Tomorrow I'll be uploading the final beta for the tester team, which is the whole game (albeit in beta format with a few rough edges). I'll post another little update once it's uploaded as a notification.
I have literally been working non-stop on this so I hope you'll be pleased with it.
A few things are missing from the beta. Unfortunately the soundtrack isn't complete, but I've left in what's done of it so far. This means quite a lot of the tracks are in an unfinished form (e.g. missing a middle section), or some just use temporary tracks instead. Also there's no end sequence, and barely any little side-quests (for those into that kinda thing).
While the beta is being tested and bugs are ironed out I'll finish up working on those. Then.. I can release it finally.
Another Music Sample
Those who follow my Twitter feed (please do if you don't already @SpudsQuest) might have already seen this, but I uploaded a little video of the town music. Remember I'm no composer so it's nothing special- hope it's not too annoying!
I'll be posting more track samples on my Twitter throughout the week
I've done several speed-runs through the game and it takes me about 3 hours from start to finish. That's a no chin scratching, knowing every puzzle solution, exactly where to go, and not collecting extras run through. So hopefully it'll take a new player at least 6 hours to get through the game.
There will be forty trinkets in the game which are well hidden away (5 in each temple and 20 in the overworld) for those who like a challenge.
Just a reminder, I realize I've not sent surveys out yet, reason being is my main priority is getting the game finished. Then I'll move onto the other goodies.
Thanks for the support and patience, speak soon.