A 10-minute, two-player game of circuit control and sabotage.
A 10-minute, two-player game of circuit control and sabotage.
Breaker Blocks is a portable, 10-minute, two-player game of circuit control and sabotage, made entirely by one guy with a laser.
I'm Jake, I run a one-man studio called Spriteborne, and this is the game I'd like to make for you.
Each turn in Breaker Blocks, you can take two actions. You can do the same action twice or you can pick two different ones.
- Draw: Draw a tile from your Power pile or from the shared Action pile into your available supply.
- Add: Add a tile from your supply to the board. You can only add tiles to your own circuit pathways and you can't Draw and Add the same tile on the same turn. Action tiles activate the moment they're added to the board.
- Rearrange: If you need to change things up, you can move one of your tiles elsewhere on your side of the board. Action tiles don't reactivate from being rearranged.
That's it. Breaker Blocks is set up in a minute or two, plays in 10, and dumps back in the bag for easy cleanup. No cards to ruin, no fragile pieces to break. One guy literally played Breaker Blocks on the forest floor while camping.
For an introduction to Breaker Blocks gameplay, check out this video.
Not convinced? I made a Print & Play version just for you. There's a free black and white version you can color in yourself if you want to save on color ink and there's a pre-colored version you can print out, cut, and play with immediately if you back at the $5 tier or above.
You can download the game and the rules below.
I laser-engrave and laser-cut Breaker Blocks from sheets of 1/4" acrylic, then pack it up in a hand-stamped bag. Even the stamp is laser-crafted; you don't want to know what vaporized rubber smells like.
I designed everything myself*, from gameplay to art, and I will personally craft, pack, and ship it all for each and every backer. A copy of the game includes:
- 18 Blue Power Tiles
- 18 Orange Power Tiles
- 18 Black Action Tiles
- 1 Black Circuit Core
- 1 Hand-stamped Bag
- Downloadable PDF instructions, specially designed for digital navigation
*The incredibly talented Lex Piccione turned the mass of text and folder of icons and diagrams I sent her into the clickable, searchable PDF instruction manual. She is a wizard.
Thank you for your support! A dollar ensures that you get all the campaign updates so you can follow along with the project's progress.
The black & white version of the print & play is free, but $5 gets you a color PDF so you can get straight to cutting the pieces out and playing.
At $25, I will personally craft, pack, and ship a copy of Breaker Blocks to you. $25 includes $5 for United States shipping; international shipping is extra.
You'll also get any freebie stretch goal goodies I get to make, detailed below. Those might include buttons and similar items; it's nothing huge, but a small token of my gratitude.
One of the things I want to try with this campaign is making Breaker Blocks from materials I normally wouldn't have access to. That might include wood, speciality acrylic, or just different colors than what I can normally get my hands on.
At this level, you get a copy of Breaker Blocks made with those in addition to the normal copy of the game. Play it, give it to a friend, or put it in a display case. You might get a version of Breaker Blocks that never gets produced again or you might be among the very first to own the new standard for production.
The bag Breaker Blocks normally comes in was selected because it's lightweight, affordable, durable, and holds up well with ink stamping. It's indie DIY at its finest, I think, and I'm quite happy with it for what it is.
What if it came in something nicer?
This tier is the answer to that question. I'd love to make high quality, leather bags for Breaker Blocks. I have a local leatherworker ready to make blank bags for me and I have some experience engraving leather with my laser, so now all I need is your interest in doing so. With this tier you get the game, the experimental materials version of the game, and one special, leather bag.
Leather bags will be personally engraved by me, with blanks crafted by a local leatherworker. There's a lot that can be made in this workshop of mine...
...like shirts! I recently learned how to laser-cut heat-press vinyl, bought a heat press, and now can design and craft shirts in addition to everything else I do here. With this tier, you get everything above plus a special Kickstarter edition shirt. It might be blue, it might be orange; you won't know until you get it. Surprises are fun.
Do you run a local gaming group that could use copies of Breaker Blocks? Do you want to economize on shipping for you and your friends? That's what this tier is for. You get six copies of the game at a significant discount. Note that this doesn't include any of the above extras; it's just six normal copies of the game.
I can make lots of cool stuff in my workshop and in this tier you get a little bit of everything. You get a copy of the game, an experimental materials copy of the game, one special container, a shirt, a laser-engraved, wooden "Thank You" plaque to hang on your wall, and a pair of commemorative, laser-engraved glass tumblers with your name(s) on them.
Like everything else, I will make all of this for you myself right here in my workshop, no outsourcing involved.
With this tier, you can be the one personally responsible for getting the Breaker Blocks instruction manual translated into a language of your choice. You get the "Everything in the Workshop" tier contents, the manual gets translated, and somewhere in the instructions it will say something nice like, "This translation made possible thanks to the generous support of (Your Name Here)."
Sponsorships are first-come, first-served and translation availability may vary. I will be seeking outside services to make translations happen, as I'm unfortunately monolingual.
