Happy November everyone! I hope this update finds you happy and healthy! Here is some news on Wrathbrone Champions!
Real Tokens are Real
So, I have the tokens in hand and they look absolutely amazing! I'm extremely impressed with how clean all the lines are and how precise our graphic designer's work is replicated in real metal. The special pewter coating combined with the darker underlay really makes it pop in hand and stand out against the tabletop.
Additionally, the tokens solid and sturdy without being overly heavy (thanks to the zinc core). This means that while it looks quite hefty, you shouldn't have to worry about it scratching up your tabletop as it gets passed from player to player. All in all, I'm extremely happy with the end results and cannot wait to get it out to our backers along side the games themselves!
New Box Art Draft!
Based in no small part on all of the amazing input from you guys and gals, we have decided to go with the "#3" options from the box art demos I presented on the last update! After some internal conversation and revisions with some input from others in the industry, we are moving forward with the following basic design!
Ignoring the placeholder tagline, I'm really happy with this direction and can't wait for Ruk to get it all colored up! We've given him the go ahead to make this the cover art and he is hard at work making it a reality!
Proofing and Timing
Finally, we are actively working on the proofing process, however it is taking a bit longer than we anticipated. While the number of edits so far have been a manageable amount (<100) working through them all is proving to be a time consuming process, both for Randover Games and our graphic designer. Because of this, we are going to shift our timings to be a little more proactive.
Instead of holding off until we have all of our internal proofs done, I'm going to be presenting them to our backers "as they are completed" to make sure any of you who want to be engaged in the process have the time to give it a look instead of dropping a giant amount on your laps and saying "2 weeks to print!" or something like that. So, please keep an eye out for more common future updates with smaller bits of information presented.
Also, while I don't want to jinks us or anything, I think it is only responsible for me to be honest about our timing on the game and our original release schedule of April of next year. To be blunt, the graphic work has taken far longer than I ever would have (or, in fact, did) predict.
This means, even at a good pace for the rest of the year, we will be running into Chinese New Year for our production timing. If this proves to be true, we could be looking at delays between 2-4 weeks just to get the manufacturing done that we didn't account for. I predicted we would be spending that time with the product on the boat being shipped over, so it wouldn't be an issue, but at this point it is a very real possibility.
So, while I don't want to call anything just yet, I wanted to warn everyone that it is certainly a possibility and while we will do everything in our power to avoid it, we could see a delay. I really appreciate everyone's understanding if this does come to pass (but hopefully it won't).
So, with all of that said, Happy Holidays to everyone out there and I wish you and yours the very best as we move towards the end of the year.