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Turn-based tactical combat for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game.
Turn-based tactical combat for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game.
19,829 backers pledged $1,578,950 to help bring this project to life.

New Patch is Live! Physical Disks Are Shipping!

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Greeting WARMACHINE: Tactics backers! 

First, my apologies for the extended duration between this update and the last. I will endeavor to deliver them more frequently, which shouldn’t be hard with all the great things on the horizon. 

We’ve got a ton of info in this update, including news on the shipping of the physical disks for War Chest backers. First, here’s an update on the latest patch and current status of WARMACHINE: Tactics, straight from WhiteMoon Dreams:

“We know we’ve been quiet over here, but we promise we’ve been hard at work on development, so we have a ton of improvements and new features right around the corner. Our largest patch to date went out this month and features a ton of major changes. The entire multiplayer experience has been given a complete makeover – it both looks more polished and offers a much more fulfilling online experience. Here is what you can experience in the latest patch: 

Upgraded Main Menu, Options Menus, Single Player Menus, and Credits, with new art, better optimization and improved reliability. 

Brand New Game Mode - Casual Quickmatch
• Featuring pre-made 25 point lists for each Warcaster designed to teach new players the core mechanics and tactics of the game. These lists are balanced for optimal use and are quicker games. 

• 3 brand new maps, suited to the smaller point values and with new environments. 

• Brand new UI that showcases additional information about the factions and Warcasters, including stats, lore, and tactical advice. 

Brand New Game Mode - Ranked 2-list Format
• Ranked play now mimics the popular format set forth by tabletop communities. Both players can see each other's 2 possible squads, but the final chosen squad is a mystery until deployment. 

• More information about your opponent, map and game session is now displayed in advance, including leaderboard and skill rank, player name, scenario description, and a preview of the map. 

• Brand new UI that showcases our 3D models. 

Upgraded Leaderboards
With both new artwork and additional information, the leaderboards tie into our upgraded multiplayer experience, players now receive more information about their game career such as favored Warcaster and Faction, the top 25 players, the 50 players closest to them in rank, and the rank of their Steam friends. More Tutorial Prompts, To facilitate education of new players and veterans alike. 

Tons and Tons of Bug Fixes
 If you haven’t played the game lately, or if you know someone you think might be interested in checking it out, now is the best time ever. We’ve still got tons of other cool things on the way after this patch. These multiplayer changes give us the foundation to branch out, creating better in-game tournament support, additional games modes, and giving players more ability to make choices about the games they play. This will be an ongoing process and the multiplayer experience will continue to grow with our community. Here is what you can expect within the next several months: 

• In-game XP accruement, which is the first step toward implementing the Tactics and Bonds system. 

• A unit browser, which will allow the player to view unit models, skins, stats and additional tactical notes. This allows us to build many of the underlying tools and UI required for the unit painter, and also gives the players a place to view their painted models once the unit painter is complete (we have been continuing development on the backend, and are now getting into the frontend work.) 

• More new units, 2 new warrior units for each faction are already in development. These units were not explicitly unlocked in the Kickstarter, but as backers they will be free to you as a thank you for being loyal supporters from the beginning. 

• Searchable in-game manual and glossary, continuing our efforts to educate new players and bring them into the WARMACHINE fold. 

For those of you who enjoy the single player experience, development on Dark Seduction is also deep underway. Alongside development of the new campaign, we are also retrofitting No Man’s Land to have in-game saving functionality. We invite you to check out our weekly development streams at www.twitch.tv/whitemoondreams to keep up to date with progress, ask us questions, or let us know what you want to see in-game and the community. As always, we are available for any questions, concerns, technical support (or even just to play some games) and can be contacted through the Steam forums, our official forums, social media or email (techsupport@whitemoondreams.com for any technical concerns and social@whitemoondreams.com for anything else )”

Physical Disks for War Chest Backers
If you backed WARMACHINE: Tactics at the War Chest level or above, the long awaited physical disks for the game and soundtrack are being packed up and shipped out this week, ready to find their final resting place in within the safety of your collector’s box. 

