MADE THE BASE GOAL -- Two Days to STRETCH!
The first Stretch goal, at $12,500 (so at this point less than 2200 away) is a full fancy wraparound cover. All backers would get an electronic version of the clean image, as well as getting to see it on their copies of _Shadows of Hyperion_!
If we actually start getting close to that, I'll post the next stretch goal. :)
Return to the Arena...
Most of you reaching this page will already know who I am, and what The Arenaverse is. The purpose of this Kickstarter is to give me the resources to write, and then properly publish, Shadows of Hyperion (working title -- I do reserve the right to change it if I come up with an even better one, but I admit I like this one), which will be the fourth novel in the series which is currently comprised of Grand Central Arena, Spheres of Influence, and Challenges of the Deeps.
NOTE: Grand Central Arena is FREE in downloadable form either at the link above (Amazon), or from the Baen Free Library, here at this link!
ALSO NOTE: I removed the video; I was increasingly unhappy with it for various reasons. If you want a video summary of the Arenaverse, it's here. If you have no idea who I am or why you should care, read on.
As you can see in the rewards categories, there are many potential funding levels, and each has its own rewards, ranging from just the satisfaction of supporting the project to copies of the final book (electronic and hardcopy), challenge coins, and even the opportunity to become a character in a forthcoming book!
If you've come upon this page WITHOUT knowing who I am or what the Arenaverse is, I'll try to enlighten you. I am Ryk E. Spoor, a science-fiction and fantasy author with, currently, twenty books published. I've covered the gamut from hard-SF in the Boundary series(with my co-author Eric Flint), to space opera (Grand Central Arena and my Demons of the Past trilogy), epic fantasy (The Balanced Sword trilogy, starting with Phoenix Rising and then going to Phoenix in Shadowand Phoenix Ascendant), urban fantasy (Paradigms Lost and my magical girl novel Princess Holy Aura), superhero novel Legend, and even an Oz-based novel, Polychrome, which was Kickstartered by me back in 2014.
The Arenaverse is the universe... well, multiverse, really... of the series that began with Grand Central Arena. In the Arenaverse, humanity in about 2375 has reached a near-utopian state of existence -- as near as human nature will allow. But when Dr. Simon Sandrisson tests the drive system that should achieve one of the last remaining dreams -- faster-than-light travel -- his ship Holy Grail finds itself in a gargantuan enclosure, and is barely saved from crashing by pilot Ariane Austin -- a human pilot included only for form's sake, as automated pilots are vastly superior. But in this bizarre place, nuclear power, most nanotechnology, and artificial intelligences all fail to work, and only living, thinking beings can act.
The enclosure turns out to be just one of uncountable numbers of things called Spheres -- each Sphere representing one stellar system in our normal universe, floating in an inexplicably livable void of air and storm, all controlled by a vast... something that calls itself -- and calls the immense place -- the Arena.
Sandrisson's theory was correct; by jumping to this other space, that is physically smaller yet has a one-to-one correspondence with our universe, one could travel short distances in the Arena, and then emerge in our universe far, far distant from where one had been. But someone else had gotten there first -- eons ago -- and taken control of the entirety of that space, creating this impossibility called The Arena. All species who attain star travel capability find themselves emerging within the Sphere that represents their stellar system, and also find that travel within Arenaspace is controlled by rules -- the rules of the Arena, which are clearly designed to promote the interaction of all alien species with each other in ways that would, normally, be impossible. Why these "someones" -- called by residents of the Arena "the Voidbuilders" -- did this is unknown. But they had technological powers beyond anything any other species has, and nigh-magical abilities to enforce their will.. or to endow certain Factions with similarly bizarre powers.
What is known is that once you have arrived in the Arena, you will play by its rules... and if you refuse to play, you may never get home again.
In Grand Central Arena, humanity first enters the Arena, and eventually achieves citizenship in this strange place, allowing them to return home. In Spheres of Influence, the political implications of the Arena lead to both a kidnapping of Ariane Austin -- now designated "Leader of the Faction of Humanity" by the Arena Itself -- and her rescue by her companions, and also to a political showdown in humanity's home solar system, the latter influenced by the fifty-year old disaster called Hyperion. In Challenges of the Deeps, one group of our heroes fulfills a promise to our first alien ally and accompanies him to a very mysterious -- and perilous -- destination, while those left behind suddenly find themselves in the midst of a war -- Humanity against a species that rules uncounted stellar systems, and that intends to either enslave us, or exterminate us! And in both cases, the legacy of Hyperion looms large.
In Shadows of Hyperion, it has become impossible to ignore the pivotal nature of Hyperion -- an ill-fated attempt to create for real the heroes of fiction -- and its influence, for good and ill, over not just humanity but, now, the Arena itself.
Risks and challenges
The biggest single risk you take in this is that something happens to prevent me from completing the book. This is not a TERRIBLY large risk; as can be seen from my career, I've been generally pretty reliable about actually writing to completion any book I undertake, although delays can happen.
With the Arenaverse specifically, I have a number of reasons to believe that this risk is minimized. Firstly, I *know* this universe pretty well now. I've written three books in it so far, and I know what the ultimate outcome of the series is, and thus I've got a fairly good outline in my head of the other events that must occur in order to reach that outcome.
Second, I *like* this universe. I want to tell this story and bring it, ultimately, to completion -- and _Shadows of Hyperion_ is an absolutely necessary step along that path.
Third, I have another completely practical reason to keep making Arenaverse novels; they've sold better than any of my other solo works, AND I have an Arenaverse RPG in the works -- which will also sell a lot better if the universe is still living and expanding, and new books coming out.
Other minor risks deal with some of the rewards, but most of those are MY risks. Those who supported my prior Kickstarter, for _Polychrome_, know that I did in fact deliver what I promised to everyone, working past problems and glitches and lost emails and all that kind of thing. Some of those rewards turned out to be more expensive to me than I'd expected... but that is MY problem, not yours.
Moreover, that prior experience with _Polychrome_ has given me some valuable insight into the process so that, hopefully, I'll at least make DIFFERENT mistakes this time... and still not put the price on you.Learn about accountability on Kickstarter
- (30 days)