AFTER ALL YOUR HARD WORK, IGOR HAS REPORTED BACK...
Unbelievable work scientists. You have done the IMPOSSIBLE!
Now all of your hard work will come to fruition, and the rewards you've worked so hard to unlock will all unlock at once!
There's still time to MAX THE MONSTER.
Level up the Monster by completing the last of the Challenges to get even MORE STUFF!
All we need is ONE more Jelly Monster, we need to reach 50K and have FIVE more people video themselves yelling 'It's Alive!'.
And we'll have #MAXEDTHEMONSTER
We haven't updated the chart yet, because we can't draw that fast! WOW!
Here's what you need to do:
$40K = Colored Dice
$45K = Colored Custom Dice
$50K = MORE Colored Custom Dice
3 videos of backers yelling ‘It’s Alive!’ at the top of their lungs = 5 bonus cards for the Main Game
8 videos of backers yelling ‘It’s Alive!’ at the top of their lungs = 8 bonus cards for the Main Game + 2 New Scientist Cards
15 videos of backers yelling ‘It’s Alive’ at the top of their lungs = 12 bonus cards for the Main Game + 4 New Scientist Cards
Left Arm: (For this reward, the FIRST challenge completed is the reward unlocked. So if you want a particular Reward more than another, act fast!)
2 Photos of a Cyborg Super Yeti Made entirely out of snow = Special Plastic Dice Tray in every box
1 Photo of Recreating the Monster Lab Logo using only Pasta = Cloth Storage Bag
2 Photos of ‘Monster Krabs’ (Crabs that look like Monsters) = Zip Top Storage Bag
Right Arm: (For this reward, the FIRST challenge completed is the reward unlocked. So if you want a particular Reward more than another, act fast!)
500 Views of Monster Lab Lite = Plastic Cards
2 photos of A Vampire made out of things you find in the kitchen = 280gsm grey core card stock – matte finish linen texture
Film Yourself Doing a Science Experiment (has to have Monster Lab somewhere on the desk or it doesn’t count! No photoshop!) = 300gsm black core card stock – gloss finish with normal texture
1 Photos of Monsters made out of Household Objects = 1 bonus card for the Gladiator and Super Monster Decks
2 Photos of Monsters made out of Household Objects = 3 bonus cards for the Gladiator and Super Monster Decks
5 Photos of Monsters made out of Household Objects = 5 bonus cards for the Gladiator and Super Monster Decks
3 pictures of Monsters made out of Jello/Jelly = 3 bonus cards for the Naughty Monster Deck
6 pictures of Monsters made out of Jello/Jelly = 6 bonus cards for the Naughty Monster Deck
12 pictures of Monsters made out of Jello/Jelly = 10 bonus cards for the Naughty Monster Deck
ALSO: IF we build our Monster, we’ll create a special ‘The Art of Monster Lab’ downloadable .pdf book filled with Olansamuelle’s amazing art to be available FREE to all backers. AND our horrible creation will go in the game as a memory to our scientific genius!
Meanwhile, that's TWO WHOLE PHASES of Stretch Goals you guys got!
So find us on...
and Instagram: www.instagram.com/monsterlabcards/
And let's get stretching!
TIER 1 COMPLETE!
You just unlocked 15 NEW CARDS for EVERY DECK. Amazing!
SECOND STRETCH GOAL UNLOCKED!
You're blowing us away! Now EVERYONE will have access to downloadable Monster cards to print at home for FREE!
FIRST STRETCH GOAL UNLOCKED!!!
WELL DONE GUYS! We're now including extra rules for different ways to play in EVERY GAME. These will be perfect for simpler games, and there's a version that's great for Kids too!
What's that? Extra Rules you say?
Yep - and thank to your hard work, here's a video outlining the rules for
MONSTER LAB LITE
A simple, kid and casual gamer friendly version of Monster Lab. Enjoy!