Once you receive the disk, here are the installation instructions if you have not already installed the game off Steam: 

Default Locations of Important Files: Steam Install Location: C:\Program Files (x86)\Steam
Title Install location: C:\Program Files
(x86)\Steam\steamapps\common\Warmachine Tactics
Executable used to launch title: C:\Program Files
(x86)\Steam\steamapps\common\Warmachine Tactics\WarmachineGame\Binaries\Win64\WarmachineGame-
Win64-Shipping.exe 

You will need an internet connection to install the game. If you do not have Steam, you will be prompted to install it after booting up the installer for the game. You do not need Steam to be active to play the single player campaign or skirmish content, but you will need it for the initial installation. Once Steam is installed the game will install and you will be able to play. Steam does not need to be active in order to access the single player or skirmish content, but it is required if you want any multiplayer access other than LAN play. If you do not wish for Steam to be installed on your computer after installing the game, you can still remove it using the following steps while maintaining access to the single player campaign. 

Moving the installed files from the default Steam directory into a new folder will allow the player to completely uninstall Steam while being able to launch the game from the executable and have full access to campaign. This option will remove access to units in skirmish as they are tied to Steam DLC IDs. Uninstalling Steam without moving the installed files from the original directory will uninstall the game completely. 

Non-Steam Option
We know that there are a few backers who do not wish to use Steam to install the game. We are creating a solution for you in the form of a version of the game that we can burn to a DVD and ship directly to you. This version will include all single-player content and allow LAN play, but will not include the hosted multi-player option, which does require Steam. Future updates of the game will require you to connect online, as that is the only way we can keep your copy of the game current. If you would like to receive a non-Steam installer disk, please contact disk@privateerpress.com with your name, email address associated with your Kickstarter account, and your mailing address, and they will dispatch a copy to you as soon as they are ready.     

Many thanks,
Matt Wilson

First of the Year Report & Physical Game Disk Update

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Happy New Year, WARMACHINE: Tactics backers!

We are pleased to inform all backers who pledged for WARMACHINE: Tactics at a level that included the War Chest that the files for the long awaited physical game disk & soundtrack are at the manufacturer and our order has been placed. In just a few weeks, they should be arriving in the Privateer Press warehouse and will be promptly repacked and dispatched to you as quickly as possible.

In the meantime, development on WARMACHINE: Tactics marches forward. Here is an update from Producer, Alyssa Mogil, at WhiteMoon Dreams on what has recently been accomplished and what is in store ahead:

"Happy New Year, WARMACHINE: Tactics players! We hope you have noticed our many improvements and upgrades over the past several months. We couldn’t have come this far without you! Over the year since Tactics first released, we have been able to improve all aspects of the play experience and now feel the time is right to begin the next major phase of growing the game. What follows is a report of where we are and what to expect in the months ahead. 

Development continues in earnest at WhiteMoon Dreams, and we continue to complete goals, with many more on the way. With the last several patches, we’ve addressed issues and tuned the game, further improving its performance. WARMACHINE: Tactics has also gotten significant visual facelifts – new UI/UX, art assets, an updated splash screen and flashy new VFX. All of this will be continuing each patch. As WARMACHINE: Tactics is only the second game ever released for the UE4 engine, we have been pioneers in developing with this still new, cutting edge tool set. Over the past year, we have learned a great deal about the engine and are committed to the continual improvement of your gaming experience. The game is now optimized on a wider range of machines and has access to more advanced development tools. We have better educational tools to help new players who are previously unfamiliar with the WARMACHINE setting and game mechanics. We have dozens of new units on the way. We have more successfully integrated community through social media, chat, tournaments, contests, videos, Twitch streams, events and more regular and structured community initiatives. We have fewer and fewer bugs all the time and releases have been progressively much more stable, reliable, and bug free. 

