Funded! This project was successfully funded on April 17, 2013.

Update #28

Amazing Mask and Transition Update!

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Greetings OpenShot Backers! I have lots of exciting news to share about OpenShot 2.0 and a progress / schedule update. It has been a crazy 4 weeks since my last update, but before I delve into those details, let me jump right into the newest completed feature: a brand new mask and transition system!

What is a mask?

For those who don't know, a mask is not just something we wear on Halloween, but is actually a very useful thing in a video editor. It is simply a grayscale image that is used to make parts of an image transparent. The darker the gray, the more transparent the image becomes. In effect, you can turn any image into a mask, by converting it into a grayscale image.

Masks can be used to erase parts of your video that you don't want. For example, you could mask out the sky, a building, or even an actor. 

A gradient image used as a mask
A gradient image used as a mask

Transitions

Masks can also be adjusted over time, which is typically called a wipe or transition. Transitions are very useful when blending one video into another, so the effect is more gradual. Here is where the really cool stuff happens. Not only can you create an infinite number of transitions, they are controlled by the user, with animation curves. Because you maintain control over the progression, the possibilities are endless!

Stacking Masks & Transitions

This was a tricky one, but is finally working, and working wonderfully! You can now layer masks and transitions together (as many as you want). This is cooler than it might sound. For example, you could use a Left to Right gradient to wipe across the video, and then add a Top to Bottom gradient to wipe down the video. Together, they would wipe diagonally across the video, revealing the next video.

Check out this illustration which has 3 components: a top layer (a semi-transparent angry face), a bottom layer (blue gradient fading to transparent), and a grayscale mask. Watch the effect wipe away the top layer, revealing the bottom layer. This illustrates how existing transparency information is preserved when applying masks!

Progression of frames during a transition
Progression of frames during a transition

OpenShot's First Employee

During the past 4 weeks, I embarked on an exciting (and necessary) adventure to hire my first employee to assist with OpenShot 2.0 and help with other project work. I found a great person with lots of potential, but unfortunately, things did not work out and they are no longer helping me. What I thought was going to be a great boost to my progress on OpenShot 2.0 was simply not meant to be. Unfortunately for me, this slowed me down and added additional delays (the very thing I was trying to avoid).

Schedule Update

I am very proud of my progress on OpenShot 2.0 so far, considering I've done most of it myself (at this point), and I've fixed many show-stopping bugs over the past few weeks. A few of the bugs I've been battling were unexpected (as they usually are), and there are only so many hours in the day. I am about 4 weeks behind my official schedule at this point, and I still expect another 10 days of work before I release the library and move into the next phase. The good news is many tasks from the next phase are already completed, since I've had to complete a few tasks out of sequence. I will be posting an updated schedule very soon, which will account for all the unexpected delays and time.

Also, I am hesitant to hire another person, due to my first experience and the short amount of time I have left on this project. So, I think it's safe to expect a delay on the previews and betas, but I will continue to post updates to keep everyone updated. Thanks to all of you for your patience and understanding! I am very excited to complete OpenShot 2.0, I just wish I had more hours in the day to work on it. =)

Nick Watts, Jonathan Filbert, and 30 more people like this update.

Comments

    1. Missing_small

      Creator Chris Baker on December 28

      No updates in two months...hope everything is okay...and Jonathon hasn't gone quite mad programming.

    2. 229242_6135627500_3183_n.small

      Creator Lancelot Mak on October 24, 2013

      i guess kickstart-ing stuff is not just about 'product purchasing', rather we all share somewhat the same goal. i guess people would like to have good stuff on hand while the bigger is the community atmosphere. i mean as people seeing your passion and continuous development effort, they know you are really into it. and not just someone get the money and gone. ^_^ getting product/service delivered is good but it doesn't stop there. you are the man. let's go ^_^

    3. Fisheye_placebo__solo_for_the_self_by_yuumei-d4p97yp.small

      Creator Tommy Langås on October 24, 2013

      nice to know, btw would be nice if there was some new screenshots of the editor concepts, and some videos showcasing things that do work if possible in the upcoming weeks

      keep up the good work

    4. Missing_small

      Creator Beat on October 24, 2013

      No worries for the delay, better late than buggy.
      Yes, hiring someone always looses time in the first months and adds management overhead later. So it's the best way to delay a project in the "short" term and change your occupation from development to management. ;-)
      Yes, developing in the open could win you some time, specially for bugs-squashing.

    5. Elite_d.small.small

      Creator amigacooke on October 24, 2013

      Thanks for the update, eagerly awaiting the beta.

    6. Missing_small

      Creator Tommy Thorn on October 24, 2013

      Bah, it's not a Kickstarter project if it's not late. Don't stress over a handful of weeks delay. (I'm still waiting on one that's 1.5+ years late). Work whichever way works for you. I must say I liked the running dev blog from Git-Annex, but it's not for everyone.

    7. Missing_small

      Creator voltagex on October 23, 2013

      I can't help but think that you would have had an easier time if you had opted for an open development model with code on GitHub or similar and were accepting pull requests.

    8. Jonathan_thomas_square.small

      Creator Jonathan Thomas on October 23, 2013

      Hi John, Great question! Yes, I added plenty of slack time (or so I thought), but that did not include fulfillment delays of 6 weeks, and, of course, with a project this complex, it is hard to anticipate the types of bugs and delays that might happen. However, my slack time is now gone, thanks mostly to fulfillment delays.

    9. Missing_small

      Creator John LaBonte on October 23, 2013

      Just curious, in your initial time estimate , did you add slack room? In other words did you sand bag your estimate to account for these unforeseen delays? If so, how much extra time did you add

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