Ingenium Second Edition - Epic Fantasy RPG
Journey to a world of dragons, ancient horrors, and epic heroes. Discover an RPG with an easy and powerful Three Word system!
Explore a world inspired by pulp fantasy. Enjoy the streamlined, easy-to-learn rules. Create epic heroes limited only by your imagination.
What is Ingenium?
Ingenium is a fantasy tabletop role-playing game. It has a culturally-rich setting, a simple set of rules, and an emphasis on telling great stories with your friends.
What makes it different?
It uses a simple "Three Word" mechanic to create characters, weapons, armor, and spells. That, combined with the freeform "Talent" progression system, lets you create the kind of hero you want to play without spending ages poring over rules.
The core mechanic is a simple matter of rolling a ten-sided die, adding some modifiers, and comparing to either a target number or an opposed roll.
All of the standard dice, excepting twenty-siders, are used in the game.
What changed in the new edition?
Ingenium Second Edition is the culmination of three years of tweaking and experimenting with the Ingenium fantasy role-playing game. The "Three Words" character creation system that proved so popular has been expanded into equipment and spellcasting.
We added the Eiridia setting, which is a culturally-diverse world inspired by Robert E. Howard's Hyborea, J.R.R. Tolkien's Middle Earth, and Mercedes Lackey's Valdemar.
We added new professions and races, and tweaked the rules of character creation to make them easier to understand and more fun to play.
We incorporated three years of player feedback. The system is more balanced, cleaner, and even more polished than before.
And the book is much bigger than it was before. With all the new content, the book is pushing 160 pages - and that's without artwork. We're looking at a 200 page book with all of the artwork we hope to include, which is TWICE the size of the original edition!
Why Kickstart a Second Edition?
One of the biggest issues people had with the first edition wasn't the game itself, but rather the lack of artwork. With such a unique and interesting game world, it was sometimes difficult to envision all of the awesome new concepts.
We want to fix that. We want to fix that in a BIG way.
So we need your help. We have a number of fantastic artists already signed up to fill the book with amazing artwork. The cost of artwork, though, is huge. We need forty pages of it, and that's not cheap.
This Kickstarter is more important than just getting artwork for the book, though. This Kickstarter will help us actually get into retail stores, something that up until now has been impossible due to our finances. See, we're entirely self-financed - we're strongly against taking out debt to fund the company, so our year-after-year growth as a company has been purely a result of profits going back into the company. Those profits are thanks to our awesome customers, and we couldn't have done this without you.
So, we're asking for just a bit of assistance to push past that final hurdle and break into the big leagues.
Take a look
We have a special Quick Start guide that we pared down to 90 pages that is available exclusively at DriveThru RPG. It is a rough document but it will give you a good look at what is in the book mechanically! Rules, spells, gear, and a free adventure await inside! Go get it and see why we would love if you'd back this project!
OK, so what are the rewards?
We wanted to do something really special for this Kickstarter. Most Kickstarted RPGs are content to just give backers the book that will eventually be in stores. We're going a couple steps further. Not only will every copy be signed by the author of Ingenium, but this is a special Kickstarter-ONLY version of the game. The unique cover will set your copy apart from the regular retail version - forever.
We are producing a set of Ingenium t-shirts that are also unique to this Kickstarter, and are not the same as the general-release Ingenium shirts we'll be offering later this year.
Our generous backers helped us produce custom-etched Silver Gryphon Games dice in an earlier Kickstarter, and as an extra bonus, we'll be including FULL SETS of them for some of the pledge levels.
The talented Alyssa Faden, our cartographer, is producing a gorgeous full-color world map for the Eiridia setting. Some pledge levels will receive an enormous 3 foot by 2 foot poster of the map printed on high quality paper.
For the extremely generous backers, we have a very special reward - the ability to make a permanent mark on the Eiridia world with your very own deity added to the pantheon! We'll work with you to craft him, her, or it, and get artwork done for it that we'll put on a poster just for you and no one else.
Those who pledge at that level also get access to the Ingenium Patrons' Circle, a web forum that only a very small group of people have access to. Members of the Circle will get input into future Ingenium products and sneak peaks at content as it's being worked on.
We have the main goal, and that's fantastic, but part of participating in a Kickstarter is not only making our dream happen, but having a hand in guiding the project yourself! In that spirit, we are adding mini-goals to the Kickstarter.
Every Thousand Dollars...
Starting at $2000, every thousand dollars that the Kickstarter achieves, we will add a new material for weapon and armor construction. Those are all listed below and are being added to the rule book as we hit them!
Every 10 Backers...
Starting at 70, every 10 backers that support us, we will add a new Miracle or Ritual to the spell list! These are incredibly powerful spells that cannot be constructed with the Three Word system used for standard spells!
How about stretch goals?
We have some great stretch goals in mind. We're only going to show you the first two unless we reach them both, though!
If we reach $15,000, we'll add the Rune Magic system to the game. This system adds an additional level of customization to the game and another 20 pages of content!
If we hit $25,000, we'll make the entire book full color. That's right - ALL of the artwork will be beautiful color paintings!
Risks and challenges
Our biggest risk is that all of the artists who've signed on to do artwork for the book back out. We've mitigated that by cultivating a large pool of artists over the years who consistently do good work on time and on budget.
In the absolute worst case scenario, where NONE of our artists can finish the project on time, then we will need to reach out into our (extensive) network and find new artists. This will delay the project by no more than three months at the most.
Another risk is if something happens to Ben Overmyer, the author/layout artist, that prevents him from finishing the layout and post-production work. In that event, co-founder of Silver Gryphon Games Kevin Rohan can finish the project. This shouldn't have an appreciable impact on delivery.Learn about accountability on Kickstarter
- (30 days)