Project image
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$731
pledged of $1,600,000pledged of $1,600,000 goal
9
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, May 11 2015 5:00 PM UTC +00:00
$731
pledged of $1,600,000pledged of $1,600,000 goal
9
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, May 11 2015 5:00 PM UTC +00:00

About

Set in a dense mountain forest, you assume the role of Girl Rabbit who's boyfriend, Boy Rabbit, was captured to be sold in the city at Pets 4 Us. And it's your task to catch up to the Pets 4 Us employee and free Boy Rabbit from his van, as well as stay ahead of the wolves that have caught wind of your trail.

Speed through the valleys, dive under fallen trees, and leap off towering waterfalls using your quick, rabbit reflexes to navigate the most treacherous depths of the forest. Players will need to master the game's unique platformer/racing mechanics to navigate the tight turns and hidden shortcuts of the forest, as well as defeat any enemies that stand in their way.

Rabbit Run is a roller coaster of a game, rewarding lightning quick reflexes and plays like a mix of Sonic Adventure and Mario Kart. While a platformer at heart, its true fun comes from its racing mechanics. The environments have tracks and borders indicated by dirt in the center, small pebbles and grass acting as bumpers on the edges of the track, and thick bushes and large rocks acting as the barriers.

You can jump over, dive under, and even dodge oncoming obstacles. But the numerous track corners require taking a proper racing line and power sliding through turns at high speed.

And what we've done is invented cool ways to blend the platforming and racing genres in order to make Rabbit Run unique, challenging and lot of fun to play.

The Campaign consists of 36 levels and 12 distinct environments, with the story progression tightly integrated with the gameplay. Though short cutscenes will occur, the majority of the story will happen with the player in full control. We're aiming for a campaign completion length of 6 hours, and have developed a system to enhance replayability.

The 3 Star Rating System enhances replayability by judging players on the following criteria at the end of every level:

  • Beat the record time.
  • Took no damage.
  • Saved a herbivore.

Each level has several opportunities to save a herbivore, such as a squirrel, from being attacked by a predator, such as a hawk. In addition to earning rewards for helping herbivores, if the majority of the levels you have played have the "Saved A Herbivore" star completed they will intervene in Boss Battles to help you out in return.

The bosses in Rabbit Run don't simply appear after a set number of levels. They're tightly integrated into the game narrative and appear multiple times in increasingly tougher circumstances, such as chase sequences and arena style battles where the environment must be navigated and manipulated to Girl Rabbit's advantage.

We want the boss battles to be tough, balanced, and memorable. And we have devised 3 major boss characters, including the Pets 4 Us employee, to help push the narrative and gameplay forward. We want the game to become more exciting and interesting the further you progress. And creating memorable boss encounters that require skill, rather than luck, is just one of the ways we will achieve this.

Cori Hatlestad - Concept Artist, 3D Artist

"I've always had a passion for designing and creating characters, so when I was approached about Rabbit Run I jumped at the opportunity. Though the game's classic mechanics are what drew me in, what interested me the most was the task of creating animal characters with very human emotions and responses. I took reference from the cartoons I grew up with, such as the wide-eyed, adorable furry creatures, as well as their sinister counterparts. My ambition is to give players a sense of nostalgia while simultaneously enjoying a new spin on some classic concepts." 

Evan Etheridge - Music Composer

"Hello everyone, I'm the music composer for Rabbit Run. The team and I wanted the game to have an old school charm and appeal, so I drew on a lot of my influences from my favorite role-playing games of the 90’s, I wanted to make the tracks light-hearted while still capturing the fast pace and tense nature of the game. While the music primarily orchestral, I’m always experimenting with rock and electronic elements to give the game more energy."

Hoang “Thomas” Vu - Texture Artist, 3D Artist

"I grew up playing video games and always played games with my family, whether it was co-op, competitive or just for the experience of having fun with them. And I wish to make games that spark those same feelings in the next generation of players. I will be mainly dealing with textures, I’ll be assisting the team with any art related tasks they need like 3D modeling, particle effects, etc."