And from this most recent patch and the next one to follow soon, you will see some of our biggest and most important changes yet. Soon to be in your hands: 

• Improvements to the matchmaking system with competitive 2 list format play, as popularized by the tabletop 

• Casual 25 point list quickmatch, which allows for faster games (for when you have less time for a match), while also allowing new players to more easily build a solid foundation for understanding the complex mechanics of the game. Demo users have complete access to the 25 point casual quickmatch, helping to fill out our numbers while building a new generation of educated WARMACHINE players. 

• You will have the choice to queue for only 2 list, 50 point ranked play, only casual quickmatch or BOTH – meaning we won’t be segregating our population, only enhancing it. 

• The first components of the Tactics and Bonds system with XP that levels you up in rank and unlocks badges and titles (eventually to unlock additional rewards and tactics) 

• A pre-game match screen that displays more information about your opponent, increasing the sense of community and meta gaming aspects which make tabletop play so addictive and competitive. 

• Controller support 

• Additional visual and UI improvements 

And this is only our most recent and next patch! There is far more content on the way. 

Meanwhile, Dark Seduction is underway and introduces brand new single player content, original music, unseen settings, units and more. This will be out in the first half of 2016. Features like the highly anticipated unit painter are also underway. We even have some other developments we can’t talk about just yet, but we are super excited for (you will be too!) If you haven’t had the chance to check out the game recently, now is a great time to do so. 

For months now our biggest challenge has been that players have had difficulty finding matches, which has been largely due to three things: lack of matchmaking functionality, an incredibly steep learning curve for new players, and lack of players online with the game at any one time. With the great improvements to matchmaking and our educational tools, we are increasing our efforts on growing the community around WARMACHINE: Tactics. By continuing to improve and promote the game, we hope to be able to get WARMACHINE: Tactics into the hands of many more players and build an active, thriving community. Please watch for our upcoming events and all the new content that will be going into the game, and charge into the next era of WARMACHINE: Tactics with us. There’s never been a better time to be in the battle! 

As always, we are available to field any questions, concerns, comments, or suggestions you might have. Please never hesitate to contact us on Steam, our forums www.forums.whitemoondreams.com, social media www.facebook.com/whitemoondreamsand,www.twitter.com/whitemoondreams or email social@whitemoondreams.com – we’re here to listen, and this game would never have come so far without you."

We'll post a new update when the physical game disks are shipping out and with all new developments for the game. Until then, we hope to see you playing online, and may your 2016 be fantastic!

Many thanks,
Matt Wilson

PROGRESS REPORT — MERCS AND RETRIBUTION, REJOICE!

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Season's greetings, WARMACHINE: Tactics Backers! The team at WhiteMoon Dreams has been hard at work to bring some great new improvements to the game. Here's the exciting news, straight from the studio:

Here is what is coming out with the upcoming patch, scheduled to release on December 15th :

 4.10 Engine Integration-4.10 engine integration is largely bug fixes, especially for Mac. Moving forward this will allow us to create Mac builds much faster and with fewer issues. You may see some more optimizations on your computer depending on your system.

Trainyard Map-Brand new Trainyard map.

New Retribution and Mercenaries Units-All Kickstarter backers will receive 7 brand new units for free. This will bring up the numbers for Mercenaries and Retribution players so that they are evenly matched with the main 4 factions. Even though these units were not part of the Kickstarter, you still receive them for free as our thanks for being part of the community. Anyone who has purchased any Retribution or Mercenaries DLC will also receive these units for free. Units include: Rahn, Ravyn, Drake, Ashlynn, Mage Hunter Strike Force, Vanguard and Nomad. You will not need a DLC code to unlock these units. They will be added to your account automatically.

Continued VFX and Optimization Improvements-Tons of new VFX and continued bug fixes and optimization.

