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Developed with Unreal 4, Skara is the first MOV (Multiplayer Online Versus). A Fighting Game in arenas for up to 16 players at a time.
Developed with Unreal 4, Skara brings versus fighting to the online multiplayer scene, where up to 16 at a time compete to dominate a world wracked by cosmic destruction.
Developed with Unreal 4, Skara brings versus fighting to the online multiplayer scene, where up to 16 at a time compete to dominate a world wracked by cosmic destruction.
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283 backers pledged $36,015 to help bring this project to life.

Update#1 - The Journey

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To create Skara we decided to quit our day jobs. Instead developing for others, we dreamed to begin a new studio and create our own game. Skara was a crazy idea, something almost impossible to achieve with a small group of developers and an even smaller budget. But we tried.  

Ten months after working with Unreal 4 here we are. The game looks beatiful and we play every day with our forum members and friends on Steam. It´s funny, adictive and perfect in multiplayer - our IA is still in Xtreme Stupidity mode, sometimes playing with bots means playing with faint-hearted old ladies. We were Greenlit in just eight days. We have an active community creating the stories of their own factions, and our art team illustrates them. We have a great engine, and we are only scratching its so many capabilities.

But we want Skara to be perfect. We want to polish the combat system with the help of the gamers, we want to create larger, more compelling and interactive arenas, we want to allow players to create their own armors, personalyze their combat style and build their own arenas. All that costs money, and time. And we are running out of both. (optional line) .

 That´s why we need your help, to give Skara the final push and publish the game on Early Access in July. And then, keep working hard to add new features, characters arenas.

Best Regards, 

The Team of Skara

Sebastian Stoddart likes this update.

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