A boy finds a connection between his fish tank and a pond in the woods. There looms inside the pond, a giant amphibian.
IF YOU'RE OUTSIDE OF THE U.S. and you want to back the project, I just added the rewards with international shipping :) Had accidentally boxed you guys out!
Pitch Video Update 11/20/2012
Production Blog: http://tankfilmblog.tumblr.com/
New Reward UPDATE at the $5 level: http://www.kickstarter.com/projects/404979536/tank-an-animated-short-film/posts/349167
Tank is an animated short film about a boy named Malcolm, whose fish tank bears a connection to a secluded pond in the woods. When Malcolm discovers the pond, and the giant amphibian looming inside, he is made aware of his own connection to this world and becomes a part of it.
Malcolm is an amateur naturalist who collects small animal specimens into jars and tanks. He keeps a little shack in the woods which serves as both his research laboratory and workshop. He is around nine years old. If I had to describe him in three words: Young David Attenborough
or maybe: Doogie Howser, Biologist
I have always wanted to make a movie that featured a BIG monster, but a monster that could be real. So the idea of an enormous salamander crept into my brain after watching a Planet Earth special that featured larger salamanders. In real life they would never be as big as the amphibian in my short, but there's still some realism attached that whets my imagination. It's like the shark in Steven Spielberg's JAWS. Its wayyy to big, but that's what makes it exciting.
There's no dialogue in this short. The story calls for only one human character, so there's no one for him to speak out loud to. However, there's plenty of action, a good original soundtrack, and lots to look at and think about.
This project is something that I've had on the back burner for a couple years. It was in the last eight months that I've spent time structuring the story, making storyboards, and putting together a ten minute animatic. Starting about two months ago and continuing into the present, I've begun the actual animation production, which you can see some of in the video above.
With funding, I'll be able to get this thing done by spring. At that time, I'll email all the backers a link to download an HD .mov file of the final video. I'll be submitting the short to the handful big film festivals (the big actual, scary ones. Some of which are in foreign countries). I'll also try to get it in some smaller local screenings in the Bay Area and in New York. Then after that I'll be posting it on my vimeo account. I thought about making a DVD, but does anyone really want a DVD of a ten minute short?
There's some donation rewards on the right, I had a hard time describing what the rewards were going to be, they're gonna be fun and worth it. If you have any questions at all about anything email me directly at: NathanielMilton@gmail.com
I'll be keeping a production blog throughout the whole process.
Thank you very much,
For my information about me, visit my website: NateMilton.com
Risks and challenges Learn about accountability on Kickstarter
The first problem that comes to mind is how long it will take to finish the film. Sometimes when I'm quoting a time period for a project, I can under estimate how long it will take to finish. So we could be looking at a month or two after the ETA because of unforeseen issues or in general the animation just taking longer than I suspect it will. That said, I will be finishing this film regardless of what challenges occur.
I spent a lot of time with the project already, and I think I've got a good idea of what the weight of this film is going to be.
The next thing would be how long it will take me to put together and mail out all the rewards. Unlike making a video, where I have experience guessing how long it might take me to get something done, I've never made say 200 postcards in row, etc. So while I don't think it'll take me more than a month to get all the rewards materials out, I'm just not sure how long exactly it'll take because I've never done something like that before.
Have a question? If the info above doesn't help, you can ask the project creator directly.