I wanted to take a moment to give you a quick update on Wrathborne Champions. Things are steaming right along for the team with our contract artists hard at work, getting things ready for production. We have two major updates to share regarding their progress in this update.
Minion Art Upgrades
As I eluded to in the last update, we were in talks with our artist Ruk to give some minor updates to all of our Minions of Wrath to give the miniboards small artistic differences between the low and high level sides. I'm pleased to announce that we worked out a deal and will be getting this minor tweaks done for the rest of our Minions of Wrath, just like we did for the Ember Dragon.
Just to be clear, we aren't talking about full art redesigns; we think the original pieces are exactly what we want for the game. What we are working on is small tweaks to the art to make them reflect the mechanical differences between the two sides.
As a small example, the Fortified Brigands have a line of spearmen along the bottom, pestering the players while the archers focus fire. At higher levels, these spearmen suddenly gain DEFENSE, turning them from a relatively easy-to-dispatch annoyance to something that takes dedicated effort to over come. To reflect this change, Ruk has added helmets to each of the spearmen to show off their new defense value.
While it certainly isn't a profound alteration, I really enjoy how the small touch reflects the new mechanics in the enemy. The final product will have these small twists to each Minion of Wrath and we will continue doing this for all additional enemies we add to the game with expansions.
More Graphic Prototype Work
We also wanted to give a quick peak at the quality of the Weapon Cards in our next graphic upgrade update. This is a first pass at one of our distinct Weapon Cards, now completely overhauled by Jovial Games and Graphics.
I love how heavy and "chunky" these new designs are. We really want these cards to look weighty in your hands, and I think they are doing a great job of getting that feeling.
There is a lot of iteration to do on this before we hit final, but I'm extremely pleased with the progress and hope you guys and gals are happy with the progress.
I'm profoundly sorry to end this update on a down-note, but I wanted to be straightforward with everyone about something we've been dealing with at Randover Games.
As many of you know, I'm a huge animal lover. I started working with animals professionally when I was 16 at a pet store,and by the time I was 25 I was running a vet clinic. When I was 20 I worked at a vet clinic where I adopted a pair of abandoned stray kittens who weren't even a month old yet. Over the last 16 years, these two kittens have grown into wonderful, loving cats that have been a permanent fixture in my and Pantic's life.
Shortly after the last update, one of these two became very sick and, after a bit of testing, we found out she had cancer. We spent the last month trying to treat her, but it developed very quickly and, in spite of her and our best efforts, became unrecoverable. We said good-bye to her at the end of last week.
I mention this because I wanted everyone to know why I haven't been quite as responsive lately. Thankfully almost all of the heavy lifting right now is currently in the hands of our talented, professional artists, which gave me the freedom to focus on her as much as I did without impacting our timeline. I just wanted everyone to know.
I wish all of you the very best and hope you are doing well. If you are an animal lover who has pets of your own, I would encourage you to give them some extra love tonight.