Welcome to a new generation of book puzzles. We've all solved mazes with a bird's eye-view from above? Child's play! When you're actually trapped inside of the maze, that's a bit more interesting. Left? Right? Straight ahead? Maybe back where you came from? You make the choice, but keep moving. But wait, you've been in this room before, but now somehow it looks different. The doors have all moved. No they haven't! You're just facing a different direction. The doors haven't moved, but your perspective has changed. Welcome to the REAL world! The Maze. How it would be if you were actually in a maze rather than just playing from above.
What is this project?
The Maze is a first-person perspective labyrinth in the form of a written book. Each turn that you take, each path that you go down, each choice that you make, changecescription of what is to come next.
The Maze is also a fantastic resource for storytellers and game masters. The rooms have very little detail which make it easy to create elaborate descriptions for the storyteller or game master.
What sets this book apart is that it provides relative perspective from the viewpoint of the adventurer as they wonder through a series of rooms while trapped in The Maze. It’s like playing a video game in form of a book!
In addition to this book being read as a stand-alone, it can also be used to:
- Provide a backdrop for an role playing game.
- Provide a puzzle for part of a larger quest.
- Used as a party game.
- Add excitement to a bedtime story.
- And many more
Use your own imagination and you will quickly see that The Maze has endless possibilities.
Let your adventure begin!
Turn Off the Electronics!
Okay, so we're all attached to our electronics, but what a great way to take at least a little time out and turn off the electronics and try something a bit old school. This is something your kids can genuinely engage with. And guess what, it's a great family activity too. Have some one be the mapper. Have someone be the narrator. Have everyone make choices together. See where you can get to. It's no different than taking a family trip to the hedge maze. Except without the long drive and without the mosquitos!
This Sounds Boring
Well, it's not. If you find puzzles boring in general, then yeah. This will be boring for you. Move on. Find something else. But I can't express to you how many times I've used this in a group setting and how engaging it is. This is true for kids or adults. it doesn't matter. There's something simple and elegant about being lost in this world, that is just captivating.
How I would have killed to have something like this when I was a kid! This is a genuine, honest-to-goodness puzzle. There's no tricks or gimmicks here. This is just sit down and figure it out, either by yourself, or with a group. And if you choose to do it in a group, guess what? It suddenly becomes the greatest cooperative game there is. You succeed or get lost together. Succeed or fail as a group. Don't worry. There's no failing...just getting a little lost for a bit. You'll eventually find your way out. I promise!
Questions or ideas can be sent to email@example.com.
In The Maze, you are given directions on the first page on what page and section to turn to so you can enter The Maze. Once inside, you have a series of choices to make as to what direction you head. Each choice heads you deeper into The Maze. Ultimately, you are trying to find your way to the exit page (which is the last page of the book). Can you find your way out? Only time and our choices will tell!
Sample of the cover
How are the books formatted?
Each page of this book represents a room within a maze. The rooms are oriented like a grid on a spreadsheet and labeled as such. You can imagine that looking from above, the room marked A1 is located in the top, left corner. Rooms going to the right increment letter. Rooms going down, increment the number. Hence to the right of room A1 would be room B1. Below room A1 would be room A2 and so forth. Of course, this is as viewed from above. Relative to the adventurer inside the maze, things look much different. If you exit through a door straight ahead and then turn back around to come back to the same room, you will find that as expected all the doors have relative to your entry point, changed their relative (but not absolute) position.
The rooms themselves intentionally have minimal description. It is left to the discretion of the storyteller (if you use it this way) to decide on how elaborate the descriptions of the room will be. If heavy details are desired, it is suggested that perhaps a storyteller might have a separate notebook to lookup the details of such rooms. The storyteller should also keep in mind, that it is completely permissible to not give the rooms any names or descriptions at all. This will make the maze a tad harder to solve, but an experienced adventurer should embrace this challenge.
Each maze has a definite start point and end point. Although, some mazes may or may not have multiple ways to get to the end. There are no “trick” mazes that don’t have any ending or just go endlessly in circles.
Some sample pages
And of course there's a solution page which shows you the perspective from above.
How big is each book?
For this first iteration, all mazes are going to be square. Each room in the maze requires one page of actual text in the book. There's also about 10 pages of overhead for each book including things like title page, introduction, tidbits, entrance room, exit room, and the solution page. Hence to find the approximate size of each book, simply multiple the size of the maze to get the number of pages, plus about 10 overhead pages.
This first run of the book will be in the following sizes 5x5 (about 35 pages), 7x7 (about 59 pages), 9x9 (about 91 pages), and 12x12 (about 154 pages). In addition, to make things interesting, there will be three versions of each book. That way, even if you've used a particular size book, you can keep your adventurers guessing!
How do you solve one of these books?
Well, I'd like to suggest that memory is not a very good method to solve the books. Although it is fun to try. If you can visualize well, you might be able to solve some of the smaller mazes. However, I highly recommend that anything larger, you need to map your maze. Pay attention carefully. Remember it's from you're travelers perspective. If you turn around, suddenly all the doors have shifted!
The Signed Cover only ships to the United States and shipping is free.
Shipping for one copy of the book is as follows:
- United States Free
- Rest of the World $5
Shipping for three version of one type of book is as follows:
- United States Free
- Rest of the World $10
Shipping for the Sampler Pack of four books is as follows:
- United States Free
- Canada and European Union $10
- Rest of the World $15
The Signed Proof only ships to the United States and shipping is free.
Shipping for the Complete Set of 12 books is as follows:
- United States Free
- Canada $10
- European Union $20
- Rest of the World $35
Risks and challenges
The biggest risks I see are:
1. Some technical challenge that's not obvious to me. Potentially a bug in the software or something I have to fix. I've gone through the prototypes I have produced and everything seems okay. So I don't see this as an issue, but you never know.
2. If I way overfund my goal, it could be difficult to get all the books out on time. I don't see this being a huge issue, as I would just have to hire some help and it's a good problem to have!Learn about accountability on Kickstarter
- (56 days)