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We've reached our first goal! Hipster is a success! Now to look ahead to our stretch goals ad all the great expansions that can get unlocked.
$2,000 Reached: Kickstarter Exclusve Double-Deck Expansion unlocked for all double-deck sets.
$2,500 Reached: Bonus Counter Culture Expansion unlocked.
$3,500 Reached: Bonus Outsiders Expansion unlocked.
Media Coverage of Hipster: The Card Game
- Let's Play Hipster: The Card Game by 7 Realms Studios for their Roleplay Roulette series
- Interview (Ep. 14) with the Nerds Domain for their Go Fund This podcast
- Interview (Ep. 59) with Darkfyre Entertainment for their Geekqualize podcast (Interview kicks in at the 55:45 mark)
Dodeca System Videos:
- Introduction to Hipster (YouTube)
- Hipster Play Session (YouTube)
- First Goal Reached! Thank You! (YouTube)
From the makers of There's a Game in this Book, Dodeca System proudly presents Hipster: The Card Game. Strategy is the name of the game as you compete to be the coolest in town in the game of Hipster. Collect your gear and play against others in your quest to be hipper than everyone else. But watch out, because once things become too cool they’re no longer cool.
In Hipster you want to be first. You want to collect the three winning cards out of a selection of Culture, Fashion, and Trinkets before everyone else does, because what’s the point of being into something if everyone else is into it with you? There is no point. When stuff becomes too cool it goes away, replaced by newer, cooler stuff no one is into. If you’re gonna win, you gotta be on the cutting edge! Can you be faster, can you be cooler, can you be Hipster?
Hipster is deceptively easy to play. To start, Hipster is divided into two decks: “What’s Cool Right Now,” which sets the goals of the game, and “Trends”, which players draw from. The deck of “What’s Cool Right Now” is then shuffled and the top three cards are dealt into the middle of the table. At this point, these three cards are the goal of the game, and to win, you have to have all three of the corresponding cards in front of you. Each player is then dealt five "Trends" cards, and the game begins.
Play proceeds around the table with each player playing one of their "Trends" cards in front of them, trying to be the first to get the three goal cards. But watch out. Each goal card has a number in the corner. If that card is out in front of players that many times (or more), the card is now "Too Cool" and is discarded (because you don't want to be into what everyone else is into). A new goal card replaces it, and play continues.
Along with these basic cards there are also "Play When You Want" cards that can be used to mess with other players, and "Damn the Man" cards that change the rules of the game (but only one rule at a time).
Hipster is ready now. Every single card, front and back, and every ancillary material (box art, logos for bags, etc.) is drawn, designed, and ready to go. We have a printer lined up with quotes on the pricing and are ready to run off the game the second this campaign ends. You are not having to pay for any development on the game -- it's 100% done and all you're paying for is your (potentially limited-edition loaded) set of the card game.
The first goal of Hipster guarantees a launched game. The $1,500 milestone gets a 142 card edition of the game published once the Kickstarter drive is officially over.
With the success of our first goal, further expansions to the main game can continue to be unlocked. As the stretch goals are unlocked, we'll reveal more of these expansions. All unlocked expansions will come packed in, free, with all $20 or more pledges.
Obviously we want everyone to get a printed copy of the game if they are so interested (the artwork is super pretty, and the more people that buy in at the higher tiers, the better we can make this game). However, we do offer a digital tier -- a black-and-white printable edition of the 142 card version of the game.
Do note that any unlocked expansions are not included in the black-and-white edition. If you want the bonuses, go for the printed game.
As a bonus for reaching $2000 we're adding a special surprise Kickstarter Exclusive 8-Player Expansion. To get this all you have to do is grab any of the double-deck sets ($40 Double-Decker, $70 Double-Decker Neat, or $100 Double Double Complete Collection) and the expansion (with all it's new cards and expanded rules) comes free.
Along with Hipster we also offer a selection of products you can add on to your pledge. T-shirts (in two styles and multiple, limited edition colors) as well as our RPG, There's a Game in this Book and GOD screens for the RPG are available for order. Simply select the pledge level you would like, and then add on additional cash to your pledge. When the Kickstarter is over we will contact everyone to confirm their orders and what additional product (if any) they have ordered.
The Dodeca-System website provides details on the t-shirts, sizes, and colors available for order.
We at Dodeca-System are gamers, like you. When we play games we want to have fun. We like fast, fun, flexible games that get out of the way and let us do what we want: have a good time. With Hipster we've created an easy to pick up, quick to learn, fun to play card game that you can throw on the table with some friends and get to playing.
Because if you're not having fun with your games, there's something wrong. We love the games we make, and we're sure you'll love them too.
Risks and challenges
As noted, all the cards for Hipster are already created and ready to go. Once this Kickstarter is funded we'll send the cards to the printer and begin the production process.
We're working with a domestic printer for these cards with a good reputation. However, this is the first game of this scale we've published with them before so if there are any snags on their end printing could be delayed by a couple of weeks. This is why we set the estimated delivery date for September -- this gives us plenty of clearance time to work with our printers if anything happens.
As proven by our last Kickstarter, There's a Game in this Book, when we say will publish a product, we make sure it happens. If anything ever goes wrong, we go out of our way to make it right.Learn about accountability on Kickstarter
- (45 days)