This project will only be funded if it reaches its goal by Thu, February 28 2019 6:34 PM UTC +00:00.
- Final Cards: (3x) Knock back! , (2x) Stack puller, (1x) Knock back! + Stack puller
- Cocktail card: (4x) Number cards from 1-8
- Action cards: (2x) Drinking partner, (2x) Either or card, (2x) Molotov cocktail, (2x) Toilet break, (2x) Drink change, (2x) You drink, (2x ) Drinking pass
- Pass cards: (1x) Drink doubler, (1x) Drink divider
= 54 cards
At the beginning, the six final cards (3x Knock back!, 2x stack puller, 1x Knock back! + Stack puller) are distributed face down on the table. The stack of cocktail cards and action cards is mixed together and used to cover the already hidden final cards. The rest of the pile counts as a pick pile, where each player has to pick up four cards.
If a player can´t lay down anything higher, he must pick up the discard pile then play with it. The discard pile may also be taken voluntarily, for example, for tactical reasons. After each turn, new cards must be removed from the pick pile so that each player always has at least four cards in his hand. If a player has more than four cards in his hand, he must first discard them before he can draw new cards. When the recording pile is used up, players must try to get rid of all their cards. Only when a player no longer holds cards in his hand can a hidden card be selected and drawn within a turn. This must be possible to played. If this is not possible, the entire discard pile must be picked up. Only uncovered final cards may be revealed within a turn.
The aim of the game is to play the final cards free and to reveal them in the following turn. Only a " Knock back! " Card helps to win, if it is a " Knock back! " Card which has been played free, the player who uncovered it has to drink his glass to win. If it is a stack puller card, the player who uncovered it must pick up the discard pile and continue playing. If it is a Knock back! + Stack puller card is drawn the player must drink his glass and pick up the discard pile to continue playing with him. The game is over when all the final cards have been revealed.
In addition to the cocktail cards (number card), the so-called action cards are mixed in the deck, which make the game interesting. Each action card has a specific meaning and effect. If, for example, a player has to drink because of a laid action card, he must first do so in order to place another action or cocktail card. This means that action cards can´t be easily replaced. In addition, action cards can be placed independently of a cocktail card and its digit height. However, the digit height of a last cocktail card is retained. After a lay action card is the next player's turn. The following action cards are present in the game:
Voluntary! - This card type can but doesn´t have to be involved in the game. Recommended for a game with 6 players. The Pass cards can help or hurt you. There are two of them, which are initially distributed to two players sitting opposite each other, by draw. During the game, they must be handed over after each round in game direction. If one of the players forgets to pass them on and both cards accumulate, he must drink all the players' drinks, including his own. Thereafter, both pass cards must be redistributed again. There are two different pass cards which will only be valid until they are passed on:
Alternatively, the pass cards can also be used for a game with 2 players. For this, each player gets one of these tour cards, which are drawn. After each turn, the pass cards are exchanged. The danger to receive both pass cards at the same time falls away.
We are two Students from Germany, Fabian (21) and Timo (23) and we are the Crators of the Card game MulleMalle. The game originated from a card game that occurred to us when playing with Skat cards but the game wasn´t perfect to play with them. Then we printed our own cards to play with. As we play we had seen many other possibilities for improvement. One of the possibilities was the drinking game. But before we wanted to produced the drinking game we startet with a normal card game (nonalcoholic). We called it MulleMalle-Diseases.
After we released our first game, MulleMalle-Diseases, the idea of a drinking game came up again and we were motivated to implement it again. For this, we developed the gameplay a little bit and incorporated some fun novelty for the fun during the drinking game. When we finished our first prototype we tried the game with our friends and Ask them to help us perfect the Game. We played the game with a lot of people, to make it the best possible.
Unlike our first project, we didn´t reach our Goal the first time we put the game on Kickstarter. So we thought we put it on Kickstarter again and change some things to improve our Projects. Among others we changed....
- Price adjustment: To further convince people of our Project, we have considered adjusting the price to create a better value for money.
- Improved Design: We worked on the design to make. The whole game more beautiful. And to improve the. Gaming experience.
- Lower Goal: We decided to Lower the Goal. We were able to guarantee this because we found a cheaper production site without sacrificing quality.
- Stretch Goals: We worked on different Stretch goals we want to post, if we see a lot of interest in the Game.
We need most of the money for the production and development of the card game to ensure a good quality for our supporters. furthermore, we are also trying to develop further projects and to realize our projects with the help of other helpers. In addition we are currently working on an online store and want to contiue to expand our reach by, among other things, we also want to start selling our products on Amazon.
Risks and challenges
As far as we are aware, there are no opportunities for risks. The worst thing that can happen is that we do not reach our goal on Kickstarter, moreover there are no risks.
The challenge, on the other hand, is to convince them of our game, but we are in good spirits.