First of all, I would like to extend an enormous and heartfelt thank you to everyone who supported this project. Although we didn't reach our funding goal, I would be hard-pressed to call this effort a failure. We raised nearly $10,000 and got a ton of support as well as new fans of the series. That sounds like a huge success to me.
I'd especially like to thank those of you who have encouraged us, offered suggestions, and asked us to relist the project. Your words of support have definitely helped us all stay motivated throughout this insanely stressful month.
So, what are we going to do?
We have no intention of letting this get us down or abandoning the project. On the contrary, the support we've received has encouraged us to redouble out efforts, since we know now that so many of you share our dream of making this game come to life.
We plan to relist in the near future, but before we do that, we're going to consider a new strategy and look at what we did wrong, what we learned, and how we can make the project better. A lot of you have given us suggestions already - keep them coming! It's very helpful to get other perspectives on the project and its presentation.
There are a couple of big things that we're planning to do before we make a second attempt:
1) Finish Vacant Sky Complete Edition.
It hasn't fallen by the wayside! The Kickstarter has brought in a lot of new fans of the series and they've made it clear that they really want to see the Complete Edition. Not only will it finally bring volume 1 to its long-awaited conclusion, but it should also rekindle interest in the series among old players as well as give us something to show to potential new backers to prove our skills and experience.
As of right now, Act I+ and Act II+ are pretty much done, pending the implementation of a few new skills. Act III is coming along - I just completed my first full playthrough of the main ending route yesterday, so we're almost ready to move on from the implementation phase to the polish and debugging phase. Once it's done, I'll let you all know - you'll be the first to have it.
2) Create a demo.
The problem with using Contention Complete as a demo to draw in new backers is that although it's updated, it's still outdated - since then, we've all improved as artists, game designers, writers, and developers in general. So, we've decided to produce a short demo using the new setting, the new engine, and the new characters in order to showcase just how far we've come since the original game. Not only that, but it will also serve to introduce you to the cast of Awakening.
We're still deciding on the exact details of the demo and what it will contain, so keep your eyes peeled for updates in the near future.
As an extra thanks to each of you who pledged to this project, you will all receive a free digital copy of the soundtrack of the original Vacant Sky. Expect an email with the coupon code within the coming week or so.
Thanks again to all of you. It's going to take a little longer, but we can make this happen.