Greetings esteemed backers of WARMACHINE: Tactics!
Get ready to crush your opposition with the unequalled might of four of WARMACHINE’s most terrifying creations! Taken from the pages of the tabletop game’s award winning Apotheosis expansion, the WARJACKS OF APOTHEOSIS are each one-of-a-kind character ‘jacks, icons of the setting, and the embodiment of their respective faction.
Called the most sophisticated warjack ever built by human hands, the Thunderhead is powered not from steam, but rather, by the galvanic energy generated by its massive storm chamber. In battle, a pair of enormous lighting coils channels electricity into devastating pulses. Alternatively, the pulse can be narrowed into directed blasts through smaller coils bristling from the Thunderhead’s fists, the energy frying the cortexes of enemy warjacks.
Given its staggering cost and technological complexities, there remains only one Thunderhead in Cygnar’s arsenal, reserved for only the direst of battles when its presence can assure crucial victories for the crown.
Avatar of Menoth
A sanctified instrument of divine wrath, the Avatar of Menoth is a warjack guided by the Creator’s hand alone. Wielding a massive blade whose name translates to “Burning Wrath” and protected by its Divine Shield, the Avatar sunders those who would oppose Menoth’s will, casting the impure down in fire and ruin. A holy vessel of the Creator, the Avatar contains no cortex, nor does it require the focus of a warcaster. Rather, it generates its own focus, the walking incarnation of the Lawgiver.
Where the Avatar treads, the faithless fall.
Standing nearly 17 feet high and carrying some of the most destructive weapons available to the Motherland, the Behemoth exemplifies the best qualities of Khadoran warjack design: extremely heavy armor, a devastating array of weapons, and immense strength. Each of its mighty fists is armed with integral explosive charges that deliver armor-penetrating blasts. Upon each shoulder is a bombard slaved to the Behemoth’s sub-cortex, allowing for independent targeting of each weapon.
The Behemoth is as much a symbol to the Khadoran people of their power and imminent victory as it is a force of destruction to all who stand against them.
For more than two hundred years the necromechanikal horror called the Deathack has haunted the wilds of western Immoren. Its considerable array of necromantic and mechanikal abilities makes it a potent addition to the armies of Cryx. A savage intellect resides in its Skulls of Hate, the infernal lanterns mounted on its shoulders that continuously utter dire admonitions and cast terrifying spells. Capable of rendering its form whole again after any battle, the Skulls of Hate make the machine seemingly immortal, repeatedly restoring it so that the Deathjack may continue its merciless slaughter.
Striking without warning, the Deathjack voraciously devours souls and leaves nothing but death and destruction in its tracks, eagerly carrying out the dark imperatives of the Dragon Lord.
The Warjacks of Apotheosis will be available with the next update to the game, Tuesday, April 21st. No codes necessary, they should appear in your faction rosters after the update.
Greetings esteemed WARMACHINE: Tactics backers!
Spring is officially here and there is much to share. Grab a refreshing beverage and find a comfy chair, there's a lot of info here!
Easter Bonejacks...Bone Bunnies...Bunnyjacks...?
Whatever you want to call them, they're coming soon! Keep an eye on your emails for a code for an Easter DLC skin (Bunny Bonejacks)!
Here is information on how to activate it: http://warmachinetactics.com/help/#usecode
Codes will be coming out over the course of 3 days. If you do not see yours by Tuesday 3/31, please email firstname.lastname@example.org.
Community Tournament This Weekend
The next community tournament is Easter Weekend (April 4th and 5th).
Demo users are encouraged to participate! So let your friends know there is a free demo with full multiplayer access (with limited list and squad building options). The two demo users who place the highest will receive a full copy of the game and a battle box from Privateer Press!
The demo can be found on our store page: http://store.steampowered.com/app/253510/
Full info on how to participate in the demo tournament can be found on the forums here: http://forums.whitemoondreams.com/showthread.php?2032-April-Single-Elimination-Tournament-quot-Demo-Lists-quot&p=16173#post16173
Bulletin from WhiteMoon Dreams —DLC Skin Issue
"We are currently experiencing issues with DLC skins. We’ve identified the source of the issue and are working to resolve it. A hotfix will be going out on Tuesday 3/31 that will allow any missing unit skins to default to their base model, so that if this occurs again, your lists will not become invalidated. Once the DLC skin issue is resolved, all unlocked skins will once again become visible and available. We are getting this fixed as fast as possible and appreciate your patience!"
Warjacks of Apotheosis
Work continues on the remaining stretch goal content. Next up will be the Warjacks of Apotheosis! Here's a sneak peak at the Deathjack and the Avatar of Menoth, expected to find their way into the game sometime in April:
Bulletin from WhiteMoon Dreams — Bug Fixes
"You may have noticed our last patch included a huge improvement to optimization, bug fixes and polish! We’ve still got some units, features, and Kickstarter stretch goals to get ready for you, but we’re also continuing to add in game improvements all the time. We’re listening to your concerns, and you can expect to see more tweaks to the UI and camera on the way soon as well. If it’s been awhile since you’ve tried out the game, now would be a great time – WARMACHINE: Tactics has come a long way!"
Here is the list of things that were addressed in last patch:
The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
Mercenary units are now listed beneath faction units on the Squad Constructor.
The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
Bug Fixes Trampling Warjacks now resolve free strikes at the end of their movement.
Canceling out of a charge no longer prevents a new charge destination from being selected.
Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
The damage bonus on a ranged weapon is now properly displayed in the character information window.
Move actions can no longer be performed after special attacks.
Spells cast by non-warcaster units are considered combat actions.
Units charging range of Positive Charge now get the MAT bonus on the charge swing.
Fixed an issue where a Free strike could stop a warjack from completing a run.
The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
Throw attacks no longer displace units of the same size as the thrown unit.
Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
The Bonus damage from Backstab and Poison now properly stack.
Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
Ancillary Attack now allows all the warjack's weapons to be used.
Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
Flank bonus no longer affects spells, is restricted to melee attacks.
Energizer spell movement no longer affected by Blind.
Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
The Overrun spell can no longer trigger by killing friendly units.
Temple Flameguard can no longer charge units behind Cloud Effects.
Battle Mages can no longer charge units behind Cloud Effects.
Silence of Death no longer affects ranged weapons.
Electrify can now trigger from power attacks.
Units that forfeit movement can no longer change facing and make a ranged attack.
Blast Damage now inflicts the correct damage type from the parent spell or special attack.
Log entries now indicate whether damage is blast or non-blast damage.
The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn. Eiryss can now Charge.
Assault Kommando and Assault Kommando Flamethrower units now get proper charge damage on Assault and Battery charge attacks.
Cloud Effects now grant Concealment.
Severius' Death Sentence no longer grants rerolls to attacks from the target unit.
Digital Maps Reward Status
We have selected three maps from the game and they are in the queue to get sized and setup for download. We should have them out sometime around the middle of May. We'll send out a new update showing off the maps as soon as they are ready.
Many thanks for your ongoing support and encouragement! We hope you're enjoying the game!