Dynamic Tutorial- Educating new players is the name of the game. We have built a dynamic tutorial tool, which will pop up helpful information about a tactic when a player encounters it for the first time in game. There are so many hidden rules and deep tactics within WARMACHINE: Tactics, that it creates a very steep learning curve. Now, if a player encounters an unusual rule for the first time (such as Stealth), a dialogue window will pop up that explains what they are seeing in real time. Players can choose to dismiss it (it was pop up again next time they encounter it), never show this specific dialogue again, or not show any tooltips ever (for you players who already know the ins and outs of the game). We will continue to add new tooltips every patch, making the learning experience easier and more seamless for everyone. If you have a friend you have been wanting to teach WARMACHINE: Tactics, now is the perfect time.

Camera Improvements-Based on your feedback, we have removed the Free Cam option and improved the Default Camera. There are tons of options for you to customize your camera to your liking. Now it responds better to input, environmental collision, and has much smoother, more natural controls. Please continue to give us any feedback about the camera improvements.

AI Improvements-The first round of AI improvements for single player and skirmish is here! This will only continue as we build toward Dark Seduction next year. AI now more intelligently deploys, allocates focus, and chooses whether to commit to a ranged or melee attack. You should see AI improvements with every patch moving forward.

Dynamic Splash Screen-The splash screen can now be updated independently from the game, which means more current and up to date news, including sales, articles, events, community features, and contests.

ALSO...

Physical Disk-The physical disk is just about ready to be sent off for manufacturing. We wanted to be sure the build that was put on the physical disk was as bug-free and feature complete as possible, and we figured that everyone would want that to include the latest Mercenaries and Retribution units. Once this patch is completed, we will send off the build to the manufacturer – then it’s just a quick turnaround time while artwork is made and the DVDs are printed before they are out the door to you. The installer is Steam based, but you do NOT need to be connected to Steam in order to play the offline content. You WILL need a Steam account if you want to play the online multiplayer content. You can also download any updates by connecting to Steam. This DVD will only work for 64bit PCs, but if you are a Mac or 32bit user, we will have an online hosted installer for you.

(We'll keep you updated on the delivery timeline once we are given that information from the DVD manufacturer.)

More to come in the weeks and months ahead! 

All the best to you during this season of thanks,
Matt Wilson

Major Update to WARMACHINE: Tactics!

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Greeting WARMACHINE: Tactics Backers!

WhiteMoon Dreams has just completed a significant upgrade to the game which brings with it a number of improvements. Here is the information direct from the studio:

Unreal Engine 4.9 integration —The most noticeable impact to users will be a boost in performance and stability across most computer configurations. Players on lower end spec machines should be able to play the game with much better success now. 

Improved Scenario Visuals — Scenario flags have updated artwork and VFX to more clearly indicate when a zone is neutral, contested or under a faction’s control. When under faction control, the flag will change to that faction’s logo. 

New Retribution of Scyrah units — Good news for Retribution players! We’ve added the Chimera Warjack and Halberdier, totally free to those who already play Retribution. 

Here's a summary on the new units: "The Chimera Warjacks and the Houseguard Halberdiers join the forces of the Retribution of Scyrah in their fight to save their gods. The ranks of the Houseguard make up the bulk of the Iosian military might, and the Halberdiers serve as the front line for such forces. They serve both offensively with their strong, brutal charges to cut into the enemy, and defensively with shields locked and their halberds set to receive the enemy charge. The Chimera light Warjack is used to help extend the influence of their Warcaster through its Arc Node. To aid in this task, House Shyeel artificers have outfitted it with the Phantasmal Field to help deflect enemy gunfire and spells, and Apparition aids in allowing the warjack to disengage from enemies in order to bring it's Arc Node where it's needed most. With these additions to the Retribution's arsenal, magic wielders all over Immoren have much to fear.” 

Wreck Markers — Wreck markers are now in the game! Thanks to new art and VFX, when a Warjack is destroyed it will turn into battlefield debris and affect the game via rough terrain and cover. 

Measuring and LOS Tool — Many players have requested a measuring tool, so now you've got one! The measuring tool can be accessed by pressing “Alt+Left Click” and is useful for planning attacks, measuring distances between units, and line of sight. 

