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A fully cooperative fantasy game where 2-6 players of any skill level work together to battle massive enemies.
A fully cooperative fantasy game where 2-6 players of any skill level work together to battle massive enemies.
A fully cooperative fantasy game where 2-6 players of any skill level work together to battle massive enemies.
697 backers pledged $45,404 to help bring this project to life.

Recent updates


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More proofs! Lets get this done!


Hey team!

Second verse, same as the first; here is a slew of proofs I've been given and they are going straight to you guys and gals for review! Lets look at them together and see what we see!

Minion Miniboards

Minion Encounter Cards

Box Top

Same as the previous times, you can leave your comments here or post them to the backer excel sheet and I will make sure they are reviewed and (if applicable) sent to the graphic artist!

Game On!


Minion of Wrath Miniboard Finals (hopefully)


Hey Team,

First of what is hopefully a slew of small updates as our designer returns all of the re-touched, post-proof items. They just returned the Minion of Wrath Miniboards to us in a pdf and I haven't even looked at them yet, but I wanted to get them posted to you guys and gals ASAP so you can give it a look and make any final notes.

Click here to check them out!

Click the image for the final proof
Click the image for the final proof

If you have notes you would like to share, you can post it in the comments or leave them here in the backer list.

Just as soon as another asset is posted, I will be sending another update so you can look them over with us in real time. 

I'm really sorry if the multiple updates bothers anyone, I don't wish to spam anybody, but it is important to me that you all get a chance to see things the instant we do.

Game on, and I will post the next final the instant I have it!


Super Small Update: Rules Review Part II


Hey Team!

Super fast updated on this Monday morning for you to start your week off right. 

We got some amazing feedback from everyone regarding the rules we posted last week and we wanted to emphatically thank everyone.  In addition to a slew of grammatical updates, we were reminded of multiple polish points we missed (and a few new ones we never saw before); these notes inspired us to make multiple substantial updates to some of the sections.

With these updates in mind, I wanted to post a new version to review so we can get one last look at everything before sending it off for the booklet designer.  While most of it will look the same, there were enough changes to the substance that I just want to make sure we aren't missing anything. Since you guys and gals are simply blowing us away with your attention to detail and insight, I figure it would be smart of us to lean on you just a bit more here.

If you are interested and able to help look at the rules again...

Hit this link to see the new version 4.3 of the rules inspired by your input!

Once you've done that...

Hit this link to find the Proofing doc you can use to share more input with us!

Regardless of whether you are able to help us look these over or not, thank you so much for taking the time to read the update and stay with us on this project.  The support is deeply appreciated in all of its many forms.

Thank you again and hope you all have a brilliant week!

Game On


Final Rules for Review, Box Insert Mock Up, and More!


Hey Team,

I'm going to try to keep this update short, but that never really works out that way once I get going so we will see how I do. First and foremost, I want to acknowledge the unfortunate elephant in the room; it is officially April 2018 and we haven't gotten the game to you guys and gals yet.  I'm deeply sorry for the fact and profoundly appreciative of your patience in getting everything done so the game can be as high quality as possible.

2017 proved to have many more road blocks than we anticipated (both personally and professionally with the graphic design elements), and this greatly altered our timeline.  However, as Pantics pointed out in the last update, we have a very defined list of "last items" to clean up and get finalized, then all that's left is getting the actual games printed and shipped. To this end, I wanted to let you all know that we're looking into expedited shipping to shorten this lag between expected and actual delivery, and (assuming it is something we can afford) we will be doing whatever we can to speed it up.

I want to personally assure you that we're not pointlessly pursuing perfection or anything unattainable, we simply didn't account for some of the hold ups.  I would also like to thank so many of you for sharing the Shigeru Miyamoto quote, "A delayed game is eventually good, but a rushed game is forever bad." You patience and understanding really is quite amazing.

Thank you.

Rules for Review

While I'm in the process of thanking you for help, I would like to express just how deeply I appreciate all the help we've gotten on the proofing process from everyone.  It helps to have as many eyes as possible on things because no matter how much we look at things, we will always overlook something. (for example, the comments about the small text size in the last update was wonderful and we're working with our designer to get them all the right size for playability)

To that end, we have a big one for review here: the final rules.  This is where the real meat and potatoes of editing comes in and even though the three of us have looked at this until our eyes bled, I'm sure there are a million little things we've missed.

The rules are now posted on our Proofing drive for review. Click here to check them out and let us know about any edits, exclusions, or inclusions we may have over looked!

