New Cover! (Updated 6/6/18)
(UPDATED 5/28) Interior artwork is still being added as we are still working on the project, but we have settled on the new interior of the book. This is what we have decided on below:
Okay, if we hit the $1500 mark, then we need to figure out something else to do for everyone. At this close to the end of the game, I'm not quite sure what we've got left in the tank...unless...could it be? How about a preview of an upcoming adventure - "The Gilded Road?" We will send everyone (everyone!) who backs us the first section of this adventure just to "whet your whistle" and give you a taste of things to come. You'll be off to see the wizard...the wonderful....
You get the idea.
Risks and challenges
I believe we covered this fairly well in our first Kickstarter. But for those of you just tuning in, here is what you might like to know. We achieved our goal of providing our digital AND printed rewards of the project “Ingen’s Legacy” on-time to our backers. We even managed to come in slightly ahead of time, but on-time is always the goal. For those who had rewards for the additional adventure of “Right of Passage” we had to push everything out from our additional projection of a month to start. We thought the adventure would be about 20-pages long; it was 232 when we finished it. We released the digital copies to everyone a month behind our estimates, and the printed copies are still pending but are right in that window of a month delay as well behind the digital releases (in other words, delayed but still within the original estimates of the first delay). What does this mean for this project?
“High Pass Chronicles” is 75% written and will be 100% completed before this Kickstarter even reaches the 30-day mark. We like to give ourselves an additional 30 days so we can edit, add artwork, and finalize the adventure as well. We then pad our timetables so that we can push out the digital releases to everyone, receive the printed proofs for review, and make certain everything looks good before we order printed copies and get them sent out. We learned a great deal from our first Kickstarter project that will help us on this one. Still, we always plan for delays, and will try to keep those in our projected timetables just in case.
The mini-adventure (the first one) is already written as well, but the second one is still being written. Editing and proofing for digital releases is fairly quick but doing so for printed releases takes some additional time. We will plan for that accordingly as well.
Having said all that, we think the simple answer (too late) is this: we hope for the best and plan for the worst. In the end, we will strive to meet our goals for our release dates, but quality will always trump time. We will not put out a release that we feel is not ready just to meet an estimated date. But we communicate everything we are doing through our updates, and do not hide anything from our backers. If anything, we overshare – but we think that is better than the uncomfortable silence that sometimes you might find with other Kickstarter projects. We will talk a lot during the project. We will talk a lot once things end. And we will talk a lot until everything is done. That is just the way we do things.
- (30 days)