WE ARE FUNDED!! Better still, there's one last surprise...
All backers at the $25 and up will receive an additional copy of the game for the Nintendo Switch after it's released - for free! See this update for more details!
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
- Release: October 2018
- Platforms: PC, Mac, Linux
- Genre: Life Sim
- Good Vibes?: Yes
- Monsters?: Absolutely
Well don't just take my word for it! I've been releasing early demos of the game ever since I began development, and I'd love for you to give the latest one a try!
Remember, this is an incomplete game - expect rough edges like unfinished features, placeholder art, and bugs.
Please note that all Alpha & Beta demos created after the Kickstarter ends will be exclusive to backers at the $25 tier and up.
It's hard to describe a game just by its genre, so instead I want share which games have influenced me the most in creating Village Monsters.
Without a doubt, my biggest source of inspiration has come from the Animal Crossing series. A relaxed atmosphere with a focus on villager interactions, player customization, and a wide variety of activities is what sets this series apart from other games.
Visually, I wanted to create an art style that would be right at home on the Gameboy Advance. To me, this meant a game that's colorful, bright, and simple. You'll definitely see influences from the likes of Mother 3 and Pokemon Sapphire.
From a tonal standpoint, I have always enjoyed games that use humor and self-awareness. If you've played games like Undertale and The Secret of Monkey Island then you'll know the style of writing that I am going for.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
From the very beginning, Village Monsters has been entirely self-funded via money saved up before I quit my job.
As a solo developer, I'm able to keep costs low, but I still need to support myself. Additionally, the game would greatly benefit if I had the ability to commission quality outside work in areas that I lack skill or time for.
With your help, I'll be able to accomplish both of these goals!
Funds raised in this campaign will supplement my own savings and be used to pay all remaining development costs. This includes basic life expenses for myself, hiring a talented composer to create a fantastic soundtrack for the game, and hiring external QA to get that extra level of polish.
It's true what they say: it takes a village! So please, come join the community! We need your support.
It's certainly too early to discuss plans for funds raised past the initial goal. For now, I am simply grateful to be getting your support - thank you!
However, I am happy to talk about Kicking It Forward. After Village Monsters is funded, finished and released, I will be putting 5% of the profits toward supporting other video game Kickstarter projects.
Oh, hi! My name is Josh, though you may also know me as WarpDogs and SirMajesty.
I've had the idea for Village Monsters ever since I was a wee lad, but it took some major life changes - like quitting my day job last January - before I was able to finally pursue this dream.
I've played video games all my life, and while I like many genres, I've always been drawn to games that let me live inside and experience another world.
Perhaps unsurprisingly, Village Monsters represents my take on this style of game. It incorporates some of my favorite ideas from my favorite games while also adding things I think are missing.
This will be my first professional game, but I'm no stranger to software projects. I've worked in software for the last 10 years, and have held roles as a developer, analyst, and QA - sometimes on the same project. I'm very comfortable wearing many hats!
My favorite game series is Animal Crossing. My favorite TV show is Always Sunny in Philadelphia. My favorite color is blue, and my favorite kind of dog is every single one of them.
Risks and challenges
Let's address the biggest elephant in the room - this is my first game project. Why should you be confident in me?
I've had years of experience working on both small and large software projects. This includes 6 years working professionally in enterprise software, and another 8 years as a hobby.
I've taken the skills I learned in the workplace and have constantly applied them to my project. This isn't my first rodeo!
I am also supremely motivated to succeed. I've quit my job and I'm working on my dream game. I've put all my chips on the table - and while it's not a contest, I may very well be the most motivated indie game developer you'll see.
The 2nd elephant in the room - or maybe it's a gorilla? - is that games are hard to make. We all know projects that were delayed, drastically changed, or cancelled.
To address this, I have spent all of 2017 prototyping every aspect of developing Village Monsters - from coding systems, making art, releasing demos, and much more.
I did all of this so that I could be confident in my ability to create this game at the amount I'm asking for.Learn about accountability on Kickstarter
- (30 days)