Another Workstation for a second artist ZBrush Another Unity Pro License Cintiq Drawing Surface for higher quality artwork with a much more simplified and natural workflow. We have a list of new features that our community has requested that we feel would have a really positive impact on the game. In order to give us more time to work on these features, we'd like to pay our second artist for their time. I understand what it is to be an artist, especially one that works for free, and I want them to know their work is appreciated.
I have heard overwhelming requests for this feature. Most of the people I have talked to want the ability to import their own models for tokens, tiles, objects, etc... This means I will need to write additional software to handle the importation of third party models and allow them to easily be included among the other assets within the game. It will require me to learn new libraries and integrate them seamlessly with the game.
Now this is an awesome feature. Lets say your party goes off of your plot rails (which I know never happens), and all of the sudden your party finds itself in an unexplored cave, a backwater planet, or the castle dungeons for whatever reason. While Virtual Table Top is already quick and easy to use, how nice would it be to just apply a few settings and have the dungeon you need at your disposal, with little effort. This is by no means meant to replace the artistic finesse of building your own dungeon from scratch, but it could be a nice tool for GMs who's players constantly derail the plot, or for beginner GMs who aren't sure where to begin.
Now, bear with me on this one, many of you have expressed your interest in stat tracking and character sheets. I want the game to remain as accessible as possible to all types of table top RPG gamers, but I know we have a few core groups that we are supporting who need to keep track of a significant amount of data. This is what I think the best possible solution is: A node based character sheet would allow Game Masters to design their own character sheets from scratch, with absolutely no coding involved. It would be a visual editor that allows them to create and hook up propertied for their characters using nodes that modify those values. They would also be able to share their character sheet templates on the Steam Workshop, which means the work for each game would only ever need to be done once.
What is Virtual Table Top?
In short, Virtual Table Top is a networked, interactive simulation of your game master's kitchen table (minus the stock pot full of mac-n-cheese). It is a program designed to help your game master communicate visual information about your game's environment quickly and effortlessly.
Traditionally, these kind of projects involve two-dimensional characters on a two-dimensional map. This kind of interaction severely limits the type of information a GM can show to his players. Virtual Table Top, on the other hand, helps your GM create a fully immersive, three-dimensional environment complete with lighting and sound.
Most importantly, what sets Virtual Table Top apart from games like it in the past is the ability to quickly create your maps on the fly. Virtual Table Top is a powerful suite of creative tools that lets you quickly and painlessly create sprawling, multi-layered maps.
What Rule-sets will it work with?
The beauty of Virtual Table Top is it is not specific to any rule-set. It is no different than playing at the kitchen table or your local comic book shop. You pick up a token and move him where you want. In that spirit, you can play with whatever rules you want to play with. Anything from chess to your most complicated pen-and-paper rules! And, while there is a standard size 1" grid supplied by the art direction, you are by no means forced to stick to that grid. A measuring tool will be provided to let you measure in whatever units work with your game.
Creative Tools - The Game Master's Client of Virtual Table Top includes out-of-the-box tools that will make it quick and easy for you to create detailed, sprawling environments. Creating a room is as simple as clicking and dragging the mouse. You can then populate that room with all manner of objects and baddies. If you like the layout of that room and want to re-use it in another dungeon, you can create a prefab out of it and stamp it as many times as you like!
Create on the fly - We all have that player that likes to go WAY off the plot rails. They may see solutions to problems that you've never considered. In the past, and in other programs, if it wasn't already in your campaign, it was tedious and difficult to add. Virtual Table Top allows you to create your dungeons while you are playing them! You don't need to create maps in third party programs and import them any more. If you didn't plan for it, just make it up!
What you see is what you get - Game Masters have the power to tell their story the way they want. All of the information they need can be provided visually. Boxes, barrels, chests full of gold... all you need to do is place it in the world and they can decide for themselves what things to pilfer! Braziers and fireplaces emit light and crackle with sound. You can also affect the overall lighting by changing the angle and intensity of the sunlight, or density and color of the fog. You decide how you want your world to look and sound!
Custom Tokens - Its happened to all of us: You rifle through your GM's bag of tokens trying to find one that fits the character you're playing, but if it has the right weapon, its the wrong race; if it has the right pose, its the wrong gender... Well NO MORE! Now you can create your token! Pick the race and gender you want, choose from a long list of poses, and outfit your character with whatever weapons and clothing suit your character best. You can finally find the perfect token!
BUT WAIT, THERE'S MORE - There are still so many features that I am very excited about: Stealth, Fog of War/Line of Sight, Dice, Voice over IP, Pinging, Health bars, and status effects... Some of these features are not implemented yet and some of them depend greatly on the financial success of this Kickstarter campaign. So tell your friends, your GM's, and your players, and lets get this game finished!
How will the Kickstarter funds be used?
Much of the funding will go towards new hardware, and software licensing. The base funding costs
- New workstation to accommodate software requirements
- Unity Pro
How much will the game cost?
I want the game to be reasonably priced. The last thing that I want is for a Game Master to purchase the game and force their players to purchase an outrageously priced player client. If you want to host a campaign, you will need to own a copy of the Game Master's Client. Players, however, will only need a copy of the Player Client, which will retail for significantly less.
I will hammer out the details of what's included in the initial launch of the game for each client on a later date. I plan for it to be enough for you to create most everything you need for standard campaigns in Fantasy, Sci-Fi, and Modern settings. I plan to release more art packages as downloadable content as I create them (There will be no day one DLC, I promise!).
Here is our Associate Producer with a friendly announcement.
Risks and challenges
There is only one person working on this game from a production standpoint. I make the art. I program. I fix the bugs. That being said, I am very tired and very stressed. I am also extremely committed to finishing this project. I am self taught and self-reliant, and also extremely intelligent.
The money I've asked for in the funding is the ABSOLUTE MINIMUM I think I need in order to finish this game and put it on the market. However, any additional funding past our initial goal will go towards making the game the best it could possibly be. So if we do reach our minimum goal, please don't stop there. I'll be adding stretch goals as we go to keep you apprised.Learn about accountability on Kickstarter
- (30 days)