Imagineers is a board game for 2-4players (the deluxe version plays 2-6 players). Featuring amazing art, easy to learn rules, and a fun inclusive theme, Imagineers is a gateway game anyone would be proud to own. The game is perfect for playing with your family, friends, or weekly board game group. Imagineers features: tile placement, resource management, and an innovative twist on mancala (one of the most ancient games). All player build up an amazing theme park together, while each player is also trying to make the most thrilling rollercoaster ever! Help make this game become a reality - Be the first to own a copy of Imagineers.
Pledge for a copy on Kickstarter and get over 30% OFF the full retail price of the base game. Or get a copy of the DELUXE version which will never be in stores.
Game Designers: Chris and Ken
Chris Leder is a game designer, content creator, and overall familiar face in the gaming industry. His game designs include Roll For It! by Calliope Games and Trainmaker by AEG, as well as collaborations on City of Gears (with Daryl Andrews) by Grey Fox Games. Chris serves as the Director of Fun™ at Calliope Games, the publisher of Tsuro.
Ken Franklin has been a gamer since age 5, and started dreaming of publishing games at age 9. He has a degree in Computer Science, an MD degree, and specialty training in Family Medicine. He served 25 years in the Army, which included deployment to Desert Storm. Ken retired in 2002 and worked in a rural Family Medical clinic for another 15 years, during which he resumed his hobby of game design. Ken's first game was recently published by Calliope Games’ “The Mansky Caper”.
Lead Artist: Apolline Etiénne
Apolline Etiénne is a prolific French artist living in Scotland. Before working on Imagineers, she was the lead artist on games such as Wreck Raiders and Borders of Kanta. Apolline studied at Ecole Superieure des Arts de St-Luc in Brussels, graduating 2009 with a degree in animation. In her free time Apolline is an avid gamer, enjoying Role Playing Games with her friends. (www.artstation.com/apollineetienne)
*The Base game MSRP will be approx. $45USD (Over 30% OFF)
*The Deluxe game will NOT be available in retail. Imagineers: Have More Fun (expansion - requires base game) will be approx. $25USD in retail and no Maple Exclusives will be in the retail expansion.
*The Deluxe 6 pack features the same shipping price as a single copy of the game ($50+ savings). This is a great way to save 5 shipping costs and get a game order together with friends.
Maple Games (@mapleboardgames) was co-founded by Daryl Andrews (@darylmandrews) & Peter Wocken (@PeterWocken). Our first Maple game on Kickstarter was Dragon Boats of the Four Seas, designed by Michael Schacht. Daryl Andrews has been a board game designer and developer for over 20+ publishers. Some titles Daryl is most known for are: Sagrada (Floodgate), City of Gears (GreyFox), and The Oregon Trail Game (Pressman). Peter has over a decade of experience working in the art and design field with such notable companies as Plaid Hat Games, Fantasy Flight Games, Pandasaurus Games, and Floodgate Games.
Together, we hope you will join #TeamMaple; help us publish amazing games by backing our projects and inviting friends and family to pledge too. Thanks for your help!
Risks and challenges
Our team has years of experience with publishing games and we work with people with impeccable track records of successfully delivering previous Kickstarter projects to thousands of supporters in a timely fashion--if not sooner.
Our commitment to building a strong, supportive community around Maple Games will enable us to also deliver this project on time and with the highest quality possible. That said, there are always complexities and considerations in a project of this scope that may cause delays. There are many steps in the process of manufacturing and fulfilling a game, many of which involve partnerships. Through careful and thorough planning, common mistakes can be avoided. However, possible delays can occur from circumstances beyond our immediate control. If such an issue is encountered, our team will adapt and no corners will be cut to course correct as needed. Our greatest obstacle is simply the funding capital to manufacture such an ambitious product. Your contribution makes this a reality!Learn about accountability on Kickstarter
- (19 days)