Share this project


Share this project

A puzzle adventure homage to the games of yesteryear
A puzzle adventure homage to the games of yesteryear
Created by
475 backers pledged £6,033 to help bring this project to life.

Use this space to cheer the creator along, and talk to your fellow backers.

Have a question?

Only backers can post comments. Log In
    1. Richard "AvatarIII" Barclay on February 24, 2015

      Hi Chris

      Any news on T-shirts yet?

    2. Frodo
      on July 31, 2014

      Any chance on seeing the game on GOG? ( :

    3. Missing avatar

      Sean Deitz on July 31, 2014

      Congratulations on making it to Steam.

    4. Missing avatar

      Rob Sutton on December 5, 2013

      FYI.. All my previous comments - all sorted now

    5. Missing avatar

      Rob Sutton on September 29, 2013

      Everything seems to be updating on startup. I'll give it a while. Thanks for the response ChrisD.

    6. ChrisD 2-time creator on September 20, 2013

      Have you got the latest version Rob? I've been patching quite a bit over the past few days. If yours auto-updates on startup then disregard this. If not, you might need to re-download the installer

    7. Missing avatar

      Rob Sutton on September 20, 2013

      Anyone else getting lockups and no key input within about 30 secs of starting the game? I can pick up a key, but then my controls tend to stop working.

    8. Missing avatar

      Tazi on September 16, 2013

      So, I'm at the seaside part right now (finished the first temple), and the game is great so far! I love the humor, the puzzles, and everything! I'm happy bout backing this a year ago! :)

    9. Missing avatar

      Kris E on September 14, 2013

      Awesomesauce :)

    10. ChrisD 2-time creator on May 31, 2013

      Still alive guys. Apologies for the delay in completion, I'm still working on it several hours a day, promise :)

      Not too much left, I'm hoping it'll be finished in June.

    11. Neil on January 24, 2013

      Hey Chris, Indie Retro News wants to do a review of your game at some point, however still waiting for your twitter reply. Thanks mate :)

    12. StromIV on January 3, 2013

      Hope you had a good holiday season. Can't wait to hear some more news about Spud's Quest.

    13. ChrisD 2-time creator on December 19, 2012

      Sad to see Dizzy not making it, hopefully they won't give up on the idea completely :/

    14. Nathanael Page on December 14, 2012

      Looks like Dizzy Returns won't be making it... bit of a shame that.

      With that in mind, this KSer did really well- over half the backer that the Oliver Twins themselves managed to get. That's quite some feat!

    15. Jonty H. Campbell on December 10, 2012


      colourblindness option (not that I am, but it improves accessability...)

      Video gaming for all!

    16. ChrisD 2-time creator on December 6, 2012

      There we go

    17. Chaz the Paladin on December 4, 2012

      I know you mentioned the Steam Greenlight link. Is there going to be any mention of your Indiegogo/Paypal for potentially finishing off the Sky Temple goal?
      I saw a link for it somewhere, and at first I was afraid is was a scam because I heard no mention of it here. I did see the link for it on Greenlight after, so then I realized it was legit. Anyway, officially mentioning it may be helpful.

    18. Jonty H. Campbell on December 4, 2012

      Re: spherical video game characters...

      Marble Madness
      "Bobby Bearing" from The Edge, you play a ball bearing...

    19. ChrisD 2-time creator on December 4, 2012

      Work work work :P
      Any game recommendations to get my puzzle making juices flowing?

    20. ☜☆RSF☆☞ on December 1, 2012

      Inside 2 hours to get Alpha Colony funded & we're just $5k away - check it out now!! [Please.] FYI: It's an Exploration, Building and Trading Game inspired by M.U.L.E. available on PC, iOS & Andriod!

    21. StromIV on November 30, 2012

      Congrats on a successful KS campaign. While we didn't meet the goal for the Sky Temple, a small version (like you mentioned if possible) would be awesome. And maybe the possibility for expanding it later on when (no if's here) Steam gets it going and you get some revenue pouring in.

    22. JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on November 29, 2012

      Congratulations!!!! Finishing the game ought to be a walk in the park compared to running a KickStarter. :) I look forward to taking Spud and Prince Charming to the end of their quest - or as far as I can get them before they suffer some horrible fate at my incompetant hands...

    23. ChrisD 2-time creator on November 29, 2012

      Thanks all. Don't worry about upgrades etc I'll be putting calls out through updates when the time's needed. First off I'll get the forum running next month.

    24. Missing avatar

      db on November 29, 2012

      Well done Chris- looking forward to the finished article.

    25. Nathanael Page on November 29, 2012

      Hi Chris,

      Really glad this one made it past the finishing line- even if it didn't cover your stretch goal. I really look forward to playing this game when you've finished it.

      So tell us, how much are you looking finally get Spud's Quest completed? Bet you can't wait!

