13th Age in Glorantha is a hardbound full-color 196+ page roleplaying supplement that brings the award-winning 13th Age rules to Greg Stafford’s mythic world of Glorantha. 13th Age in Glorantha teams up the original designers of 13th Age, Rob Heinsoo and Jonathan Tweet, with their 13th Age comrade Ash Law and with the designer at the heart of the new Gloranthan renaissance, Jeff Richard. . . not to mention the marvelous Gloranthan artists who follow Jeff’s art direction.
The book's classes, monsters, and rules are compatible with existing 13th Age games while opening new doors to myth-crawling adventure in the legendary setting of Glorantha. As a standalone supplement, 13th Age in Glorantha doesn't repeat the rules presented in the 13th Age core rulebook; you will need the 13th Age core rulebook to play.
What will 13th Age in Glorantha include?
- Full rules for what Glorantha calls heroquesting and 13th Age phrases as mythcrawling: station-by-station adventures inside the dangerous myths that shape the world
- A new icon relationship system for Gloranthan gods and runes (usable with the icons of core 13th Age)
- New classes and class variants such as the Wind Lord, the Berserker, and the Earth Priestess
- Other class variants to reflect the powers of Gloranthan gods and heroes
- Dangerous Chaos monsters for any campaign, including broo, scorpionmen, dragonsnails, Chaos demons, and new corrupted creatures of Air, Earth, and Death
Many other monsters that are no less dangerous but slightly less icky!
- Gloranthan One Unique Things
- Advice for creating unique Gloranthan campaigns that draw on as much or as little of existing Gloranthan lore as you like
- A gazetteer chapter with playable encounters and myths
- Many other playable myths in each main chapter
- A sample Gloranthan adventure set in the Chaos nest of Snakepipe Hollow
- As much new art as we can muster, meaning more great pieces like the illustrations from Guide to Glorantha by Jan Pospisil shown in our intro video and Starbrow's Rebellion below
But wait! There's more!
We are also introducing The Glorantha Source Book, a 128+ page full-color hardcover book that is the perfect companion to the the 13th Age in Glorantha rulebook. Containing no gaming rules, it is a wonderful resource for people wanting to begin their journey into the mythic world of Glorantha.
The Glorantha Source Book will include:
- Introduction to Glorantha and the Runes
- Cosmology, History, and a summary of the Gods of Glorantha
- Overview of the major regions of the world with a focus on Dragon Pass and surrounding lands
- Who's who in the Hero Wars - the dramatic conflict at the end of the 3rd Age of Glorantha!
Want to learn more about what we're bringing to 13th Age in Glorantha? Visit the www.13thAgeInGlorantha.com page.
Why We Need Your Help
The teams behind both 13th Age and Glorantha have published beautiful and bigger-than-expected books recently, in large part because of the creative power and freedom provided by successful Kickstarters. We are small companies. 13 True Ways and the Guide to Glorantha wouldn't exist without our communities. Your enthusiastic support, playtest feedback, and participation keeps us inspired and gives us the freedom to create books that help you create special campaigns. If recent history is a guide, you're also going to seed 13th Age in Glorantha and its new styles of gameplay with ideas we wouldn't have come up with on our own! We can get there, but only if we do this together, as a tribe.
As usual, we will provide playtest preview PDFs of the book(s) you pledge for as the chapters come together. Playtest feedback means a lot to us.
We've got a few add-ons that are cool things, a couple that are funny, and several that will help you shape the project. Consider the following rewards and add the appropriate amount to your pledge. If you're choosing add-ons that involve pitching us ideas for the book, you'll want to message us after making your pledge. Whatever you add, when the Kickstarter campaign is over you'll officially be asked which add-ons you want.
+$3 - Inspire the Hero Band: You just bought Rob Heinsoo a yerba mate drink to push him onwards. Or maybe it was a latte for Jeff Richard or an americano for Jonathan Tweet.
+$15 - Explore Glorantha: Get the PDF version of the Glorantha Source Book.
+$20 - Unfold the Map: Get a folded 22" by 34" heavy stock gloss poster of the new Dragon Pass map created for the 13th Age in Glorantha book thanks to the Making a Mythic Map stretch goal. Shipping is included. (Optional: If you prefer a map without folds, let us know and we'll send it rolled in a mailing tube. Shipping will be additional; see shipping note below.)