John Draisey - Director, Creator

"Hey everyone! I’m the creator and director of Rabbit Run. I grew up on classic platformer games and wanted to bring back that sense of nostalgic fun that kids and their families could enjoy together. Most games nowadays feel dark, gritty, and overly serious. So I think this is the perfect time to create an emotionally gripping, fast paced adventure starring the cutest animal on earth. Sony’s PS4 is an amazingly powerful game console, and I’m confident in my team's ability to push the hardware to its limits and deliver an incredible gaming experience."

Robert Michael Lorenzo - Programmer

"I'm Robert, the programmer. When I was approached with Rabbit Run, I thought it would be a fun title to put together. Bringing a bunch of different game mechanics into a young, energetic and friendly game that could be played by youngsters and adults alike was a refreshing change of pace in the gaming community. I was excited to take some of the elements that I've loved from RPGs and racing games and put them into a game that I helped create."

Additional staff members with skills in audio design, animation, 3D modeling and programming will be hired upon successful funding of the Kickstarter, bringing the staff count to 12 members.

Risks and challenges

Delays are a common occurrence in game development. They're often caused by overambitious goals, unforeseen complexities or improper planning. Our team has talked extensively about how to avoid such delays, and we've agreed upon these 5 solutions:

1). Be honest to our backers about what can actually be achieved within 18 months of development. With a team of 12, we can deliver a strong campaign with a lot of replayability on PS4. And that's a promise we're going to stick to.

2). Avoid feature creep by sticking to our existing game prototype and design documents. We've planned out how to organically evolve the gameplay from Act 1 through to Act 3, making sure Rabbit Run is fun from beginning to end. And yes, the ending is amazing.

3). Make the game playable from beginning to end within the first 12 months, ensuring that Rabbit Run is polished on the day it releases. No weird 8 GB patch on launch date.

4). Hire enough people to get the job done well. Our minimum funding goal is pretty high for a Kickstarter, but is far below the average of $18~28 million for a AAA title. http://tinyurl.com/o7yslwy We're an efficient, motivated team of developers, and $1.6 million is just enough to make this game AAA quality.

5). Allocate enough money for delivery of the Kickstarter rewards. We have calculated everything from software licensing to acts of God into the budget so that everyone who supports our Kickstarter receives their digital copies of Rabbit Run on time.

You may have noticed there are no stretch goals for this game. We deliberately avoided stretch goals in order to stay focused.

The benefit is that we end up making a better game without having to worry about making it run perfectly on 5 different platforms or adding 3 extra game modes that we simply don't have time for. We want to do right by our backers, and the best way to do that is to have realistic goals and provide bi-weekly updates, which will be provided on this Kickstarter page.

The team wants to create an unforgettable gaming experience, and with your support we're confident that we can deliver on that promise.

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Support

  1. Select this reward

    Pledge $5 or more About $5

    SINCERE GRATITUDE FROM OUR TEAM

    A desktop wallpaper collection made up of screenshots and concept art from the game. Collages will also be made as well.

    We'll thank you in the in-game backer credits too. =]

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  2. Select this reward

    Pledge $20 or more About $20

    DIGITAL COPY

    A redeemable code to download the final version of Rabbit Run for PS4 will be emailed to you.

    Receive special registration to shape the future of Rabbit Run by participating in Backer-only polls and surveys. On top of that, see your name listed in the Backer Credits and receive exclusive early access to the community forums.

    By completing the game you'll gradually unlock concept art, music and a behind-the-scenes documentary "The Making of Rabbit Run." We refuse to charge you extra for these kinds of bonuses.

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  3. Select this reward

    Pledge $30 or more About $30

    TWO DIGITAL COPIES

    Two redeemable codes to download the final version of Rabbit Run for PS4 will be emailed to you. Share one with a friend!

    Same rewards as above.

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Funding period

- (30 days)