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Since some people were interested in the early prototype work here is a short video. This is based on the original Torque Game Engine before we switched to Hero Cloud.
THE VISION OF ONCOLOS
Games have the power to educate, to
shape our future behavior, and in some cases to heal...
Oncolos is a multi-player
fantasy game in which you assume a heroic role and battle an invading scourge
bent on the corruption and destruction of the game world.
This game serves as an
entertainment, educational, and healing vehicle. It provides a fun challenge while instructing
the player in the elements of modern cancer treatment. Oncolos provides a venue for the
visualization and confrontation of cancer so you, the player, can take back
your power to heal.
Players: Ages 7 to adult
Game Type: 3D Fantasy Based Role
Game Style: Player vs. Environment
(PvE) cooperative only
Game Funding: Free to Play (F2P)
with online store for in-game assistance and vanity items to provide revenue
Four “races” with different innate
Traditional RPG roles – mage,
Large open 3D world
The game will be strictly Player vs.
Environment (PvE). There will be no dueling or player vs. player (PvP)
modes. The four races will operate exclusively in a cooperative mode.
However, some of the more powerful "spells" wielded in the game can
have detrimental effects on the other races so elements of strategy will be
required in their use. In game checks will not permit players to use
these effects to "grief" the system.
In the game world the player will
confront a series of different "monsters" which act as stylized
representations of viruses, bacteria, and, of course, cancer cells.
The playing area will comprise the
interior of various parts of the body. Like the character races and the
monsters they fight, all the elements will be stylized to reduce the direct
connection to the actual human body.
The choice of race names, monster
names, and locations are all intended to help the young player visualize the
confrontation and defeat of cancer cells in the body. Older players
should also be able to play the game without the indirect references getting in
the way of their enjoyment of the game.
A major part of the game is the
ability of family and friends to participate in the healing process in an
active way. By allowing parents, friends, and even medical personnel to
play with the cancer patient, a bond of caring can be established at a time
when the patient is often feeling the most alone and vulnerable.
Recent medical research indicates
people who successfully visualize fighting cancer have a better prognosis than
those who do not, whether they are unable to visualize, do not know how, or are unwilling to do so. This game is intended to
provide a vehicle for that visualization, to educate the player, and to provide
a team atmosphere where friends, family, and even helpful outsiders can combine
to defeat the various challenges provided by the game. This activity may help increase the cancer patient's skills and determination to overcome the disease and more comfortably deal with the symptoms in the real world.
WHAT WILL BE MADE
This is the first of two Kickstarter
projects I foresee to make the complete game.
The main goal of this Kickstarter is
to produce a playable limited game with all the major character races, one
large territory, and one instance dungeon completed. Spells, crafts,
quests, NPC's and monsters will all be present. It will be fully
playable, from character creation to defeat of a major boss. The game
will be made available to the public as soon as it is completed so others may
participate and provide feedback and suggest improvements for future upgrades.
The game store will also be live so
that the project can begin to fund itself to reduce the amount needed to expand
A secondary goal is to create all
the fundamental documents that would allow a larger team to develop a more
extensive title. These documents will be offered online for public
comment and improvement.
A second Kickstarter is envisioned
to expand the limited version of the game into a fully realized game world,
covering more game areas, types of cancer, and more treatments. To
do so will require additional artists, coders, testers, and support people. I
would also like to take the game out into other languages besides English to
allow cancer victims from other parts of the world to participate.
The general plan is to expand the
game as a series of new challenges - adding updates in the form of new zones
with different cancers to be fought and overcome, as well as additional
instance areas where players can learn new skills to defeat their enemies.
Of course any money gained in excess
of the starter amount will be used to fund expansion of the game and lower the
amount sought in the second Kickstarter program.
WHY I SHOULD BE THE ONE WHO MAKES
In 2011 my wife's diagnosis was
downgraded to stage 4 - terminal cancer. She has been fighting cancer
since 2010, when it was first discovered, undergoing a variety of chemotherapy,
radiation, and dietary therapies. She is a role play gamer and this is my
chance to directly help her in her fight and give her family and friends a
chance to help as well.
I have years of experience in
designing, programming, and making games, including large games. I have a
drive to make this game which no ordinary salaried individual could equal, and
I want to make it right.