£2,000 / $3,106 - Scenario *** UNLOCKED ***
The very talented Phil Nicholls (featured in Blood on the Snow, Pelgrane Press) will paint a vivid picture of a tribe of nomadic hunter-gatherers. He will detail their annual activities and adventuring opportunities. PDF document.
£2,250 / $3,494 - Journeying rules released under a creative commons license *** UNLOCKED ***
We will let creators use these Crestfallen rules in their own Fate Core projects.
£2,500 / $3,883 - Scenario *** UNLOCKED ***
Joseph Ridley will write up one of the scenarios used during internal Crestfallen playtesting, we can’t say too much about it currently - that would ruin the surprise! We can say it involves a mysterious cult that will stop at nothing to get what they want. PDF document.
£3,000 / $4,600 - Scenario / Region Guide
Paul Mitchener (Age of Arthur, Wordplay Games) will produce a gazetteer of Akshak - the Cyclops capitol city, deep within the fertile floodplains of the Mari river (a Nile/Tigris/Euphrates analogue). Adventure ideas included. PDF document.
£3,250 / $4,987 - Random character generator
Designed by ace programmer Carl Cox and hosted on www.whiterosegames.com. This one is just for fun, don't expect complex, sensible characters! You will be able to select either Mortal/Spirit/both worlds, and three levels of character/NPC; Lesser/Greater/Unique. The sheet will be printable and the randomly generated text fields will be editable. There is the possibility this could be made configurable and applicable to other Fate Core games.
£3,500 / $5,398 - System agnostic Crestfallen
The big one! I will adapt the book to be system neutral and include it as a bonus PDF for the SHAMAN tier and above, free of charge. PDF document.
"It's my favourite Fate fantasy world so far"
Paul Mitchener, Author of Age of Arthur.
"Crestfallen grabbed my attention for a few reasons, the first of which is the setting itself. I haven’t come across anything with which to make a direct comparison in terms of story, and genre. Clearly its a fantasy game, but its roots are firmly placed in the deep soil of Bronze age history and what is known of the people of that period, their beliefs, lives and deaths, their challenging and brutal existence in a world of real awe and wonder."
Crestfallen is a bronze age fantasy roleplaying game, set in a world of gods, spirits and wild places. It uses the Fate Core rpg system, and is written by Dan Hiscutt. It contains everything you need to play.
You play heroes struggling to survive in a hostile environment, the natural world is unravelling and trying to kill you. The Gods may help you, or use you as a pawn in their schemes. Your friends may help you, or pull you deeper into trouble. The spirit world may help you, or it's inhabitants might possess you and take your body for a joyride.
Crestfallen is back, and better than ever!
Crestfallen is the result of over 15 years of historical research, it has a mythology crafted with real passion, and a worldwide fanbase that has been accumulating since the late '90s. It's 280+ pages of awesome.
This is a deeply personal project that has been a part of my life for many years. Please help make my dreams become a reality. Your help will fund artwork and editing that will make Crestfallen a truly kick-ass product.
Writing: Dan Hiscutt
Art: Lisa Wood, Chris Worth, Simon Myers, Laura Dawes
Maps: Chue Yang
Proofing: Julie Major
Editing: Craig Stevenson
We are using DriveThruRPG for our order fulfilment.
All backers receive a link to the playtest version of the game as soon as you back us. Your feedback will directly influence the final book.
For the SHAMAN level and above you will receive a code that allows you to download the PDF version of Crestfallen for no extra cost.
You will also receive at-cost codes for ordering your choice of the b&w hardcover or colour hardcover POD print edition of the book from DriveThruRPG, which should come to about £8/$12 for the b&w hardcover and £24/$35 for the colour hardcover, plus shipping.
Above SHAMAN, we have some fun levels that let you add your own ideas to the game itself!
We expect the PDF to be available in February 2016, and the print on demand books a month or two after that.
Add-on Instructions: To add an add-on to your pledge, follow these steps:
- Press the "Manage your Pledge" button above. If you have not pledged yet, it will say "Back this Project"
- Increase your pledge in the "pledge amount" box by the total of the add-ons you want to add.
- After the end of the Kickstarter campaign you will receive a short survey that will ask you questions so that you can explain how you would like the add-on money assigned.
Digital art bundle £6/$9 - pick any 5 images from the entire list of Crestfallen art (list to be provided at a later date) and they will be sent to you at 150dpi
The World Tree has been murdered, and Sky Father is dying. Nature is unravelling and clashing against itself, natural and supernatural disasters are widespread in both the mortal and spirit worlds.
Kerun, the mortal world, is in the grip of a supernatural Ice Age brought about by the creator goddess - Earth Mother. Inside a sentient glacier simply called "The Ice" the insane goddess Annwn is held captive. Like an animal chewing off it's own limb to escape a snare, she is doing everything in her power to break free. When she does, she will tear the universe in half. She MUST be stopped.