The Basics: Build monsters and use them attack your opponents Labs in order to collect valuable specimens to win the game. Wreak havoc on your opponents with powerful actions and item cards while avoiding the monster hunters that keep reappearing and trying to destroy your Lab. The first Lab to collect 5 Monsters wins! Or claim victory by destroying all your mad scientist rivals and be the last Lab standing!
Created by Liam McIntyre (from TVs Spartacus and The Flash) and illustrated by Cris Olansamuelle (Draw Them All), Monster Lab is a card game about channeling your inner Mad Scientist to create incredible, wild and crazy creatures out of Spare Parts, and use them to battle your way past rival Labs to victory. It's part Munchkin, part Exploding Kittens and part Epic Spell Wars, but with a Madcap Monster Method all of its own. It's perfect for 2-6 players, and each game lasts about an hour.
To play, you draw cards to collect Spare Parts that you then fit together to make one of thousands of weird and wonderful Monster combinations that help you protect your Lab and battle your rivals. You can also draw Lab Cards that give you special bonuses like the Pig O' Nine Tails, a Bat to the Face or a Shiny Monster Butt that help you and hurt your opponents. You attack your Rivals to steal their Monsters and destroy their Defenses, while trying to protect your Lab to make sure you don't get Run Out Of Town (and out of the game) by Monster hating Monster Hunters hiding in the deck or your opponents out for revenge. The game keeps heating up Monster Hunters keep returning to the deck, so the longer you play, the more they'll appear and the more damage they'll do.
We think the combination of trying to build up your army of Monsters, whilst trying to avoid destruction from both Monster Hunters and your Rivals creates an exciting balance between attack and defense, while the huge range of special Lab Card abilities allows you to stay in the game and cause an upset no matter how far behind you think you are. This makes each game of Monster Lab tense and fun, and always different from the last. Add to that our personal favorite - the almost endless combinations of funny and fearsome Monsters you can make and we think you'll find it's a blast for adults and kids alike.
So welcome to the Lab! We really want our backers to feel part of the creative process, so we welcome ideas for cards and monsters, and anything else you guys can think of! We hope you're excited as we are and can help us realize our dream of building Fire Breathing Catzillas that can Time Travel in a Hot Tub.
With green tubs of ooze and Monstery Love
Liam and Cris, the Monster Lab Team.
OR Watch us play a round on SMOSH GAMES (sorry about Liam's giant head there)...
Monster Lab was created by Liam McIntyre (from TVs Spartacus and The Flash) and illustrated by Cris Olansamuelle (Draw Them All). Liam has dreamed of making a game since he was about 5 years old, and Cris is an exceptional artist that has worked at conventions and a fantastic online cartoon called 'Draw Them All', among other things.
They've collaborated on this project for over 6 months, changing the game from a bare bones idea about making Monsters out of parts to the fun and frantic game you see today.
The origins of Monster Lab start off with Liam sitting next to Nathan Fillion in a Comic Con in Australia. There was a lull in the crowd, and Liam went off to buy yet more board games - his favorite convention past time - as he was sitting at his table looking through some of his new acquisitions, he thought... WAIT! I SHOULD MAKE A CARD GAME!
He promptly started making a card game. It was about sword fighting (of course) and he wrote it on the back of card sleeves with a marker. Weeks later, he realized this was a very, very hard card game to make. He's still making it (maybe it'll be the next game he releases!). Then, whilst playing a card game on his computer, he had another Eureka moment. I SHOULD MAKE A DIFFERENT GAME! And so he did.
He thought about games that he liked, that were fun and accessible. One that stood out was a card game his wife and her family played in Australia called '31'. Basically you have three cards, the aim of that game is to draw and discard cards until you're close to a total of 31, all in the same suit. Then you knock on the table, everyone has one more go, reveals their cards, and whoever has the highest total, wins. It's bluffing, it's trying not to give the other players good cards to steal, it's simple, it's fun. It seemed like a great place to start. He liked the three card element, so started there - except in this version, the challenge was going to be to build a monster that's broken into three parts. Each monster got a points value, and to simulate the suits, the monsters were of 4 different 'families', Elemental, Mutant, Robotic and Alien. It was pretty cool. But it wasn't...well... Fun. And fun seemed to be important. So with the help of some long suffering friends, he began trialing different approaches. It briefly became about killer penguins (rated high on the wife's 'cute scale') before returning to more cartoon-y monsters.