Because we're trying to get everything done as quickly as possible, we will be sending the final rules over to the designer for booklet creation this Saturday, April 7th, so if you're interested in helping, please provide your feedback before then either here in comments or on the Master Proofing File found here.

Insert Mockup

We also have the insert being actively worked on with the team over at AdMagic.  They are in the process of getting the official modeling ready so we can finally see them in real life.  I wanted to go ahead and show you guys the mockup that I created for them so you could get an early look at what the inside of the box might look like.

Potential Box Insert
Potential Box Insert

Each of these wells are designed to hold sleeved cards and a full set of expansions. Truth be told, I'm pretty excited about all this, but I do want to stress that this is purely my creation and I am not a 3D modeler or fabrication expert, so this is VERY subject to change based on the input from the factory.  That said, this fits all of the qualification I was hoping for: single box solution, easy to get what you need to play quickly, allows for sleeves, and built to protect the items contained therein.

Love to know what you think.

Thanks again for the support and patience. Let's get this behemoth over the finish line together!

Game On


March of the Wrathborne


Good day, everyone, 

This is Pantics checking in on a much needed update. I am not as meme-savvy as Ben (or as verbose), but I am giving it my best try today!

First off, I am deeply sorry from the core of my being for our absence. Over the last few months, our small team has braved health and family emergencies, and just about every type of "real job" crisis. But this is how life is for all of us at some point, and we owe it to you to keep moving on this project with the utmost care and attention that your game deserves. 

I cannot change the past, but I can ensure a lapse never happens again. I hope with all my heart to regain any trust that has been lost along the way.

Enough feels and fluffy talk - let's dive in to the good stuff!
Enough feels and fluffy talk - let's dive in to the good stuff!

A Touch of Class

The team has gone through several rounds of revisions for the Class Cards. Considering that our Graphic Designer was given the monstrous task of overhauling every card layout, creating every icon, and finding an aesthetically pleasing home for every single asset, he's produced incredible results. We hope that you will be pleased with what we have so far. 


Advancing the Attack! 

There are still some minor tweaks and polishing to be done to these decks, but we hope seeing the transformations revitalizes your excitement and enthusiasm for a game that never had the chance of existing without you.

Here's a taste of the new Weapon deck.

Although our team will always have a soft spot for Ben's prototype style, we hope that the updated cards bring a well deserved polish to your Weapon Cards!

Rules are meant to be broken...

Ben, Casey, and I are revising the game rules to incorporate new features and ensure that all our language is clear and concise . I will post another update with the finalized language for your review. 

Next week our vigilant Graphic Designer will compile our final language into the quality designed rule book your game deserves. Jovial Games has done amazing work on this project, and I know you will be pleased with the book you all helped to bring to life!

Itemized Inventory

With a few minor exceptions, the Item Deck has also been overhauled!

Here's a taste of the new Fabled design, using some of our more powerful items.

Fun Fact: Fabled items are named after gaming handles we've had over the years...
Fun Fact: Fabled items are named after gaming handles we've had over the years...

Breaking the Mold?

Randover Games is working closely with our ever-patient manufacturer, Ad Magic, to finalize the custom plastic insert for Wrathborne Champions. This is uncharted design territory for our team, and our design might be as complicated as possible...

Our plastic insert will include separate compartments for each individual deck of cards, with enough allowance for sleeves. 

We are modeling the insert in a Dominion or Pathfinder style.
We are modeling the insert in a Dominion or Pathfinder style.

And in accordance with our promise for a one-box solution, your game box will store 12 individual weapon decks and class decks, with plenty of room for more Minions.

Let's Wrap This Up Already...

Last but not least for this now quite lengthy update is the Box Art! 

Our illustrator, Ruk Trumata, never disappoints, and we hope you are as pleased with his final art as much as we are. 

Our illustrator and graphic designer are working closely to solidify the overall box design, and we expect to have these assets finalized very soon. This is one of the last hurdles before we push CTRL-P. 

What's Left?

  • There are some minor layout revisions to be done to the Minions of Wrath Miniboards. We are actively working on finalizing these assets and verifying that all of the game specs are up to day. (This will be it's own separate update)
  • Rule revisions and rule book creation as mentioned way above.
  • Custom Box Design confirmations with manufacturer.
  • Layout and design of the game box/packaging.

On an extremely serious note, thank you for your understanding. Thank you for your patience. Thank you for your support. Thank you for being an amazing individual.

I welcome your comments, rants, criticisms, and anything else you'd like to share with us. Please feel free to message me via Kickstarter, or directly at and I will get back to you as soon as possible.