About this project
Languages we're targeting to include: Eng, Fr, Ger, Spa, and Por/Bra. Maybe more to come!
It’s 1986 in California and a group of friends will live the summer of their lives after a mysterious discovery in woods outside their quiet town. By uncovering an artifact whose powers they don’t fully understand, these remarkable kids will defy the laws of Nature and somehow interact between two planes of reality: life and death. Their curiosity will trigger a series of unexpected events that will get them involved in a government conspiracy and a mysterious U.S. Army general with his own nefarious plans.
Welcome to Crossing Souls, an old-school action-adventure game with just a touch of RPG elements - coming to PC, Mac, and Linux.
Our initial goal is to bring Crossing Souls for Windows, Mac and Linux. We'd love to see the game on console as well! Check out this update for more information about PS4 and VITA ports.
Crossing Souls is an action-adventure with RPG touches set in a classic 80's style. You will play in a orthogonal 2D view slightly similar to classics like The Legend of Zelda.
The player will be able to control five different characters, mixing each one's unique abilities and weapons to overcome all the challenges and obstacles ahead of them. You will explore lots of places, interact with hundreds of NPC from different periods of time, solve puzzles, look for secret places and treasures, and fight against enemies in order to save your loved ones.
The band of accidentally heroes will have an artifact of invaluable power: the DUAT stone. Through this artifact they will be able to connect to the death plane and the thousands of souls that exist there, awaiting their trial to be able to finally rest in peace.
But, be careful, no one knows what repercussions the use of this stone may have - is it as harmless as it seems?
Chris: The leader of the group. He's the one we all identify with. A normal boy that hides a limitless courage. He's crazy about Charlie, even though he's not very good at demonstrating it.
- Ability: Very agile, he can climb and move faster than everyone.
- Weapons: a baseball bat.
Charlie: A girl with character, she always has the last word, and she's usually right.
- Ability: She's a great pitcher. She throws objects with a very high precision.
- Weapons: Skipping Rope
Big Joe: He doesn't believe in Matthew's scientific follies nor in fantasy mysteries. According to him, a bit of brute force fixes everything.
- Ability: He can move all kind of huge objects with his strength. He fears nothing.
- Weapons: His big hand and a garbage bin lid that he uses as a shield.
Math: The cleverest guy of the group. Higher IQ than average. He uses his own toys and electronic knowledge to invent all kind of useful tools.
- Ability: Decipher encrypted codes and electronic puzzles. Shooting at a long distance.
- Weapons: Hyper gun and a laptop with a hacking plug.
Kevin: Chris' little brother, funny and naughty. He doesn't take anything seriously, but he knows when to obey to his older brother when things get serious.
- Ability: He's very stealthy and he hides where nobody else can.
- Weapons: Slingshot.
Discover a marvellous and wide world. Explore your town and its surroundings, get lost in the woods and discover hidden and unbelievable places. The game will take you around your city’s outskirts where you will discover new places as the story goes.
Face the most unusual challenges. Push boxes, use switches, break a code and solve puzzles in both living and death planes. Mix the group abilities with the DUAT stone to overcome all the obstacles you will find.
Communicate with those around you. You live in a busy town of California. Talk with their citizens! Everyone has an anecdote or clue for you, although some of them may refuse to help you unless you help them first...
Have fun fighting against a soldier or… a dinosaur. The game uses a simple and straight fighting mechanic where fun is the important thing. Besides, each character has its own style and weapon. Choose whichever suits better for you or the situation! Fight against enemies of both planes: ghost warriors, evil huge spiders or soldiers from a mysterious army.
There is something more than what you can see at a glance. This adventure will take you to a parallel plane where you will have to interact with their existing souls. You will have to use the DUAT Stone whenever it’s needed to find both friends and foes. But take care, its power is unknown yet.
In 1945, the archeologist Dr. Carter Jones discovers a strange tomb on a secret mission to Cairo funded by the US government. Inside this tomb, he finds a strange small pyramidal rock on a excavated lectern in the rock with a lot of puzzling hieroglyphs.
You will have to use it wisely to collect clues or solve some puzzles. Thanks to it, you will be able to interact with NPC from different times who can help you in your adventure. The character holding the Duat Stone will be the one we’ll be controlling in the dead zone and it’s the only one who can see the ghosts.
Along your adventure you will visit all kind of places inside the town: houses, stores, arcade, library… In the outskirts: the junkyard, the woods, caves… You will also even have to infiltrate in the Major Oh Rus’ maximum security facilities created to carry out his evil plan.
Former Colonel Beringer and self proclaimed Major Oh Rus, backed by the American Secret Service, has recruited near one million of dead people from all time for what he calls “ODWW” (One Day World War). From his underground headquarters somewhere in California, he plans to annihilate every interfering power between his path to glory.
