Jotheim development begins in earnest
With most of the art department's work done for the next build, we have set our sights on getting started in the new arena, Jotheim.
Jotheim is going to... Read more
SKARA 0.5.5 IS ALIVE! (Now it bites from a distance…)
Skara has spent a busy and eventful year on Early Access. Thanks to your feedback, we’ve been able to improve the game dramatically.
This build introduces many new levels of... Read more
Build 0.5.4, New Trailer, and Evolution from Paid Early Access
It was another hot summer sweating next to the server fan for the Skara team, but nevertheless we were able to make another step of progress. Welcome to Build 0.5.4! ... Read more
Skara Alpha is finally here!
Last weekend we launched the full alpha version of Skara on Steam. The game we have all envisioned is really taking shape now and we can’t wait to see your... Read more
Skara evolves with new build + Skara found on Kickstarter's Play it Now Page
It’s time to try the new build of Skara, which represents a giant step in progress of the game development.
We implemented most of the updates and features described in... Read more
Update 28# Anger that sits burns its bearer...
A major, MAJOR update to Skara is coming by 22 December. This update will include two new arenas (one desert, the other ice) to play in and... Read more
Skara nominated for the TIGA Game of the Year award - Vote!
TIGA, the UK's trade association for the Games industry, has nominated Skara, The Blade Remains for the 2014 Game of the Year Award!
The winner of the award is given... Read more
Stretch Goal #1 - Bringing the Celea to Skara
With our first stretch goal still in reach and less than 24 hours left in our campaign, we thought we would share some more info on the mysterious newcomers to... Read more
You did it!
Congratulations! You did it!
You provided SKARA the funds needed to get our project fully released. We can't be more excited and thankful.
Every dollaryou gave us allows... Read more
Update#17 - Graphic Design
Planning good graphic design for a game is always complicated: you have to make the design beautiful, but also usable and straightforward.
It's actually more important to have a simple... Read more
Counting down the hours
Skara's Kickstarter timer has moved from days to hours as we make the final push to meeting our $35,000 goal.
It's a great opportunity to reiterate some of the reasons... Read more
Skara has passed $30,000 of its $35,000 goal! We are more than 85 percent of the way there!
To all our backers, new and old, thank you for supporting us.... Read more
Update#13 - Durno
In the time it takes to draw a breath, our entire world was lost.
-from the Chronicles of the Durno People
It would not be easy to find adequate... Read more
Kicking it to the goal and a look into the future
We have made amazing progress in our campaign, all thanks to you and your support! Less than $6,250to go to reach our goal! Just a month ago this all... Read more
Factions: Organizing group battle
Collaborating with friends has always been one of our team's favorite aspect of gaming. So when we decided to make SKARA, we wanted to make sure we enhanced group collaboration... Read more
Update#9 - Fatalities
Very often in Skara, your final strike will make your enemy wobble, walking almost unconsciously, till he or she collapses in a pile.
But are you the kind... Read more
Game Modes: One game, lots of ways to play it
We are obviously proud of the fact that we are bringing Versus Fighting to 16 player arenas.
But don't get us wrong: Skara will be a versatile game, with lots... Read more
Update#8 - Khärn
...We Durno are all familiar with their description—red-eyed beasts with brown colored hides for skin, scraggly hair, sharp teeth and extremely large muscular bodies. Apparently this description fails to... Read more
Update#7 - Zem Moorlands
And leapt off into an abyss
But Toth didn’t watch the water on its journey
He saw... Read more
Update#6 - Combat System
Combat in Skara will not be a matter of feverishly hitting the same button. To stay alive in Skara, you will need to practice using well timed combinations, blocking... Read more
Update#5 - The Calligraphy
Most of the Skara team believes gaming is not just fun, it's a form of art.
That includes our Calligrapher, Ivan Castro.
"For me as a calligrapher it... Read more
Update#4 - A huge THANK YOU
The Skara team wants to extend a huge THANK YOU to all of you for making Skara possible. Nine days into our campaign and we have reached half of the... Read more
Update#3 - The Lava Coliseum
"Our soldiers require no description of the journey into the Khärn home city based in the roots of those mountains. It is a long and dark journey.
The dark... Read more
Update#1 - The Journey
To create Skara we decided to quit our day jobs. Instead developing for others, we dreamed to begin a new studio and create our own game. Skara was a... Read more