"Out of the howling wilderness, amidst sunken cities and long-buried secrets Man has forged a sword can cast off his chains. Swords and Sorcery and Metal Gods. Danger, treasure, blood and glory all mixed in a blender and served up in golden Ur-Hadad, the First City of Ore. Enter, if you dare, the bitchin' mural on the side of your cousin's Ford custom van. Enter the world of the Metal Gods of Ur-Hadad."
Back in 2012, those words, written by the Rev. Dr. Edgar Johnson, ignited a fire that would set the Dungeon Crawl Classics RPG community ablaze. First, it was a rallying cry that assembled the greatest group of gamers I've ever been privileged to game with. Then, in 2014 through 2015, it became a sort of mission statement for the zine that would bear the name of that gaming group, the Metal Gods of Ur-Hadad. The Metal Gods zine was a fire that burned brightly for three issues, then that fire dimmed and has been a brightly-glowing ember these past four years.
The time to reignite the fire is now!
This year, just in time for Kickstarter's ZineQuest, the original creative team behind the Metal Gods zine (Wayne Snyder, Edgar Johnson & Adam Muszkiewicz) are getting the band back together for three fantastic new issues. We'll be collaborating with some of our favorite people in gaming, artists and writers alike, to not just bring back the Metal Gods, but to up the ante. Here's what's in store for you:
Issue #4: Time of Crisis!
Like any other multiversal hyper-megalopolis, Ur-Hadad is no stranger to calamity. In fact, crisis is one of the First City's defining features! This issue provides a whole slew of tools for Judges to use to spin up their campaigns from small adventures into city-wide, culture-shaking phenomena! Including profiles of Ur-Hadad's most notorious crises and their causes (along with special rules introduced by each) and a Crisis Generator, this issue is all about turning your game up to 11!
This issue is almost completely written and will be ready for art & layout soon. It'll be 32 pages long and feature art from Tristan Bell and Diogo Nogueira among others.
Issue #5: Murder Gangs of Ur-Hadad
First, we gave you Street Kids of Ur-Hadad. Then we gave you The Heist! Metal Gods has always focused on urban adventures and now we're taking them one step beyond! In Murder Gangs of Ur-Hadad, we'll present a system for running a thieves guild, assassins coven, coterie of smugglers or however your criminal taste run. This unique system builds on some trends already out there in the greater DCC-o-sphere, bringing them together in a tight, cohesive package. You'll also get to know the seedy underbelly of the First City, including profiles on some of her most notorious gangs.
This issue is currently in playtesting and is expected to be finished by mid-Summer and Doug Kovacs has signed on to do the cover! We've also got Evlyn Moreau doing this issue's centerpiece illustration and it looks like this issue is on track to reach 32 pages.
Issue #6: Mysterious Gods of Ur-Hadad
From the Avenue of One Thousand Gods to the Gloaming Deeps beneath the city's docks, cults and mystery faiths permeate Hadadi society. In this issue, we'll explore some of the First City's stranger religions and sects, from the austere followers of the God of Blackened Skies to the debaucherous Last Adherents of the Sensate, we'll profile these bizarre faiths and how to use them in your game. We'll also include rules to integrate cults into your Murder Gangs of Ur-Hadad game, whether as foes or as your PCs' crew!
This issue is currently in playtesting and is expected to be finished by mid-Autumn. It will feature cover and centerpiece illustrations by Luka Rejec! Other artists include Tristan Bell, Craig Brasco and of course our own Wayne Snyder.
What's Different This Time Around?
A bunch of stuff is different. First, we have a plan. The first time around, we did stuff when we wanted to, but didn't have a clear vision of where we were going. We do now.
Also, we're expanding our circle of collaborators. Previously, Wayne had done all of the art for every issue of Metal Gods, but this time around, we're going to be hiring some artists who'll be contributing illustrations through out all three issues we're funding. The funding for some of these artists is baked into our initial ask, but some are reserved for Stretch Goals (see below) because of how much their contributions will add to the final package. Having more artists involved will certainly increase our turn-around time, something I'm sure our fans are looking forward to.
We're also upping our production game here. We're bringing the page count of each issue up to 28 pages from 24, and there's a chance that #5 & #6 will surpass that. We've had a bunch of little ideas on how to increase the quality of the zines out of the gate, and this Kickstarter will allow us the opportunity to explore some of those and we'll be filling you in when they become a reality.
If we surpass our initial funding goals, we have some great plans for making the zines even better.
So far, we've crushed the following goals:
- $1,400 - Luka Rejec of Wizard, Thief, Fighter will do the cover to Issue #6!
- $1,650 - Luka will also do a full-spread centerpiece illustration for Issue #6
- $2,000 - We bring in the fantastic Craig Brasco for more art for all three issues
- $2,250 - Every physical reward tier (all of them but the digital tiers) will include a Metal Gods of Ur-Hadad vinyl sticker
There were even some goals I didn't even have a chance to post before you all smashed them! At $2,500, you unlocked a new centerpiece illustration for Issue #4 by none other than the Metal Gods' own Diogo Nogueira! We've also unlocked some more vinyl stickers, one themed after each of the new issues (four stickers in total!). There's also a super-secret hidden Stretchgoal known only to Wayne and myself. We'll tell you when it's unlocked because it's just too awesome to even hint at.
Risks and challenges
Issue #4 is almost finished being written and will happen anyway, so our biggest challenges are slow-downs at the development or writing stages for Issues #5 & 6. Art could also slow the process down, but that's one of the reasons that we're doing this Kickstarter, to be able to spread the work out over more artists than normal. Basically, we see the completion of the products as inevitable, but there are few places where things could slow down a bit. We've accounted for a certain degree of that with our production schedule, to keep slowdowns from being death sentences.Learn about accountability on Kickstarter
- (30 days)