New Splash Screen — We’ve completely overhauled our splash screen to create a better user and community experience. The new splash screen serves as a hub for community information on tournaments, contests, patch notes and much more! 

New VFX and visual improvements—T ons and tons of visual effects improvements. The game looks better and more accurately displays information. 

UPCOMING — Our next 2 sprints will focus on multiplayer and matchmaking improvements, as well as many new Retribution and Mercenaries units, a new multiplayer map, 2 list format and store browsing improvements, as well as the physical disk for Kickstarter Backers who pledged for the War Chest, and a direct download option for those not wishing to obtain the game through Steam. 

32 Bit Systems — If you are playing on a 32bit system, here is a trick to get the game playing more smoothly: 

1. Bring up the start menu. 

2. Type CMD in the search bar. 

3. Right click on the CMD.exe and select "Run as Administrator" 

4. in the Console type "BCDEDIT.EXE /SET INCREASEUSERVA 3072" and press enter. 

5. Restart computer.

More news to come as we have new developments to share.

Happy Halloween!

Matt Wilson

Digital Artbook Ready for Download! (And more!)

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Greetings WARMACHINE: Tactics backers!

I'm pleased to announce that for those of you who backed a reward that included the Digital Art Book, the book will soon be ready to download from your Backerkit account. An email notification will be sent shortly from Backerkit that will provide a link to login and perform the download.

In other news, development continues on WARMACHINE: Tactics. WhiteMoon Dreams is currently working on the Dark Seduction single-player mission pack while also continuing to build the remaining features and UI improvements. Here's a status update directly from WhiteMoon Dreams, which includes information relevant to the most recent patch:

"During 4.8 Unreal Engine integration, Mac released their new OS El Capitan. 4.8 engine integration already makes major improvements to optimization, tools, and features in the game, but also forced us to spend a lot of time rewriting many of our systems so that they can remain compatible with the new Unreal Engine. During this time, both a new engine update 4.9 and a new Mac OS El Capitan released. Mac is currently not playing nicely with the engine changes and in all likelihood, any users who have already upgraded to El Capitan will have issues playing the game. We can’t release a patch without making it available for Mac users as well – we ran into a similar issue with the newly released OS not being fully supported when Mac made the leap to Yosemite, and had to wait until Epic or Mac fixed the issues with the drivers. Right now we are working on finding our own workaround so we can release all the work we have done to you – which is so much! It’s by far our largest patch to date, with heaps and heaps of improvements and new features. We are chomping at the bit to be able to get it in your hands. It is possible that we will have to make the leap from 4.6 to 4.9 this patch, which makes additional improvements (to Mac as well, it seems) but also means more development and testing time. Right now we are unsure of what the solution will end up being, but know that we are exploring all options so that we can bring you new content. There are new (free!) units for Retribution players – improved and new gameplay tools – tons of new VFX – AI and animation fixes – bug fixes galore – and our hope is that we can also have our new splash screen in with this patch. We apologize for the delay, but development is continuing alongside fixing our Mac issues, so even if this patch gets delayed another week or two, you can be sure that also means more new content and improvements along with it. And there is so, so much more good stuff in store after this. Please, if you have any direct questions, comments, or concerns, don’t hesitate to email us at techsupport@WhiteMoonDreams.com, shoot us a message on Facebook, or post on our forums."

Additionally, we know that many of you are still awaiting the game on a physical disk. Our delay in producing this is due to our desire to have the best and most complete version of the game possible available at the time we print the disk. But because we cannot forecast how long the remaining features might take, we are currently researching the possibility of producing the disks after our forthcoming 4.9 integration, and then providing a mechanism whereby you can manually update the game on your computer as new features become available. Development would continue on the game after this, but if we can make this solution work, it will get the game into your hands sooner than later. We will have more details after the 4.9 integration is complete.

Thank you for your continued support and encouragement!

With much gratitude,
Matt Wilson