Tera Lo Mania: Classic RTS Experience
Classic strategy game with modern 3D low poly art. Fight through time and become the ruler of the universe!
Thank you for your support! We appreciate that a lot!
Unfortunately, we weren't able to get this project funded, but we will continue working on the game for sure.
There will be definitely a follow up to this campaign, when we reach a better stage. Make sure to follow us for updates and news on https://www.rainware.de
Even if you can't spare any money, please support us and follow our social media channels.
Type: God simulator
Genre: RTS (real time strategy)
Platform: Windows, Mac, Linux
Fight through time to become the ruler of the universe
You are a mighty god of one of four tribes. They expect you to conquer all planets in all sun systems to be the ruler of the universe, but this will be a long journey. You start in a sector of an island with limited men in the first epoch: The stone age with nothing more than a basic hut on a sector. Your first steps are: Gathering resources, defending your sector, attacking the enemies and researching inventions such as sticks, shields or rocks. The fights on islands are matches on their own. The different planets inhabit different resources and therefore allow for different types of research to ensure variation in gameplay tactics. With better inventions you are able to climb up to the next epochs to research even better technologies. In the end you can even reach weapons like atomic bombs or UFOs. You are able to form alliances, if there are more than 2 fractions involved in the battle, including you. Anyhow if you are allied you can’t damage the units or buildings of your ally, but you are also not allowed to populate any new unpopulated sector. But you won't be attacked either. After you conquered the last planet, you have won the game and you are the ruler of the universe.
The game can be controlled by gamepad, mouse or even touch input depending on the platform. The interface will handle most of the game inputs and is the most important part of the game.
This game is heavy inspired and based on the old classic RTS game “Mega lo Mania”, a remake describes best what we to do here. We produce every game assets by ourselves including: Art, Code, Audio etc. with a strong reference to the original game, but without hitting any licensing problems and we want to keep the freedom of making changes in our own way. This means we want to add more modern parts to the game such as Multiplayer, Modern controls and 3D Graphics.
Core gameplay mechanics
#1 Develop your own sector and research it through different epochs
#2 Destroy your enemies
#3 Populate sectors if there are no enemies or buildings
- If a sector is contested you can conquer it with your army and build up a new outpost.
#4 Form Alliances
- With more than one enemy on the field you are able to form alliances and crush your opponents. This allows you to defend yourself from strong enemies.
Why should you support this game?
- Classic RTS feeling with a lot of strategic options
- Multiplayer action, compete with your friends online
- Advance through time and devastate your opponents
- Do you have what it takes to be a god?
Limited Rainware T-Shirt
To be a real fan you need cool gear! We decided to give out this very cool shirts for every Rainware Fan (100$+) to appreciate your support and help.
Name a Campaign (8x limited, 250$)
Within the campaign there will be always 3 different isles per Epoch. Every epoch has its own name in this campaign and you will be able to decide how we name this special epoch in the campaign.
Name a God (4x limited, 500$)
In game we have four different gods: Blue, Red, Yellow and Blue. In the original game named as Madcap, Caesar, Scarlett and Oberon. We will of course use different names and you will be able to decide the name of a god with this reward.
Design a new Epoch (1x limited, 1000$)
With this reward you will have the great honour to create a complete new Epoch after the last Epoch 2001 AD. This means you can decide which attack and defence invention will represent this epoch. Also you decide how all the building are looking: HQ, Mine, Labour, Factory. This is a complete new epoch, which doesn't even exist in the original game.
Design a special Campaign (1x limited, 5000$)
We decided to give you the option here to create your own special DLC / Campaign. This means it will take your own name. You can decide and create 3 different isles and decide their theme like gras, desert etc. and also the difficulty, tech available etc.
Indie game studio with big ambitions
We were already able to ship 3 titles on various platforms. We love playing games and want to become a name in the gaming and indie scene. Make sure to checkout our Website for more information at: https://www.rainware.de
Blizzard fanboy and dedicated gamer :) With over 10 years of game development experience in various Engines and languages.
Thomas, 3D Art
I like to build stuff, real and digital world. I'm a hobbyist 3D Artist turned professional for 3 years now with experience in various cg software and game engines.
Alexandra, UI / UX
Blizzard Fangirl and gamer too :P I am some kind of career changer here. Original PhD in Archaeology... but graphics are also fun! So why don't do both?
I'm a janitor by day. At night, I am a passionate gamer and I am interested in all kinds of art and media. I am like the rabbit of Alice in Wonderland. The day needs more hours for me. Or more coffee. If I have a superpower, then I can inspire people.
All money raised on Kickstarter will be completely invested into this project. Most of the money will be spend on Art followed by development to ensure the release. The rest of the money will be spend on Marketing & Sounds. Everything over the minimum will make our lives so much easier! Thank you for your support! :)
Since September 2018 when development began, we have been focused on implementing the core mechanics for the game. We have been structuring the priority pipeline with playability in mind so that we could achieve a playable game.
Now we need your feedback! That is why we decided to start a Kickstarter campaign – To checkout the interest and the willing to support this project. We have tons of ideas in mind and we would love to finish this project, but unfortunately game development depends on a budget to sacrifice time for it.
The goal is to enter Closed Alpha at the end of summer, and have the community test the game as we keep improving it until we can reach a full release.
- March 2019 – Kickstarter Campaign Start
- April 2019 – Kickstarter Campaign End
- Q3 2019 – Close Alpha Tests (Kickstarter tier 3 backers)
- Q4 2019 – Early Access Launch (Kickstarter tier 4 backers)
- Q1 2020 – Full game Launch
We want to raise attention for our project, because this game absolutely deserves a remake and of course we need some budget to continue our development. So far we were able to work already some months on a demo version, which you can also download on top of the page. In the past we had already one funded project: Timbertales and good experience with Kickstarter in general, so we want to give it another shot.
Thank you very much for your love & support!
Risks and challenges
Actually the biggest risk is: Not having enough budget to finish the game. That said with a successful Kickstarter there shouldn't be any problem. We set the minimum goal that high that if you got successful funded we will finish and release the game.
As a developer and publisher myself, I was already able to ship three different titles on different platforms and the big two problems as always are: Money and time, but I don't see any high risks in the project.
- (30 days)