Super fast updated on this Monday morning for you to start your week off right.
We got some amazing feedback from everyone regarding the rules we posted last week and we wanted to emphatically thank everyone. In addition to a slew of grammatical updates, we were reminded of multiple polish points we missed (and a few new ones we never saw before); these notes inspired us to make multiple substantial updates to some of the sections.
With these updates in mind, I wanted to post a new version to review so we can get one last look at everything before sending it off for the booklet designer. While most of it will look the same, there were enough changes to the substance that I just want to make sure we aren't missing anything. Since you guys and gals are simply blowing us away with your attention to detail and insight, I figure it would be smart of us to lean on you just a bit more here.
If you are interested and able to help look at the rules again...
Regardless of whether you are able to help us look these over or not, thank you so much for taking the time to read the update and stay with us on this project. The support is deeply appreciated in all of its many forms.
Thank you again and hope you all have a brilliant week!
I'm going to try to keep this update short, but that never really works out that way once I get going so we will see how I do. First and foremost, I want to acknowledge the unfortunate elephant in the room; it is officially April 2018 and we haven't gotten the game to you guys and gals yet. I'm deeply sorry for the fact and profoundly appreciative of your patience in getting everything done so the game can be as high quality as possible.
2017 proved to have many more road blocks than we anticipated (both personally and professionally with the graphic design elements), and this greatly altered our timeline. However, as Pantics pointed out in the last update, we have a very defined list of "last items" to clean up and get finalized, then all that's left is getting the actual games printed and shipped. To this end, I wanted to let you all know that we're looking into expedited shipping to shorten this lag between expected and actual delivery, and (assuming it is something we can afford) we will be doing whatever we can to speed it up.
I want to personally assure you that we're not pointlessly pursuing perfection or anything unattainable, we simply didn't account for some of the hold ups. I would also like to thank so many of you for sharing the Shigeru Miyamoto quote, "A delayed game is eventually good, but a rushed game is forever bad." You patience and understanding really is quite amazing.
Rules for Review
While I'm in the process of thanking you for help, I would like to express just how deeply I appreciate all the help we've gotten on the proofing process from everyone. It helps to have as many eyes as possible on things because no matter how much we look at things, we will always overlook something. (for example, the comments about the small text size in the last update was wonderful and we're working with our designer to get them all the right size for playability)
To that end, we have a big one for review here: the final rules. This is where the real meat and potatoes of editing comes in and even though the three of us have looked at this until our eyes bled, I'm sure there are a million little things we've missed.
Because we're trying to get everything done as quickly as possible, we will be sending the final rules over to the designer for booklet creation this Saturday, April 7th, so if you're interested in helping, please provide your feedback before then either here in comments or on the Master Proofing File found here.
We also have the insert being actively worked on with the team over at AdMagic. They are in the process of getting the official modeling ready so we can finally see them in real life. I wanted to go ahead and show you guys the mockup that I created for them so you could get an early look at what the inside of the box might look like.
Each of these wells are designed to hold sleeved cards and a full set of expansions. Truth be told, I'm pretty excited about all this, but I do want to stress that this is purely my creation and I am not a 3D modeler or fabrication expert, so this is VERY subject to change based on the input from the factory. That said, this fits all of the qualification I was hoping for: single box solution, easy to get what you need to play quickly, allows for sleeves, and built to protect the items contained therein.
Love to know what you think.
Thanks again for the support and patience. Let's get this behemoth over the finish line together!
This is Pantics checking in on a much needed update. I am not as meme-savvy as Ben (or as verbose), but I am giving it my best try today!
First off, I am deeply sorry from the core of my being for our absence. Over the last few months, our small team has braved health and family emergencies, and just about every type of "real job" crisis. But this is how life is for all of us at some point, and we owe it to you to keep moving on this project with the utmost care and attention that your game deserves.
I cannot change the past, but I can ensure a lapse never happens again. I hope with all my heart to regain any trust that has been lost along the way.
A Touch of Class
The team has gone through several rounds of revisions for the Class Cards. Considering that our Graphic Designer was given the monstrous task of overhauling every card layout, creating every icon, and finding an aesthetically pleasing home for every single asset, he's produced incredible results. We hope that you will be pleased with what we have so far.
Advancing the Attack!
There are still some minor tweaks and polishing to be done to these decks, but we hope seeing the transformations revitalizes your excitement and enthusiasm for a game that never had the chance of existing without you.
Here's a taste of the new Weapon deck.
Although our team will always have a soft spot for Ben's prototype style, we hope that the updated cards bring a well deserved polish to your Weapon Cards!
Rules are meant to be broken...
Ben, Casey, and I are revising the game rules to incorporate new features and ensure that all our language is clear and concise . I will post another update with the finalized language for your review.
Next week our vigilant Graphic Designer will compile our final language into the quality designed rule book your game deserves. Jovial Games has done amazing work on this project, and I know you will be pleased with the book you all helped to bring to life!
With a few minor exceptions, the Item Deck has also been overhauled!
Here's a taste of the new Fabled design, using some of our more powerful items.
Breaking the Mold?
Randover Games is working closely with our ever-patient manufacturer, Ad Magic, to finalize the custom plastic insert for Wrathborne Champions. This is uncharted design territory for our team, and our design might be as complicated as possible...
Our plastic insert will include separate compartments for each individual deck of cards, with enough allowance for sleeves.
