Intelle is a cube placement, area control strategy game for 2 players. One player is the Black Hat - a cunning hacker determined to infiltrate and bring down the Corporation. The opposing player is the White Hat - employed by the Corporation to protect its valuable data. Players take turns strategically placing blocks of code with intent to control the various systems of the Corporate mainframe. Control three adjacent systems before your opponent to either infiltrate or protect the Corporation and win the game!
Control three adjacent systems before your opponent to either infiltrate (Black Hat) or protect (White Hat) the Corporation and win the game!
- Build the Corporate Network. Shuffle the system tiles. Arrange them on the playing surface, in the shape indicated in Diagram A. Do this at the start of every game.
- Assign Roles. Choose who will play as the Black Hat and who will play as the White Hat. The Black Hat player will go first.
- Distribute Components. Each player takes the code blocks and control markers (meeples) associated with their chosen character - White Hat or Black Hat - and places them near the board.
The first player starts the game by placing a code block on any space. The first code block of the game may not be placed in the center system tile. Beginning with the second player, on your turn you must place a single code block on a single colored space on your target system tile.
Your target system tile is the tile whose color/icon matches the color/icon of the space where your opponent just placed a code block. If all of the spaces in your target system tile are filled, you may choose to place your next code block on any system tile on the board.
There are 5 possible ways to gain control of a system tile as illustrated in Diagram C. They include 3 ways by straight line and 2 ways by triangle.
When you place the code block that gains you control of a system tile, you place a control marker (meeple) as well - in any corner of the tile, indicating permanent control of that system tile. Both players can and will place code blocks in this system tile in future turns but control cannot be taken away from you once you have gained it.
The first player to control three (3) adjacent system tiles wins the game. System tiles are adjacent if they have at least one side in common. There are 21 possible ways to win the game, as indicated in Diagram D.
Each player may only place 24 code blocks. It is possible to control 4 tiles and not win. It is possible to tie. In the case of a tie, play again!
David is a High School Teacher with a degree in Marketing and over 20 years experience in Printing, Promotion and Graphic Design. David was self-employed for nearly ten years before moving to Charlotte in 2013 to spend more time with his family. He was re-introduced to tabletop gaming in 2013 and has been mesmerized by the industry ever since.
"We were near-fanatical about board games growing up. I couldn't get enough of Monopoly, ...Life and Scrabble and other games like Stop Thief! Board Games have grown up, and so have we. It has been an amazing few years of discovery, beginning to learn about modern board and card games!"
Rebecca McConnell is a freelance illustrator and graphic designer based in Milwaukee, WI. She specializes in illustrating 2D game assets and UI elements for tabletop and mobile games. She has a knack for the whimsical, colorful, and humorous.
She also enjoys drawing silly comics when she has time. When she's not drawing she's either destroying virtual pixel civilizations, playing a board game or eating some mac n cheese.
Risks and challenges
Intelle is the first published project for Fisher Heaton Games, however with previous experience in the areas of design, development, logistics, and custom printing, I feel confident in our ability to provide a top quality product.
The design process is complete, art proofs have been approved and the manufacturing process has begun. Your support will help us to bring the product here to the US and deliver it to backers. At this point the timeline is the only thing that might be out of our control.
Intelle has been a lot of fun to create. It has been thoroughly tested by both humans and computers, I am proud of the experience it offers. I am looking forward to sharing it with you. -David AbelsonLearn about accountability on Kickstarter
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