE THE RIFT BETWEEN HELL and the realms above it?

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THE BOARD IN THE WOOD SHED
THE BOARD IN THE WOOD SHED

8. THE BOARD IN THE WOOD SHED For 4-6 PCs between levels 1-20 Total Page Count - 53

“I Implore you NOT to engage with this BOARD!” ~ Unknown dead man…

A powerful Wytch Board has fallen into evil hands and rests on a table in the unlikely lair of a variety of evil beings. This lair, a giant wood shed and former barn is the site where this very 
powerful artifact can be found. THE SPHINX OF BLACK QUARTZ Wytch Board is said to hold a 
seemingly endless array of powers great and small.

That particular set of powers is up to YOU, the Game Master, to decide!

This Adventure/supplement is a form-fill PDF intended to utilize a GM’s fiendish creativity and can fit in with any game system - all designed for levels 1-20. 
This supplement can instantly be adapted into ANY adventure, especially the enclosed adventure, THE PINE BARRENS.

A separate, 20-page form-fill IDEA BOOK is also yours to keep, for a price…

Do you have the courage to utilize THE SPHINX OF BLACK QUARTZ Wytch Board into YOUR fiendish campaign….?

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

THE 9 REWARD TIERS WITH 7 MERRY GIFT BUNDLES FOR YOU OR YOUR LOVED ONE(S) This makes a Great Gift Idea, you know.....?

PATHFINDER RPG DARK FANTASY ADVENTURES
PATHFINDER RPG DARK FANTASY ADVENTURES

 

 

Risks and challenges

The only risks that I foresee is if I get kidnapped by aliens (do I Capitalize Aliens) or is that an infringement of some sort? But seriously....

BOTTOM LINE.
I have put in many months and hundreds of hours and procured other works by some GREAT and talented people. As of this writing, on 11-29-2017, THIS PROJECT IS (roughly) 92.5% FINISHED! This IS going to come out in one way, shape or form or the other. If it does not make the Kickstarter minimum I have posted, it will still come out, but MUCH more expensive, and later on. The only way that this is not going to be delivered to you is if I get bumped off by members of a real Assassin’s Guild. Have Faith........ You will be... Rewarded... :)

Sincerely,

Matthew A. Bogdan

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    Book Thief

    15 Full-Color, Downloadable Digital Maps that you can print out on your own home computer’s printer. 200 Res RGB maps can also be used in VTT. Each 1” inch square = 5 feet. SYSTEM AGNOSTIC. PERSONAL USE ONLY. Dropbox link for PDF:

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