Between the mortal and spirit worlds there exists a magical barrier called the Veil, Ritualists have learnt the secret of piercing the Veil.
Crestfallen is focused on the continent of Rivanon, the homeland of the peaceful and prosperous Cyclops. Cyclops can tunnel through stone with their bare hands, and are wealthy miners as a result. Their civilisation is vast and full of engineering marvels.
The forests and swamps are dominated by Arcadians - beings who grew from splinters of the murdered World Tree. They are mysterious intellectuals and craftsmen who live in the treetops.
Packs of savage Lupus roam the wild places and defend their territories with vigour, they are half spirit, half mortal, and the only race comfortable on both sides of the Veil.
Humans are newcomers to Rivanon, a rag-tag group of slaves fled here from another continent 208 years ago. They have changed the balance of power on Rivanon dramatically.
Through the Veil and into the spirit world, Rivanon is dominated by the civilisations of the Formorians - The Goat people, Walrus people, Wooden bird people, Jackal people and the Sirens.
In a typical game of Crestfallen you will:
- Visit the spirit world and interact with its peoples
- Make epic journeys, face many hardships and difficult choices
- Play politics with the civilisations of the mortal & spirit worlds
- Fight wild beasts, angry spirits, and the nefarious Frost Cults
- Explore an abandoned underground civilisation that stretches from coast to coast
Crestfallen adds robust rules for the following to Fate Core:
- Travelling as a group character
- Sailing and ship-to-ship combat
- Communities, cities and armies as playable characters
- Magical rituals with potentially dozens of participants
- Weather as a monster - tightly integrated within all the above rules, it can kill a group of travellers, destroy a fleet of ships or smash a city to pieces (or cover it in lava, drown it, make it fall through a crack in the earth and so on). In the spirit world the weather is sentient and can be negotiated with.
As Fate Core fans will know, Fate lets you create any character you wish with no restrictions to your imagination. With that being said, we have suggested ten archetypes to get you started:
The Ritualist: You interact with the Otherlands, the spirit world. This can be to help those around you, or for personal power. You are a Shaman, Sorcerer, Druid, Priest, Alchemist, Soothsayer, Necromancer and so on. You speak to the gods and spirits—and they speak back.
The Politician: For good or for ill, you are a manipulator of people. You can form or break alliances, make rousing speeches or cunning lies. You are a leader who lifts your people to greatness, or takes advantage of their loyalty for your own ends.
The Vagabond: You hate laws and structure, you live to subvert and undermine, to break rules and take advantage of others. The Vagabond is usually selfish, though you could be punishing one group to aid another.
The Death Dealer: You are good at killing, pure and simple. The reasons why you kill are far more complex: a soldier kills because his superior tells him too, a murderer because he is compelled to. You may be trying to make the world a better place by destroying evil, killing for personal wealth or power, to protect those dear to you, or a host of other reasons.
The Wanderer: You live under the sun and stars, shunning civilisation. You could be a primitive hunter-gatherer, a tracker, a nomad or an explorer mapping new lands. You hate to sit still, and are always dreaming about what is over the next horizon.
The Seducer: Like the politician, you too are a manipulator. Your goals are much more personal, feeding peoples base desires and weaknesses in exchange for wealth or some other advantage. Sex is the most common tool, but it can equally be narcotics, alcohol, luxuries, forbidden knowledge or supernatural power.
The Artisan: You have a gift, the ability to make amazing works of art with your hands, voice or mind. You are a craftsman or an artist. Such is your ability you may become famous and gain followers who promote your skills and works. You may also have envious rivals or attract people who wish to use you for their own selfish ends.
The Scholar: Knowledge is your drug, and your weapon! You may be collecting it for it’s own sake, or have a goal in mind. Knowledge is dangerous, people may seek you out for what you know, or want to silence you for your heretical teachings! Many revolutions begin with a new philosophy, a new way of looking at the world....
The Quester: You have a burning desire for something—it consumes you. It could be a person, a community or organisation. Your quest could be for an object or place, a philosophy or state change. This lofty goal will be hard to attain, but well worth the effort and sacrifice.
The Protector: A person, group, place, ideal or philosophy is very dear to you, and you will do anything to protect it. You will gladly sacrifice your own life for it if needed. A protector may be distant and reflective, or intensely emotional. You believe in stability and resist change, you are possibly conservative in nature.
Risks and challenges
We have a complete first draft, which is currently being playtested by fans around the world. We have 25 pieces of art already, and funding will add around 25 more. I have already given Crestfallen a rough layout, which will either be passed on to a professional or completed by myself (depending on final funding levels). We also have backup artists and editors should something untowards happen.
All the final products, both electronic and physical, are being distributed by DriveThruRPG, who have 11 years of experience in servicing RPG customers needs.
The worst that can happen is that the book is delayed due to playtester feedback adjustments or artist delays. I will do my utmost to avoid this.
- (23 days)