+$30 - Find the Source: Get a hardcover copy of the Glorantha Source Book as well as its PDF. (see shipping note)
+$40 - Hunt Monsters: Get a hardcover copy of the 13th Age Bestiary as well as its PDF. (see shipping note)
+$40 - True 13: Get a hardcover copy of 13 True Ways as well as its PDF. (see shipping note)
+$45 - Hero Twins: Get a second hardcover copy of 13th Age in Glorantha. PDF also if that's relevant. (see shipping note)
+$45 - The Basics: Get a hardcover copy of the 13th Age core rulebook as well as its PDF. (see shipping note)
+$50 - Most Loyal Thanes: When we set-up this add-on, we thought it was for people who would want to stand alongside one of three major gods in the book's opening credits. But after some requests to broaden our perspective, we're willing to let you specify any of the divine retinues you would like to be credited in as a patron group. So this add-on isn't just for Humakt's Lone Warriors, Heroes In Orlanth's Hall, or Ernalda's Queens of the Land. If you'd like your name appearing in Polaris' Star Captains, Yinkin's Pride, or Zorak Zoran's Death Lords, or any other Gloranthan god's retinue, we'll handle it.
+$75 - 5 of 13th Age PDFs: Get all five current 13th Age books as PDFs. That's the 13th Age core rulebook, 13 True Ways, 13th Age Bestiary, Shadows of Eldolan, and Book of Loot.
+$75 - Way of the 13 Beasts: Get printed copies and PDFs of both 13 True Ways and the 13th Age Bestiary. (see shipping note)
+$150 - 5 of 13th Age Books: Get all five current 13th Age books as printed books and PDFs. That's the 13th Age core rulebook, 13 True Ways, 13th Age Bestiary, Shadows of Eldolan, and Book of Loot. (see shipping note)
+$150 - Guide & Atlas: Also known as the Gloranthan smorgasbord, this add-on gets you printed and PDF versions of the two-volume Guide to Glorantha and the softcover Argan Argar Atlas. (see shipping note)
SHIPPING NOTE: We do not want to overcharge or undercharge for shipping. Postage for add-ons will be calculated after the conclusion of the Kickstarter. The cost may be very small, depending on your backer level and the weight of the physical items. A separate additional payment for postage may be necessary. If the additional postage cost is unacceptable, we will refund the cost of the add-ons.
- Creative Contributions -
The following add-ons provide our backers with the opportunity to add custom content to the project:
+$500 - Pitch-a-monster: Send us an idea for a Gloranthan monster. We will design and stat out that monster, and include a small drawing for you.
+$600 - Patron of the Arts: Art director Jeff Richard will work with you to turn a Gloranthan scene of your choosing into a full-color art piece for the book. You'll get a signed print of your illustration (free shipping).
+$1,000 - Pitch-a-counter: Pick a counter* from a Gloranthan board game such as Dragon Pass, and we'll stat up creatures related to the band, unit, or monster on the counter—and we'll give you a unit-relevant credit in the book. (*Superheroes and other Infinity rune creatures excluded, and a few other creatures may end up covered already by stretch goals.)
+$2,000 - Pitch-a-myth: Suggest a new myth for Glorantha! We'll turn it into a fully playable myth with full color art, monsters, heroquest rewards and whatever other attention it deserves.
We'll add five additional full-color pieces from one of our top artists to 13th Age in Glorantha.
The raging hyper-violent undead-friendly troll god of war joins the Berserker class as a third option. Yes, that means we'll do Elder race Uz stats also.
It's the Crimson Bat, the gargantuan and oh-so-hungry Chaos demon that the Lunar Empire parks as far from its own heavily populated heartland as possible. Also evil bat priests. And since this is 13th Age, some of the bat cultists ride smaller-but-still-enormous bats. Aieee! Includes a couple different versions of the Bat, ranging from starved-and-shriveled to inhaling-regiments.
A full chapter on using Gloranthan trolls as PCs, with playable myths and a new Uz* class that taps into many troll goddesses and gods. (*Also accessible to Darkness-rune humans!)
We’ll use the detailed maps from the Guide to Glorantha as the basis of a new color map of Dragon Pass, executed in a side-view landscape style to support the gazetteer chapter’s location-based adventures and location-relevant myths. The map will appear as at least a two-page spread in the 13th Age in Glorantha book. In addition, all backers at the $35 pledge level and above will receive the map as a PDF. [[For a good look at this draft, visit http://www.13thAgeInGlorantha.com/wp-content/uploads/2014/10/Draft-Map1.jpg]]
Thanatar is a Chaos god whose severed head and undead-ish body survived independently for so many ages that the pieces cannot rejoin even now that they have been reunited. Thanatar’s worshippers are still rebuilding the Severed God’s knowledge-base one severed head at a time, so we’ll have stats for headhunter cultists, severed head ghosts, Doom Seeker initiates, Doom Master priests, and the Voice of Atyar, as well as notes on the cult’s underground complexes, and a heroquest that might just cost someone their noggin.
