Lions of the North is a role-playing game that takes place in the 24th century, where a new world is forming fast. Read more
This project's funding goal was not reached on March 24, 2012.
About this project
Lions of the North is a roleplaying game that takes place in the future after the destruction of our current civilization. New nations and states have appeared in Northern Europe, struggling for their place in the sun. The new nations have abandoned the dead past and have embraced equality in a way our society hasn't. Racism and sexism are things of the past.
The nobles of Peimar, the traders of Kirkoslet and the despots of Hanö are all seeking fortune and power. The pirates of Bornholm seek to gain wealth by raiding merchant vessels and the Gotlanders try to keep control of their island when the great powers of the age start encroaching on their territory. It's The Age of Lions, and it means means that anyone is free to carve out their own destiny on land or at sea. It's an age of free women and men, an age where your birth and gender don't mean anything, having a strong swordarm or a cunning mind means a lot more.
Beyond this struggle, mythical creatures and strange magic appears on the new frontier. What are the dark forests hiding and are you brave enough to find out?
Lions of the North uses the No Maths Land system, where the goal is to just allow you to roll dice without having to do complicated math while you play. You roll ten-sided dice exclusively, and you see if you get dice with matching numbers, it's as simple as that.
NML is a classless system where there are no character classes and no levels. characters instead have skills and traits which they can improve. NML also includes rules random character creation methods that allow you to create characters fast if you one evening want to play a quick game with your friends.
In addition the book will offer advice for exploring the different themes and possibilities in the game, from political intrigue to swashbuckling to horror, not forgetting advice on how to run the game for younger players.
What does your pledge get you?
Our goal is set at 9,000 dollars to cover layout, editing, proofreading, indexing and other production costs for Lions of the North. With 9,000 dollars, lead designer Jussi Marttila will probably see enough money to buy a pint and a sandwich at the pub.
If we get more than 15,000 dollars, our four artists, proofreaders and editors will get more money which will probably make them very happy. Our lead designer gets another pint at the pub. You, the pledgee, will get an extra scenario pdf.
If we get 25,000 dollars, we'll throw in an additional scenario for everyone who pledged. And everyone involved get paid a bit more, too. Our lead designer has clearly had enough so he doesn't get a third pint.
When you pledge for Lions of the North, your pledge money is going to excellent art (which we will be showing off in updates, some is already on display), solid mechanics, and a deep and flavorful setting.
Goblinworks is a small startup web based RPG publisher based out of Washington. We are proud to offer the best RPGs and the finest products to enhance your gaming experience.
We at Goblinworks never found a post-apocalyptic Role Playing Game that we thought was more based around fantasy than science-fiction pulp. Lions of the North combines gripping player-driven story telling with Northern European mythology, a detailed and highly imaginative setting and all the classic heroism from fantasy literature without tired old tropes.
We've set out to make a game that finally encompasses all the great things about post-apocalyptic fantasy stories - Myth, heroism, legends, enlightenment, swashbuckling and fighting unknowable foes but we can't do everything ourselves. We need your help to make this game a reality so please click the pledge button.
You should pledge because you want something new in your Pen and Paper Roleplaying Game.
You should pledge because you’ve read about the amazing world that we’ve created and you want to know more.
You should pledge because you want an awesome character generator that lets you get into the story quickly but allows your character to be as simple or as complex as you want.
We want to give you all of that and we think we’re onto something amazing here and hopefully you do as well.
We believe that if something is worth doing then it's worth doing right. We need money for editing, layout and art and since that's not cheap to do properly we need your help. We've got some really talented artists and writers working on Lions of the North and we can't wait to show you more.
At the moment, looks like hardcover - B&W - around 300 - comic book size
Lions of the North features an original system using on d10 dice since they're easily obtainable at every gaming store, and lots of gamers already have a fair amount of them. A table should only need 10d10 in total, though people are of course more than welcome to use their own. There are three core elements to character, Attributes, Skills, and Traits.
Your basic roll is dice equal to the amount you have in a relevant attribute and a skill. So, if you're rolling your Lore skill to remember a relevant story that relates to spirits of the forest and your Learning attribute is 3 and your Lore skill is 3, you'd roll six dice. You try to get matching numbers, and the amount of matches in your roll says how well you succeeded. The specific numbers that you match matter when you roll against someone else, for example when gambling. You try to get a higher number for your matches than your opponent has. This works both for winning at cards and dodging bullets. Traits are descriptive qualities about your character allow you to not roll at all if the difficulty would be trivial for someone who knows a lot about a specific subject, and also gives you a bonus, where you always are guaranteed at least one match. So, someone with the trait Pistoleer always gets a guaranteed hit if the opponent isn't trying to dodge. However, Traits are defining characteristics, which allow the gamemaster to throw complications at you whenever he can say one of your traits would influence your character's actions. For example, having a trait like Gambler means you're really into getting into a game, even if you're trying to keep a low profile while on a secret assigment. You don't have to do that, of course. But if you follow your insticts, you get a Story Point. Story points can be used for different things, and some of the most important uses for them is that they allow you to resist dying in combat or accidents, they allow you to succeed whenever something is really important and they allow you to suggest things to the game master. For example, if you're captured by an enemy patrol, use a story point and maybe the leader of the patrol is someone who you know, who just might be inclined you help you out instead of shooting you.
- (60 days)