Rules were changed so the monsters had to fit together in different sizes, because early tests showed that, with good art, this could look endlessly hilarious. Then we worked out there should be some 'Munchkin' style abilities to sabotage your opponents' plans, cause who doesn't like messing up your friends best laid plans!? We also figured you should have to build 5 Monsters, after which everyone counted their score. Shortly after this, we started play testing it.
There was one infamous game that lasted about 6 hours where no one could build enough monsters to end the game. So we added in the Monster Hunters element which meant there was an added threat to drawing cards, which seemed fun, and, ultimately, a ticking clock on the game that added some urgency to playing and give the game an increasing tension (and an actual ending). Next we figured that the constant 'why can't the Monsters fight each other?' question we'd been asked by, oh, EVERYONE... should be addressed, so completely redesigned it again so that the Monsters could fight - which proved to be AWESOME! Lastly we decided to change the game from being a 'score as many points as you can' system,which was complicated and unwieldy, to a game with a definite goal to reach. It made more sense that the scientists were out to create something phenomenal to beat each other, so we changed it to be about collecting Monsters, where players battled to obtain a certain amount of points in order to win. This proved a good idea as it gave another level of tension - and by including 'Lab Defenses' as a sort of 'Lives' component for players, now we had something that had was feeling like a really engaging game. The Monster Hunters were also a great mechanic as they start appearing more and more frequently and, at some point, it means the game can become a choice between going for the win, and trying to survive longest to win by being the Last Lab Standing, which added a host of great tactical choices to the game play.
After that hard work, there was just the fun part - the naming of the creatures. That's something we're still doing, and really want your feedback on! During the campaign will be asking you to nominate options, and also vote on your favorites.
For Liam, the last, and in many ways most important, piece of the puzzle was finding an incredible artist to do the complicated and challenging art for the game. Since the cards were both wild and wacky, but also had to fit together in some interesting, coherent and fun way across three cards, the technical side was very challenging. Also, since the visual side was such a big component to making the monster combinations and the character of the game, you wanted the art to really sell that sense of fun and that 'mad scientist' flavor. So it was with incredibly good fortune that Cris agreed to come on board to help out. Her art is truly out of this world, and the game wouldn't be ANYTHING without it. So with all the pieces in place, all that was left was to plan the Kickstarter campaign and see what you all thought of this crazy game!
Thanks for the support, can't wait to hear from you and answer your questions, and hear your response to our crazy little game!
Risks and challenges
The long and the short of it is - it's a card game, not brain surgery (unless for some reason brain surgery gets included as a Monster Lab stretch goal. It probably won't). The game is basically done - we're currently tweaking the rules and finishing the huge amount of art required, and we just want help with the finishing touches, and knowing how many we should be making and making sure the quality is as good as it can be. To that end, there may be changes to cards or to rules that we discover are required as we further balance the game - don't be sad if something changes, we're making the game better, promise!
All we're interested in doing is getting you the best possible game, as quickly as possible. For that reason, the Rewards are tailored around being simple, satisfying and easy to deliver. We love Swag as much as the next person, but we love the idea of getting you a great game, when we promised, far more than making a cool bumper sticker. You back the project, you get a game. Easy.
This IS our first Kickstarter campaign. and it's a doozy of a learning curve. However, we've tried to do as much of the hard work as possible before launching the campaign, so already have a supplier (the wonderful people at Ad Magic, who also create some other amazing games like Cards Against Humanity and Exploding Kittens) to make the game for us, done a full budget breakdown on Shipping to ensure that we have a plan to ensure shipping is either free or as low as they can be for you, and with a trusted fulfillment company and a host of other essential 'behind the scenes' activities to ensure that, should we be fully funded, you'll get what you backed. Deal?Learn about accountability on Kickstarter
- (30 days)