Inspired by the horror movie clichés we love from movies like Halloween, Friday the 13th, Scream, Nightmare on Elm Street, and many others, Tropes: Horror Show Edition lets you and your friends share the writer’s chair to create hilarious, scary, wacky, or terrifying stories based on hundreds of classic horror movie tropes.
Will the Jock make it out of the Cabin in the Woods? What will the Camp Counselor find in the Wood Chipper? And what horrors are in store for the Prom Queen at the Abandoned Motel?
You’ll find out, with Tropes: Horror Show Edition, where it’s never the same story twice!
Check out our recent trip to the AFK Tavern in Renton, where we appeared on their podcast with Brian Stewart!
The object of Tropes is to work together to spontaneously create a classic scary movie scene. You'll combine all the iconic characters and settings to tell your story, and of course it ends in either the characters' escape - or grisly demise. The person who ends the most stories, wins.
Here's what makes Tropes: Horror Show a unique and fun game you and your friends will love:
- Hilarious, gut-busting, improvised creativity.
- Designed to poke fun at some of the all-time great scary movie moments.
- Lightning fast setup and game play, perfect for parties or game nights.
- Super easy to learn, out of the box.
- Never-ending combinations of characters, scenes, and story cards.
- Let’s you be as creative as you want to be.
- For horror aficionados, storytellers, and anyone that's laughed at a campfire story.
- Stories scale in tone and scariness depending on age and comfort level of the players.
- Stylish artwork by Dev Madan.
Check out these short clips of live, unrehearsed rounds of Tropes: Horror Show Edition.
"The Person Who Recommends Splitting Up" is "In the Closet".
"The Parents in Denial" at the "Creepy Mansion".
"The Clueless Police Officer" at the "High School at Midnight".
Here's the basics of of how to play the game:
Step 1 - Reveal a Scene and a Character. This determines where the round's story will take place, and who the star of the round will be. Why is the Boy Scout at the Slumber Party? I don't know... make something up!
Step 2 - The first player uses a Story card from their hand for inspiration, and says a few words to get the story going. For example, "The Boy Scout was confident that his blonde wig would do the trick this time."
Step 3 - The next player picks up where the last person left off, using a Story card from their hand to add to the story. For example, "It was dark upstairs, but he could hear the girls giggling as they played Truth-Or-Dare."
Step 4 - Keep the story moving around the table. You'll have a hand full of scary movie tropes to use as inspiration. You can make the story tense, action packed, lewd, farcical - or a hilariously weird combination of all three.
Step 5 - Once the story has gone around the table a few times, players are allowed to use the rare Finale cards to end the story and collect the Character as a point. Finales might have the Character escape or triumph over the antagonist, or meet a hilariously gruesome demise.
Move on to the next random Scene and Character, and start again. The person who has collected the most Characters at the end, wins. But really, you’ll probably be laughing too hard along the way to keep score.
Each round of Tropes: Horror Show Edition is unique, because the game varies depending on who you're playing with. Some players love embellishing the story with drama and mood, while others just like throwing down the most inappropriate or weird card they can to keep things interesting. Every card works because the game puts you in the writer's seat, and there's no complicated rules to worry about.
Check out game designers Jeff and Craig talk more about how the game is played and a few behind-the-scenes design points.
Interested in learning more about Tropes: Horror Show Edition? Check out our webpage at http://playtropes.com and read about our process and journey at the blog, or visit our Facebook page at https://www.facebook.com/tropesgame.
We are currently in a discussion phase with WinCo Games, who has given us a reasonable quote and has a proven track record in manufacturing. Our initial ask for this Kickstarter is $12,000 which would cover printing and shipping costs for 1000 units, and will cover the percentage owed to Kickstarter. That won't leave a ton left over for funding our giant mansions and gold lined swimming pools, but that's not the goal this time around.
Simply stated: We want as many copies of this groundbreaking and hilarious game in your hands. Fulfillment will be handled via Amazon in order to ensure an easy and safe delivery.
Risks and challenges
This is our freshmen effort, and like all eager freshmen we've done our homework. The game and art have been finalized. The risk you are taking is minimal a little over $20 to receive your game.
Tim Bruhn, the head honcho of this organization has launched and fulfilled several nonprofit projects, delivering clothing and even helping to fund a well in Africa with Charity:Water. This isn't his first fundraising effort by any stretch.Learn about accountability on Kickstarter
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