Media Coverage for the original Hipster Kickstarter:
- Let’s Play Hipster: The Card Game by 7 Realms Studios for their Roleplay Roulette series
- Interview (Ep. 14) with the Nerds Domain for their Go Fund This podcast
- Interview (Ep. 59) with Darkfyre Entertainment for their Geekqualize podcast (Interview kicks in at the 55:45 mark)
Dodeca System Videos:
From the makers of There’s a Game in this Book and Hipster: The Card Game, Dodeca System proudly presents the first stand-alone expansion for Hipster, a fully self-contained, complete game that you can play on its own or mix in with the original Hipster for even more fun.
Teenage Wasteland comes complete with 15 new trends cards unique to this stand-alone expansion. It also has a full compliment of Play When You Want (Instant) Cards and Damn the Man (Rule Changing) Cards so you can get your game up and running as soon as you open your deck.
And, if Teenage Wasteland hits its stretch goals, the deck will include a whole new set of cards: Secret Goals. These cards introduce new ways to win the game without even having to collect the cards in the center of the table.
Strategy is the name of the game as you compete to be the coolest in town in Hipster: Teenage Wasteland. Collect your gear and play against others in your quest to be hipper than everyone else. But watch out, because once things become too cool they’re no longer cool. When stuff becomes too cool it goes away, replaced by newer, cooler stuff no one is into. If you’re gonna win, you gotta be on the cutting edge! Can you be faster, can you be cooler, can you be Hipster?
Hipster: Teenage Wasteland is ready now. Every single card, front and back, and every ancillary material (box art, logos for bags, etc.) is drawn, designed, and ready to go. We have a printer lined up with quotes on the pricing and are ready to run off the game the second this campaign ends. You’re not paying for any development on the game -- it’s 100% done and and ready for you to purchase your (potentially limited-edition loaded) set of the card game.
The first goal of Hipster: Teenage Wasteland guarantees a launched game. The $1,000 milestone gets a full, playable deck once the Kickstarter drive is officially over. Further mini-expansions will then unlock as the stretch goals are met, adding new cards to the set. All unlocked cards will come packed in, free, with all $20 or more pledges.
Obviously we want everyone to get a printed copy of the game if they are so interested (the artwork is super pretty, and the more people that buy in at the higher tiers, the better we can make this game). However, we do offer a digital tier -- a black-and-white printable edition of the basic deck.
Do note that any unlocked expansions are not included in the black-and-white edition. If you want the bonuses, go for the printed game.
And speaking of expansions: all double-deck sets ($40, $70, and $100) include the Double Trouble mini-expansion free. This bonus expansion is kickstarter exclusive and only limited amounts of it will be run off before its gone.
We at Dodeca-System are gamers, like you. When we play games we want to have fun. We like fast, fun, flexible games that get out of the way and let us do what we want: have a good time. With Hipster: Teenage Wasteland we’ve created an easy to pick up, quick to learn, fun to play card game that you can throw on the table with some friends and get to playing.
Because if you’re not having fun with your games, there’s something wrong. We love the games we make, and we’re sure you’ll love them too.
Risks and challenges
As noted, all the cards for Hipster: Teenage Wasteland are already created and ready to go. Once this Kickstarter is funded we’ll send the cards to the printer and begin the production process. We’ve worked with this printer before, and their products are high-quality. Our estimated ship date of September takes into account how long it will take for the Kickstarter money to clear (and become available to us to use), the print-and-ship time with our printers, and the shipping-and-handling time on our end once everything is in our hands. It’s an estimate, but one that shouldn’t slip to far (and, if we end up shaving time, we’ll happily ship the games out earlier than expected).
As proven by our last Kickstarters, There’s a Game in this Book and Hipster: The Card Game, when we say we will publish a product, we make sure it happens. If anything ever goes wrong, we go out of our way to make it right.Learn about accountability on Kickstarter
- (23 days)