And in accordance with our promise for a one-box solution, your game box will store 12 individual weapon decks and class decks, with plenty of room for more Minions.
Let's Wrap This Up Already...
Last but not least for this now quite lengthy update is the Box Art!
Our illustrator, Ruk Trumata, never disappoints, and we hope you are as pleased with his final art as much as we are.
Our illustrator and graphic designer are working closely to solidify the overall box design, and we expect to have these assets finalized very soon. This is one of the last hurdles before we push CTRL-P.
There are some minor layout revisions to be done to the Minions of Wrath Miniboards. We are actively working on finalizing these assets and verifying that all of the game specs are up to day. (This will be it's own separate update)
Rule revisions and rule book creation as mentioned way above.
Custom Box Design confirmations with manufacturer.
Layout and design of the game box/packaging.
On an extremely serious note, thank you for your understanding. Thank you for your patience. Thank you for your support. Thank you for being an amazing individual.
I welcome your comments, rants, criticisms, and anything else you'd like to share with us. Please feel free to message me via Kickstarter, or directly at firstname.lastname@example.org and I will get back to you as soon as possible.
I hope this update finds you happy and healthy in the far flung year of 2018 (I feel like there should be some "World of Tomorrow" music inserted here). We have some great news on the progress of Wrathborne Champions, so lets jump right in!
Minion of Wrath Miniboard Proofs are in!
We just received our Minion of Wrath Miniboard proofs for publishing, and I wanted to get them up to you guys and gals ASAP.
We have a few minor issues noted already, such as the Minion Level numbers not being centered and a few kerning issues, but I really wanted to get you guys the next proofing as soon as possible, so I decided to get these up and let us all look at them together.
I would like to take a moment to give a huge thank you to those who have already spent the time to look over the files I previously provided. Getting through all these and not over looking things has proven to be a nearly impossible task for me and I truly appreciate it. You guys and gals have caught some wonderful things and that is going to make the final product that much better.
Metal Tokens are Really Real!
Check it out!
We have received all of our metal tokens and I have to say that I'm honestly blown away by the quality. They are sharp and clean with wonderful color depth and feel. They are light enough to not dent a table but sturdy enough to really feel great (I mean, they are metal).
With the length of the development process being so long in my hopes to get everything right, it is a profoundly wonderful feeling to have these on hand and be so happy with the end result. I honestly can not wait for each of you to get one of these tokens for yourselves; I really think you will be just as happy as I am with their quality.
I wish all of you a profoundly prosperous new year and I hope this update finds you well. I deeply appreciate both your patience as we continue finalizing our assets and your assistance in helping me find those things that need to be finalized.
You have all been amazing and your support means the world to me. Thank you again for helping me make this dream a reality.
I hope each and everyone one of you are doing amazingly this holiday season! 2017 has been a roller coaster of a year for the three of us at Randover Games. However, in spite of some bumps in the road over the summer and fall, I am beyond lucky at how the beginning and end of the year have come to pass.
We started 2017 off with you guys and gals making Wrathborne Champions a reality, pushing us well beyond our expectations and goal and into the remarkable land of stretch goals. As we move into 2018, we have wonderful progress to share on those stretch goals in addition to the manufacturing process in general.
I was hoping we could end the year on a high note and I am glad we are going to! So let's get to the news.
Lets not bury the lead here, our next giant hurdle is getting all the files as perfect as possible and proofing is our last chance to catch any errors before we send everything off to the printer. At long last, we have two of our largest populations back from the graphic designer and are ready for a bit of public proofing!
I will regularly use the DOCs and Input table to update a Master Table with your input. This master table will include notes from us and from the graphic designer in addition to status on the issues so you can all know we're actively engaged on all of your concerns!
As a quick note, please don't feel pressured to review these files; it is the holiday season and you should be having fun doing things you want to do! If you just want to check out the cards and give them a look for your own curiosity, that's wonderful too and I highly encourage it but don't feel obligated to "work". That said, if you do wish to help out, we truly appreciate it.
Bill, Glorious Bills...
Normally, paying bills is a huge drag (truly the bane of most adults), but Wrathborne Champions bills are something else, entirely. These bills mark the significant progress made towards getting the final game (along with all the stretch goals and bonuses) into the hands of our backers!
We are happy to announce that we've finalized our bills for our both our Tokens and our full game manufacturing! Our partners at AdMagic and Eleven Metal have provided the complete invoices and the money is now out of our coffers and locked in!
What does this mean for you and us and the game? For us, it means we were able to get our finances in order prior to the calendar year ending (saving us from being hit with additional expenses that would cut into the Kickstarter Funds). For you and the game, this means we're locked in on a price and are able to use all of your support completely to make the game as good as it can be without any worry of unexpected expenses (such as the graphic delays) reducing the quality of the final product.
In short, getting these bills paid now means we will be able to fulfill our promise of make you guys and gals the high quality game we planned for, and that is a fantastic feeling.
Surprise Box Art!
First color render of the Wrathborne Champions box art!
There is more work to be done on this, and it certainly isn't final, but I love the work Ruk has done to bring the combat to life!
Last but Certainly not Least...
Randar, Pantics, and I want to wish you the very best this holiday season. We hope you are well, we hope you are having fun, and, most of all, we hope you are happy. Whether your preferred activity is a bustling house full of family and friends or a quiet night at home, we truly hope you spend the rest of 2017 as happy as can be.