Con Quest is a card game that brings the unique, hilarious, and totally
unexpected experiences of a fan convention to the game table. Players
choose one of 12 characters, and then everyone sets out to explore the
convention center. Whoever has the most fun (or at least, the most
memorable) time at the con "wins" - but everyone has a blast.
The heart of what makes Con Quest so much fun is the random combinations you will encounter. Each turn, a player explores a new part of the convention center, finds an event going on, and/or runs into somebody interesting. From watching a parade of cosplayers on the plaza, to doing shots with space troopers at a concert, to being photobombed by goths in the bathroom - anything can and will happen.
There are lots of optional rules and ways to play Con Quest, that add
elements of fun. For instance, placing the WHERE cards as a modular map
is totally optional, but adds extra points for matched doorways, and
extra fun at being able to see just how poorly planned that convention
We're on Kickstarter to raise the money to make the game truly complete. While the gameplay is fun, balanced, and pretty finalized, we don't have full art or a printing contract, yet. There are two major funding goals with the project: Commissioning the art for the cards, and paying for the production of the game. The funding goal of $7500 is based on the cost of those two items.
Our artist for the game is Caitlin Cadieux. Her portfolio speaks for itself, but her bright and playful style will be a perfect match for the tone of Con Quest, and she has been an amazing person to work with. Over the next few months we will be working together closely to bring the playful, nostalgic, off-kilter spirit of Con Quest to the cards.
Our production printer will 99% likely be AdMagic. We have already discussed specifically all requirements for production and received quotes from various printers, and chose AdMagic not only for their pricing but for their service. Again, their past work with other popular tabletop game Kickstarter projects probably speaks for itself, but their staff rightly prides itself on its customer service. When we started, we didn't even know what questions to ask; but the AdMagic staff were always prompt, friendly, and helpful.
Because you love conventions. Because you love card games. Because you love having fun! Con Quest is wonderfully geeky, easy to learn and play, family friendly, and has had a lot of hard work and playtesting put into it already. You wouldn't believe how different the game is from where it started - check the blog for an upcoming update about the concept & evolution of Con Quest.
Any support you can give will be used toward two things: creating Con Quest game art, or Con Quest production / backer rewards.
From as little as a $10 backing, you'll be entitled to get ConQuest memorabilia as the funding period ends, and from $25 and up you'll be getting a copy of ConQuest when it's produced.
ConQuest will have 48 WHERE cards, 60 WHAT cards, and 60 WHO cards, along with the 6 double-sided player character sheets. Depending on your support, we might be able to add extras. like blank cards for you to add your own custom ideas, or themed expansion packs - we'll see when we get there!
Risks and challenges
The biggest challenge is the logistics of actually printing and shipping the game. We're spending just about all our free time researching printing and shipping methods used by past successful Kickstarters and other game creators. We're feeling confident in our figures and that we'll just about break even when the Kickstarter succeeds!
Another challenge is getting the card designs completed, but that challenge is more of a fun one! Working together with Caitlin Cadieux (www.caitcadieux.com) on the art, coming up with flavor text, creating card back designs, icons - it's more work than you'd think!
We're just getting off the ground with the illustration process, but Caitlin's conceptual direction is already solidly refined, and we're confident that all the art will be completed by the end of the Kickstarter funding period, to allow us to get it to the printer ASAP to start the production process!
Con Quest is a totally casual, luck-of-the-draw kind of game. There are no real "winning strategies" to speak of. Con Quest is designed to invoke convention stories around the game table, "both hysterical and historical" as one reviewer put it.
Even if you don't win in points, you might end up with the best story!
Well, (crossing our fingers!) if we are fully funded by the end of the period, we would like to add themed expansion packs as stretch goals to Con Quest! The base game is fairly con-independent so that it could potentially be "any con." The expansion packs would be more flavored to certain types of fandom. Ideas for themed packs include
These decks would include locations, events, and characters unique to those types of conventions, allowing for even more crazy combinations.