We heard the pleas. We changed course. Glorantha’s adventurous feathered curiosities enter 13th Age as a playable race! We’re not doing any duck-myths as playable myths, not in this book at least. Instead, we’ll present a mini-adventure set in the zombie-haunted waters of the Upland Marsh. One version of the duck legend is that their hunters keep zombies from overrunning the center of Dragon Pass. Your campaigns will determine their own truths.
We’ll create distinctive silhouettes to show the shape and relative size of the monsters in the book. Each monster entry will have at least one such silhouette in addition to any other illustrations, appearing next to a human silhouette for scale. As a bonus, anyone who pledges $35 or more will receive a digital file containing the monster silhouettes.
They talk well, but they’re still monsters! The Comet Seers, Blue Moon School, and Spell Archers should complicate the PC’s deaths. And the Crater Makers might just drop a chunk of the Moon on everyone the PCs ever loved. (FYI, Lunar warriors like the Granite Phalanx soldier and Antelope Lancer are in the monster chapter already, no stretch goal necessary.)
We welcome the Chaos goddess Krarsht to the banquet! We’ll stat up cult assassins, devouring maws known as krarshtkids that dig out weird dungeon complexes, the Tongues of Krarsht, and Krasht myths that are eating the Godtime one myth per mouthful.
13th Age in Glorantha already includes a short sample adventure set in Snakepipe Hollow, as well as a duck-backers’ mini-adventure in the Upland Marsh. This stretch goal adds a higher-level adventure for perspective. The Lunars and the Scorpionmen have clasped hand to pincer in an unholy alliance to overturn a myth in which a great Orlanthi hero defeated the Chaos goddess Bagog and cut off her stinger. Raid your enemies directly or cut them off in a heroquest into suddenly hostile myths.
It’s time to unleash the 40-year storm that Greg Stafford started brewing in White Bear & Red Moon! We’re unleashing powerful pieces of Glorantha’s Hero Wars board games, setting them loose in 13th Age in Glorantha: the magicians of the Sartar Magical Union! It’s the Orlanthi answer to the Lunar College of Magic - a dizzying array of bush priests, earth priestesses, twisted warlocks, wandering devotees, crazed holy men, a mystic or two, and various wielders of magic weapons melded together into magical secret societies. Each secret society within the Sartar Magical Union offers cunning new talents, powers, or spells to characters initiated into their mysteries. We’ll cover at least three of the nascent secret societies in detail; likely candidates include the Eaglebrown Warlocks, Free Philosophers, Night Jumpers, Snakepipe Dancers, and the Warm Sisters.
Claw and stinger, horror and spike. The champion-tier adventure in the Moonstinger stretch goal touches on the terrors of the Scorpion men, and now we’ll detail Queen Gagix Twobarb herself, the epic-tier demigoddess responsible for adding subtlety and intelligence to Bagog’s brutish agenda of devouring everyone and rebirthing them as Chaotic scorpion people. We’ll also stat up a range of Gagix’s nasty lieutenants and a couple freelancers trying to evade becoming a meal for the Queen. We’ll have a couple different versions of Gagix’s stats to make sure she can fit into different campaigns. When you’re writing up Heroes and near-Heroes, you want to make sure the players are surprised, even if they’ve read the book.
People wanted the Trickster in this book, we’re listening! Eurmal is a splendid Trickster god and 13th Age offers a couple ways of modeling trickster characters. Rob has worked through how he’d create a new set of Gloranthan powers using the structure of the 13th Age chaos mage class to portray a powerful Eurmali hero. In the spirit of tricksterdom, there’ll be non-chaos mage options as well.
We’ll add between three and five new illustrations of magical places to the geography chapter. We’ll choose locations that deserve illustrations to convey their weird power.
Sir Ethilrist went to Hell. Unlike other mortals, he didn’t stay there. Ethilrist returned with bizarre martial powers, a Doom Hound companion, and some weird enemies. He commands the Black Horse Troop, the world’s most dangerous mercenary troop. Hint: Those aren’t actually horses they’re riding. We’ll stat up the mercenaries, their demonic steeds, and Sir Ethilrist himself. As with Gagix Twobarb, we’ll present a couple different versions to support varying interpretations of the Hero.
Risks and challenges
The 13th Age designers tend to push for ambitious design rather than cookie-cutter design. That slows them down sometimes when ambitious designs require iterations to perfect, but it’s a fairly good match for the quality-centered approach favored by Moon Design Publications. In other words, if this project has one possible hurdle, it’s timing. But we’re all agreed on pushing each other hard. Especially Jonathan.
Both teams behind the project (Fire Opal Media and Moon Design Publications) have successfully delivered on Kickstarter projects before, have experience with the process, and have the support of the 13th Age publisher, Pelgrane Press.Learn about accountability on Kickstarter
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