Slashdot, Stats, and New Feature Reveal!
A big thanks to all the new backers from the popular site slashdot.org. The OpenShot Kickstarter campaign was mentioned on the front page of Slashdot, and also on the front page of the developers.slashdot.org! This no doubt contributed to our best day yet, with almost $2,000 in new pledges! Thank you Slashdot!!!
As you can see from the graph below, we had a record breaking day! I'm keeping my fingers crossed that the weekend does not slow us down too much. =) As I've mentioned before, there is really no consistency from day to day, so I'm not sure if these trend lines really mean anything. =) But, you can still enjoy the pretty pictures!
Pledges Per Day
Backers Per Day
We had 62 new backers join today, and almost beat the 65 backers from our first day! With an average per day of around 40 backers, we should easily hit our funding goal. While I don't know if that trend will continue, I do know that we've been successful in widening our base of support and the message about our campaign is starting to spread more and more. So awesome job to everyone who is helping me promote this project!
Feature Reveal: Smooth Video Playback
One of the new features I've been working on is a solution to a very common video editing problem. Sometimes, when you are attempting to playback your edited video in real-time, your computer simply can not keep up (especially common with HD formats) or processing intensive effects. In an effort to keep up, the player starts skipping & dropping frames, which is very bad when you are trying to preview your edits.
So, I am modeling the video player in our new engine to behave very similar to a web video player, in that, it will buffer (if needed) before playback, so the video preview is always silky smooth. In most cases, the video playback will be immediate and smooth. But in extreme cases, it might buffer for many seconds before starting playback, but once buffered, the user can preview the section over and over again with no more waiting.
I am also experimenting with buffering the video preview to disk, and if nothing changes on that section of your video timeline, it will load the cached version, quickly buffer it, and begin playback. This is called smart rendering in some editors (or a very similar system of caching playback).
So, there you have it. A Kickstarter exclusive feature reveal in the upcoming OpenShot Library (i.e. our new engine). Thanks once again for being awesome and backing our project!