The time has come for a cross-platform version of OpenShot Video Editor, including its powerful new video editing & animation engine! Read more
This project was successfully funded on April 17, 2013.
Birthday Update for OpenShot!!!
Since Feb 13th is my birthday, I figured I would give a quick shout out to everyone and let you know how things are progressing on OpenShot 2.x.
Things are still moving slower than I would like, but tons of progress has been made on the Qt5 interface, which is really coming along nicely. It looks strikingly similar to OpenShot 2.x at this point, but works solid on Linux, Mac, and Windows!
Cross-Platform Video Playback
Progress is continuing on cross-platform video playback. We now have full 1080p playback running around 8% to 15% CPU (depending on the format / codec)... just keep in mind that is running through the entire libopenshot workflow, and is doing considerably more than a standard video player app. =)
Progress is continuing on the HTML5 timeline, and its interaction with Qt5. The cross communication is working great, and the Angular.js framework continues to be working nicely as a binding language between our JSON and interface.
Windows and I are Friends Again!
My issues with Windows 7 and 8 and heap corruption are now behind me (i.e. after blowing a huge amount of my time). I now have a working ImageMagick and Qt 5 MinGW build environment on Windows, and the entire Windows stack is working stable. A big shout out to rmrf, David Daeschler, and everyone else who offered me advice and helped guide me in the correct direction!
I am also preparing for SCALE 12x (Southern California Linux Expo), coming up very soon. I will be demoing OpenShot 2.X at the booth, and hopefully enjoying some fun conversations about how to improve OpenShot with anyone who wants to stop by. =)
My hope of having a preview release around the time SCALE 12x is looking more and more unlikely, but I'm still gunning for it. There are only so many hours in a day and simultaneously working on 3 versions of OpenShot (Windows, Mac, and Linux) and trying to pull all the various components together is burning a lot of time.
Well, that is about it for my birthday update. Thanks again for all the support, and I'll post another update as soon as I have something worth sharing. Thanks again!