I want to include reasonable Stretch Goals, not anything super fancy or unattainable. Here are some examples:
- Buttons! At a relatively low surplus, I could get a button-maker. As thanks, I would include buttons with individual copies of the game.
- Translations! Any languages that don't get picked up by sponsors, I would love to translate anyway. Everything I make ships globally and it would be nice to make the Breaker Blocks instructions readable for everyone.
- Shows! Traveling to shows is expensive, costing anywhere from a few hundred to a few thousand dollars per event. I would love to take Breaker Blocks to more places, from large conventions to local gatherings.
That's it, really. By keeping goals conservative, I hope to only include goals that can actually be reached.
I'm Jake, and I've been making stuff since I was barely old enough to play games and type on a keyboard. I've tried my hand at making games, fiction, music, shirts, glassware, and so much more. Creative work is and always has been an inextricable part of who I am and what I do.
Spriteborne is the studio I founded in 2012 to unify that creative work in one place, with the hope that one day I could make a meaningful living from it. Over the years I've learned to work with vinyl, glass, wood, acrylic, rubber, and more. I currently operate from the suburbs of Philadelphia.
In early 2014, I added a laser to my home office. It wasn't long before I learned to cut and engrave acrylic, quickly realizing that this process could be used to make board game pieces. Shortly thereafter, I thought, "Wouldn't it be cool if I could design board games, make them from home, and sell them myself on the internet?" Having casually worked on game projects since I was a kid, I quickly started on one using my new techniques and materials.
Yomi's Gate was my first project, starting in March 2014 and debuting as a Gaming Awards nominee at SXSW in March 2015. It was featured on Geek & Sundry with Felicia Day.
Breaker Blocks was designed shortly after the release of Yomi's Gate as part of a game jam at the Philly Game Forge. It quickly became my most popular project and has since been widely praised at shows and events.
"Breaker Blocks is definitely a keeper." -Naked Meeple
"[Breaker Blocks is] a short transportable game that packs a lot of tactical gameplay into a small bag." -Polyhedron Collider
"We really, really recommend you get it." -ValleyNerdWatch.com
For more about me, check out this Geekadelphia Geek-of-the-Week article.
Breaker Blocks was selected to be in the Indie Arcade at the Smithsonian American Art Museum event in January 2016.
Yomi's Gate, the debut game from Spriteborne, was featured as a Gaming Awards nominee at SXSW 2015.
Spriteborne was featured on Geek & Sundry with Felicia Day at SXSW.
Exhibitor at Philly GamesCon, TooManyGames 2015, TopatoCon 2015, and more.
- Why Kickstarter?
I can make on-demand copies of everything I do, that's true. With Kickstarter, however, I can do things I normally couldn't do without a large, simultaneous audience. I can buy materials I normally couldn't access, I can get reasonable prices on items that would normally be too expensive to buy individually, and I can optimize my work processes in a way that wouldn't be possible while working on a dozen dissociated projects at once. The parts you see as an audience are similar, but the parts behind the scenes are drastically different.
- Is this game actually finished, then?
Yes, the game itself is totally done. It's been designed, prototyped, and rigorously tested with friends, family, other game developers, and convention attendees for the better part of six months. I'm completely satisfied with gameplay and I've recently done a detail-oriented overhaul of the component art, too.
- How do you determine prices for shipping?
All shipping rates are calculated by weight and include my online USPS discount. They are as cheap as they can be while still getting your items to you in one piece. I have tried cheaper, but nobody likes receiving broken, damaged goods.
Tiers include $5 for shipping, which covers United States shipping of the base game, part of international shipping, or part of shipping for the higher, heavier tiers. Any shipping charge is what I actually pay for shipping, minus that $5 (e.g. if you're paying $4 for shipping, it means shipping was actually $9 but $5 of that was included in the reward tier).
Risks and challenges
I won't say that there's no risk in doing this project, but I've already overcome the major challenges involved. The game is finished, it plays wonderfully, and I know exactly how to produce it. I've been working with the laser for almost two years, I understand its quirks and processes well, and I know what to expect in terms of timing and general logistics. There is nothing about producing Breaker Blocks that's going to blindside me.
For the non-game stuff, I've been crafting physical items and shipping them globally for years and I have personal experience making every type of item in every reward tier. I even have versions on-hand of just about every type of item, so I was able to pre-weigh things to make sure no shipping charges would be an unexpected surprise.
The single greatest risk to the project is my own health. Spriteborne is just me, so when I get sick, everything stops. The timeline includes flu season, so there's always a chance I'll be delayed by falling ill. These things happen and there's little I can do there.
The other major risk is the laser, which can require time-consuming maintenance here and there. Having to repair my machinery can sometimes take days or weeks, which is another potential for delays. I'll do my best to make sure my machinery is in perfect working order beforehand.
I've tried to build the delivery timeline around these kinds of possible delays, so even if a few things do happen you should still get everything on time. With good luck, you may even get your items early!Learn about accountability on Kickstarter
- (29 days)