The game for the whole family.
MulleMalle diseases! Is a card game Where you try to get rid of all your bacteria and diseases and not getting infected by other players. Can you get rid of them?
Emergence of the game
The game originated from a card game that occurred to us when playing with skate cards but was not perfect to play with them. Then we printed our own cards to play with. As we play we have many other possibilities for improvement. When playing with family and friends, we were very happy that the game was going well and we came up with the idea of sharing the game with the whole world.
Development of the game
First, the basic concept of the game was Born and then we started improving it and testing it with friends and relatives. When we were sure that it was well received we tested it with uninvolved, which also liked it well. After all, we started to develop a design for the game, thereby helping the creative training of us. We designed an age-spanning, interesting and fun design
Bacterial cards: (4x) Number cards from 1-9
Action cards: (2x) Recovery sleep, (2x) Healing syringe, (2x) Antibiotics, (2x) Headache, (2x) Mouthguard, (2x) Quarantine bomb
Final cards: (3x) cure card, (3x) disease card
The aim of the game is to have as few bacteria cards as possible and to get rid of them by placing them on the pile. Each player starts with four cards in his hand. The number of bacteria is indicated by the specified number on the Card (1-9). The bacteria must be deposited alternately from low to high bacterial count. If nothing else can be laid the player who can not lay down can pick up the whole stack of bacteria and try again to get rid of it. In addition to the bacteria cards, there are also special action cards, which stir up the game again. There are six different action cards available, these are: Recovery sleep, Cure, Antibiotics, Headache, Mouthguard, Quarantine Bomb.
- Recovery Sleep: During rest, the next player lays down for a rest period. -> player must suspend.
- Healing Syringe: Player uses an injection against the bacteria that have been deposited. -> Deck starts again at 1.
- Antibiotics: The pill causes only slight healing compared to the syringe -> it must be placed a lower card than the digit that was last placed.
- Headache: The player who wields this card causes headaches that confuse all players -> the game direction will be changed.
- Mouthguard: The player who wears this card Protects himself from the bacteria with this mask -> player is protected this round and passes the move on to the next player.
- Quarantine Bomb: Player blasts away all bacteria with the Qarantan Bomb. -> Player is again and may put everything he wants except other action cards.
In addition to the bacterial cards (number cards) and the action cards, there are also the 6 final cards, which are each hidden before the game on the table and covered with another 6 hidden dial cards are covered. If you get rid of the cards from the hand and the stack and there is no more card to draw, you have to start using the hidden number cards. If you can not place the number cards you have to pick up the stack. If you can lay down and the hidden final card is unlocked, you can record it in the next round, there are two different final card
Infection card: The player becomes infected with the whole illness and must take all laid cards.
Healing Card: You are healed of everything and win the game.
The game is over when there is no final card left. And most are cured.
*** with the games we have worked out many other variants and another game what you can play with the deck.
Features & Details
- 1 Deck = 54 Cards
- With self-designed Card box
- Play Time: 10-30min
- Card size: 59mm x 91mm
- Player: 2-5
Our new Goals...
What do we need the money for?
Of course, on the one hand to produce the game and on the other to improve the production and to be able to guarantee better quality. To further develop the packaging of the game and possibly produce further versions and to produce more games with new systems.
Risks and challenges
Risks and challenges ?
As far as we are aware, there are no opportunities for risks. The worst thing that can happen is that we do not reach our goal on Kickstarter, moreover there are no risks.
The challenge, on the other hand, is to convince them of our game, but we are in good spirits.
- (35 days)