Major Oh Rus has achieved a lot of power at the highest levels of government and the army so he won’t hesitate in use them against you to stop whatever may put his mission at risk. Even the police will try to find you so, take care!
The ghost zone is also tricky in Crossing Souls… How will it be to face already dead enemies? You will find foes from every ages, like indigenous or cowboys, even prehistoric enemies such as dinosaurs.
Secondary characters will have lots of diversity. Thanks to the Duat Stone, you will find vikings, troglodytes, American Civil War soldiers, Indigenous, dinosaurs, historical characters, unknown creatures to mankind and much more. Of course, we will also meet town citizens (parents and relatives of our group of friends) which sometimes will make them to have a hard time.
These small videos will expand the game’s plot as if it were a tv show from the epoch.
We really want them to be like the TV shows you used to watch on the 80s television, such as Teenwolf, Saint Seiya, He-Man, TMNT… Luckily, we have a great team with a lot of experience and love for this sort of animation to overcome this challenge.
The game we take more elements from is clearly The Legend of Zelda. Dungeons, a vast map, exploration, camera perspective and puzzles are elements in this game series and so will be our game.
However, we are looking for a cinematic touch with a more linear plot, so that the player won’t miss the storyline at any moment. Our battles will also be more dynamic than the ones used to be seen in the most classic Zelda games, as the player must switch between the characters to use different objects and strategies.
Final Fantasy Series is our clear reference when attempting to create a charismatic group and telling a deep and intertwined history. Our characters will have a very defined personality, which one will evolve over time according to events.
Crossing Souls is an ode to our childhood, to quirky hairstyles, to funky t-shirts, to adventure films and cassettes… but, above all, it’s a tribute to consoles and video games... Those games that gave us so many unforgettable hours of fun.
Everything in the 80s had its own soul and we bet you can remember more than one track from that decade. That's why we believe that music is an essential part in Crossing Souls. One of the main aspects of the 80s was its funky music and we want to teleport you there with style.
The great Timecop1983 (Soundcloud) will be in charge of creating this unique atmosphere with his amazing ability to create 80s tracks. Here you can find some samples of his music:
Next to him will be a promising young of German music. Chris is very young but he already composes like the masters. You can listen to their music on their Soundcloud. Chris is composing some orchestral tracks for the game which will remind you some Spielberg's films:
CLICK IMAGE to see the full list of add-ons!
We've been working on Crossing Souls for a bunch of months now and we've reached the point where we need your support.
We are a humble team that have been working hard to become game makers because this is our life! We're settled on a very very small attic from the beauty city of Seville, Spain. We've been covering the development costs ourselves, but if we want to make a great game we need to do the things right. We will use the money as follows:
- We will have to pay 5% to Kickstarter and another 5% to Amazon Payments. 21% goes to Spanish taxes.
- We've estimated that about 11% will cover the production of the rewards.
- The studio rent will be about 8% of the total.
- The rest will be used to develop the game, including the music and SFX.
Fourattic is partnering with indie game label Devolver Digital on the marketing, promotion, and distribution of Crossing Souls. With their help we will be able to reach more players, press, and platforms than we would on our own. Additionally, the Devolver Digital team will help with localization of Crossing Souls into many more languages and QA testing to help ensure it works as smoothly as possible on more system configurations upon release.
All funds raised via Kickstarter remain ours for development and Devolver Digital will handle marketing, event, and other activities to promote Crossing Souls. Through Kickstarter, Fourattic may be able to raise more funds than a publisher might provide, create a larger community for Crossing Souls, and allow our fans to be a part of development through interaction with the team and select rewards to create pieces of the game itself.
$5 - THE BROKE ASS
$15 - THE CONFORMIST
$20 - THE BOOKSWORM
$25 - THE BUDDY (limited)
$30 - THE GAMER
$40 - THE ARTIST
$55 - THE FAN+ (limited)
$65 - THE FAN
$80 - THE STYLISH (limited)
$125 - THE COLLECTOR (limited)
$185 - THE READER (limited)
$250 - THE SHY (limited)
$400 - THE RASCAL (limited)
$620 - THE CREATIVE (limited)
$850 - DA BOSS (limited)
$5,000 - BEST FRIENDS IN THE WORLD (limited)
Risks and challenges
Any project has its own risks and we know that developing a game is not an easy task. Making the game we've designed takes time and, although we've planned timings very carefully, unexpected problems may arise. We believe in Crossing Souls to the point that some of us have quit our previous jobs in order to make this game a reality and we wouldn't be asking you for support if we weren't completely sure we can't make a great game.
We've been planning the game's architecture and design for months and we're confident in the budget and the timeline based on our own experience in projects and our advisors', but it's still an estimate. We will do our best to meet timelines and we will be fully transparent with anything, no matter what.
Of course, if you have concerns about anything, you can always reach us on Twitter or e-mail.Learn about accountability on Kickstarter
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