    26. Jelly Paladin on November 29, 2012

      20% over the goal is an awesome end considering the long road to get here. This was my first UK backing (and so far my only one) and a well worthy pick it is. =)

    27. Chris Wilkins
      on November 29, 2012

      Just voted on Steam :-)

    28. ☜☆RSF☆☞ on November 29, 2012

      Now I guess it's time to retire my cherished Spud's Quest avatar. :-(
      Gotta see if we can get Alpha Colony (M.U.L.E inspired) over the line.

    29. ☜☆RSF☆☞ on November 29, 2012

      @ChrisD - Congratulations!! £6,033 awesome stuff!
      Oh, and yes, I've voted for the steam greenlight. :-)

    30. gandalf.nho
      on November 29, 2012

      Congrats ChrisD!

      We don't manage to get the stretch goal but I hope you decide to release a expansion with the Sky Temple in the future.

    31. ChrisD 2-time creator on November 29, 2012

      Thank you to all the backers, you did really well to get us to 6k :)
      I've submitted the game to Steam Greenlight, so give us a vote…

    32. deusx_ophc on November 29, 2012

      jonty'ed to t-shirt ^^ really nice going chris

    33. ☜☆RSF☆☞ on November 29, 2012

      Getting there - be great to hit the stretch goal!!

    34. ChrisD 2-time creator on November 29, 2012

      2 hours left :o

    35. StromIV on November 29, 2012

      Man, with 6 hours to go I hope we can push up enough to get that Sky Temple. Still great that it got funded, though!

    36. Autoduel76 on November 29, 2012

      I just heard about this and had to back it. Looks great. We need more of these kinds of games.

    37. Richard "AvatarIII" Barclay on November 29, 2012

      Yeah, you have 6 backers at £35 that might up to £50 if you do a good t-shirt mock up.

      I'm just glad I got into the £25 t-shirt tier before it sold out :D

    38. Belsameth on November 29, 2012

      Throw up some example ideas at least. Hey, maybe it'll even have the effect of somke upping their pledge if they're exceptionally leet :)

    39. ChrisD 2-time creator on November 29, 2012

      I was planning on getting some idea from the T-shirt backers what they'd want design wise when I got the forum up. Would you prefer artwork (I've not done much of it yet) or pixel art?

    40. Richard "AvatarIII" Barclay on November 28, 2012

      Hi Chris, are you going to reveal the t shirt design(s) any time soon? I know there aren't many t shirt tier backers (only 10 of us?) but I'd still like to know what they'll be like.

    41. ChrisD 2-time creator on November 28, 2012

      Thanks Daroh, that bug's also been fixed in the main game.

    42. Missing avatar

      Daroh on November 28, 2012

      Just thought I'd mention, there's a room in the demo where you can drop a door on the upper area by hitting a switch with a tomato, if you move prince charming up the top, position him below the door then switch control back to spud, you can close the door on him, rising him up through the ceiling, taking him to a room with nothing but spikes which causes the game to crash (I wasn't attempting to do this, it just sort of happened...)
      There were a few more areas I managed to crash in too, just wondering if you were aware of the first issue? Oh and grats for reaching the kickstarter goal :)

    43. ChrisD 2-time creator on November 28, 2012

      @Tazi: Yeah good points. I did fix it in a later build of the demo so enemies would only respawn if Spud wasn't in the room, fixing the problem where people would flick back to Spud from frog and instantly get attacked.
      @ deusx_ophc: Cheers :)

    44. Missing avatar

      Tazi on November 28, 2012

      A thought about the respawning enemies: I think the best solution would be a midway between the two options. Enemies should respawn, but only if none of the two player characters are in the actual room(s), because that's the attribute which one could make it annoying. For example: you change back to Spud, then suddenly a bat hits you, because you left him in the wrong place. That's a bit unfair. Another example is, if there are puzzles where you have to switch between characters continously (both of them residing in different rooms), and there are enemies in one of the room. They will just break the flow of solving the puzzle, and that could be frustration.
      But anyways, those are just my idead.

    45. deusx_ophc on November 28, 2012

      hi chris - nice to see your game taking off =)

    46. ChrisD 2-time creator on November 28, 2012

      A few have requested the inventory and action buttons be seperate, so hmm, maybe I will yeah.
      I'm trying to keep the number of buttons used to a minimum, and since the demo people generally wanted seperate buttons for jump and change character, so at the moment it uses four. I don't really want to go over four buttons but I'll try and work something out- unless anyone has any ideas.

    47. Norm Huizenga on November 28, 2012

      Hey Chris, just backed Spuds Quest last night after playing the demo (I only knew it was ending because I had it saved though, it's looked great from the start). Anyway my question is, I know you mentioned about controller mapping when the game is fully done, but will there be a way to separate the inventory/pop-up menu from the rest of the action functions. I pressed the X key multiple times near signs and wasn't in the right spot and the menu just kept coming up (maybe make the range for reading the signs larger too...). Just a thought. Can't wait to play it!

Show older comments