I'm beyond excited to share the latest piece of art: the first color pass for the Fallen Celestial!
I personally love the colors we are seeing with this terrifying enemy. It has always been my hope that we offer a lot of color contrast between our different Minions of Wrath. I want each of them to feel unique and special, and I really believe that Ruk has a handle on that vision; each of these is colored with a unique touch that makes them stand out brilliantly (at least, in my opinion).
Also, you might have noticed that she has been given a second shield. After seeing how she was laid out, we decided that the "Sword Hilt" sector wasn't positioned correctly, while the extra hand was perfectly on display. Considering how nicely the first buckler fit, a second buckler worked perfectly in that space. Now she has a better visual balance and the two shields really fit the EXTREMELY tanky nature of the boss.
I didn't expect this would be the result when I sent it out, but I honestly think this is perfect now; this is that wonderful part of the collaborative process that I mentioned in previous updates.
What do you think? Let us know in the comments!
More Minions Available Now!
Along side the the first color pass of the Fallen Celestial, I am beyond happy to announce that we have the final three Minions of Wrath available for the backer Print and Play!
If you follow the second link that I emailed out you will be able to see these new files in the same folder as the rest of the Prototype Print and Play files. Be sure to also grab the "MoW Encounter Sheet Add On" for the 6 new encounter cards for these three so you can get the full feeling of them.
One fair bit of warning, the balance on these three still needs a bit of tweaking to get as polished as the other seven, so I may have minor updates to them over the next week. This is actually something you could do a great deal to help us with. If you play with any of these three new Minions of Wrath, please let us know how they feel.
The Decaying Dead and Fallen Celestial both incorporate the new "Permanent State" effect alluded to in the Beta Manual and their heavy focus on using States means they are much harder to balance on pure math. Don't be surprised if they are extremely tough, even to the point of being insultingly difficult; some of our testers have had quite a time with these two in particular.
Finally, I'm still plugging away at the 3.7 rule update and truly hope to have that soon, along with a sneak peak at the new Minion of Wrath Miniboard overlay from our graphic designer! Keep an eye out.
I hope you all have a wonderful weekend, and Game On!