Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Any news on T-shirts yet?
Any chance on seeing the game on GOG? ( :
Congratulations on making it to Steam.
FYI.. All my previous comments - all sorted now
Everything seems to be updating on startup. I'll give it a while. Thanks for the response ChrisD.
Have you got the latest version Rob? I've been patching quite a bit over the past few days. If yours auto-updates on startup then disregard this. If not, you might need to re-download the installer
Anyone else getting lockups and no key input within about 30 secs of starting the game? I can pick up a key, but then my controls tend to stop working.
So, I'm at the seaside part right now (finished the first temple), and the game is great so far! I love the humor, the puzzles, and everything! I'm happy bout backing this a year ago! :)
Still alive guys. Apologies for the delay in completion, I'm still working on it several hours a day, promise :)
Not too much left, I'm hoping it'll be finished in June.
Hey Chris, Indie Retro News wants to do a review of your game at some point, however still waiting for your twitter reply. Thanks mate :)
Hope you had a good holiday season. Can't wait to hear some more news about Spud's Quest.
Sad to see Dizzy not making it, hopefully they won't give up on the idea completely :/
Looks like Dizzy Returns won't be making it... bit of a shame that.
With that in mind, this KSer did really well- over half the backer that the Oliver Twins themselves managed to get. That's quite some feat!
colourblindness option (not that I am, but it improves accessability...)
Video gaming for all!
There we go
I know you mentioned the Steam Greenlight link. Is there going to be any mention of your Indiegogo/Paypal for potentially finishing off the Sky Temple goal?
I saw a link for it somewhere, and at first I was afraid is was a scam because I heard no mention of it here. I did see the link for it on Greenlight after, so then I realized it was legit. Anyway, officially mentioning it may be helpful.
Re: spherical video game characters...
"Bobby Bearing" from The Edge, you play a ball bearing...
Work work work :P
Any game recommendations to get my puzzle making juices flowing?
Inside 2 hours to get Alpha Colony funded & we're just $5k away - check it out now!! [Please.] FYI: It's an Exploration, Building and Trading Game inspired by M.U.L.E. available on PC, iOS & Andriod! http://www.kickstarter.com/projects/1547218311/alpha-colony-an-exploration-building-and-trading-g
Congrats on a successful KS campaign. While we didn't meet the goal for the Sky Temple, a small version (like you mentioned if possible) would be awesome. And maybe the possibility for expanding it later on when (no if's here) Steam gets it going and you get some revenue pouring in.
Congratulations!!!! Finishing the game ought to be a walk in the park compared to running a KickStarter. :) I look forward to taking Spud and Prince Charming to the end of their quest - or as far as I can get them before they suffer some horrible fate at my incompetant hands...
Thanks all. Don't worry about upgrades etc I'll be putting calls out through updates when the time's needed. First off I'll get the forum running next month.
Well done Chris- looking forward to the finished article.
Really glad this one made it past the finishing line- even if it didn't cover your stretch goal. I really look forward to playing this game when you've finished it.
So tell us, how much are you looking finally get Spud's Quest completed? Bet you can't wait!
20% over the goal is an awesome end considering the long road to get here. This was my first UK backing (and so far my only one) and a well worthy pick it is. =)
Just voted on Steam :-)
Now I guess it's time to retire my cherished Spud's Quest avatar. :-(
Gotta see if we can get Alpha Colony (M.U.L.E inspired) over the line.
@ChrisD - Congratulations!! £6,033 awesome stuff!
Oh, and yes, I've voted for the steam greenlight. :-)
Well done m8 - now u can help me cross my line :-) http://www.kickstarter.com/projects/47744432/the-history-of-ocean-software-by-retro-fusion…
We don't manage to get the stretch goal but I hope you decide to release a expansion with the Sky Temple in the future.
Thank you to all the backers, you did really well to get us to 6k :)
I've submitted the game to Steam Greenlight, so give us a vote
jonty'ed to t-shirt ^^ really nice going chris
Getting there - be great to hit the stretch goal!!
2 hours left :o
Man, with 6 hours to go I hope we can push up enough to get that Sky Temple. Still great that it got funded, though!
I just heard about this and had to back it. Looks great. We need more of these kinds of games.
Yeah, you have 6 backers at £35 that might up to £50 if you do a good t-shirt mock up.
I'm just glad I got into the £25 t-shirt tier before it sold out :D
Throw up some example ideas at least. Hey, maybe it'll even have the effect of somke upping their pledge if they're exceptionally leet :)
I was planning on getting some idea from the T-shirt backers what they'd want design wise when I got the forum up. Would you prefer artwork (I've not done much of it yet) or pixel art?
Hi Chris, are you going to reveal the t shirt design(s) any time soon? I know there aren't many t shirt tier backers (only 10 of us?) but I'd still like to know what they'll be like.
Thanks Daroh, that bug's also been fixed in the main game.
Just thought I'd mention, there's a room in the demo where you can drop a door on the upper area by hitting a switch with a tomato, if you move prince charming up the top, position him below the door then switch control back to spud, you can close the door on him, rising him up through the ceiling, taking him to a room with nothing but spikes which causes the game to crash (I wasn't attempting to do this, it just sort of happened...)
There were a few more areas I managed to crash in too, just wondering if you were aware of the first issue? Oh and grats for reaching the kickstarter goal :)
@Tazi: Yeah good points. I did fix it in a later build of the demo so enemies would only respawn if Spud wasn't in the room, fixing the problem where people would flick back to Spud from frog and instantly get attacked.
@ deusx_ophc: Cheers :)
A thought about the respawning enemies: I think the best solution would be a midway between the two options. Enemies should respawn, but only if none of the two player characters are in the actual room(s), because that's the attribute which one could make it annoying. For example: you change back to Spud, then suddenly a bat hits you, because you left him in the wrong place. That's a bit unfair. Another example is, if there are puzzles where you have to switch between characters continously (both of them residing in different rooms), and there are enemies in one of the room. They will just break the flow of solving the puzzle, and that could be frustration.
But anyways, those are just my idead.
hi chris - nice to see your game taking off =)
A few have requested the inventory and action buttons be seperate, so hmm, maybe I will yeah.
I'm trying to keep the number of buttons used to a minimum, and since the demo people generally wanted seperate buttons for jump and change character, so at the moment it uses four. I don't really want to go over four buttons but I'll try and work something out- unless anyone has any ideas.
Hey Chris, just backed Spuds Quest last night after playing the demo (I only knew it was ending because I had it saved though, it's looked great from the start). Anyway my question is, I know you mentioned about controller mapping when the game is fully done, but will there be a way to separate the inventory/pop-up menu from the rest of the action functions. I pressed the X key multiple times near signs and wasn't in the right spot and the menu just kept coming up (maybe make the range for reading the signs larger too...). Just a thought. Can't wait to play it!