About this project
A world of dew,
And within every dewdrop,
A world of struggle.
A World of Dew is a brand new Samurai Noir role-playing game, and a sequel to John Wick’s Blood & Honor. In the original Blood & Honor you played samurai who were members of a clan. In World of Dew you can now play everyone else: perceptive geisha, weary ronin, gargantuan sumo, greedy yakuza, and even gaijin. Instead of being members of a clan I have designed a slick city design system. Players build a vibrant living city with deep connections with both the characters and the rules.
Immerse yourself in A World of Dew.
The original concept was easy: Let’s make it possible for players to experience all the characters you’d find in an Akira Kurosawa movie. How to make that fresh, fun, and exciting was the hard part. And I wanted to tell stories that felt like your were in a movie so setting was important too.
John’s Blood & Honor system is his repurposing of his famous Houses of the Blooded System. The Six Virtues and Aspects are there, but instead of Style you have Honor and Giri and Clans and a host of differences that work great for playing as Samurai in Old Japan. But how does Honor work for honorless yakuza and dastardly Spanish merchant-adventurers? Why are all these characters in Clans together, and what REALLY matters to all these clashing groups and worldviews in a Japan that was only changing faster the more the Shoguns tried to stop time?
Even when I was bleary-eyed at 3am feeding a bottle to my newborn I was thinking of how to solve all these challenges. Dresden Files City system inspired me just as one of John’s Play Dirty articles on Cities as Characters inspired the Dresden Files authors. I struggled with how to make Honor work with all these honorless characters until my friend Marissa Kelly inspired me at the RinCon Convention in Tucson, AZ. She lit a fire under me, and re-immersing myself in Japanese culture showed me that my answer had always been there: Ninjo, Desire. Now like Ying and Yang Desire and Honor war within every character, just as they did in every character that graced a Chambara film.
I have always wanted to play the other "heroes" of Japan. The novels of Laura Joh Rowland, the manga of Kazuo Koike, the comics of Stan Sakai, and the movies of Kurosawa made me want to play the yakuza, gamblers, and police detectives of Sengoku and Meiji Japan. I discovered that a lot of other people want to as well.
Old Japan is just as important as the people who lived there. The cities and towns rose to prominence during the time period I’ve set World of Dew. Clans were still powerful, but places like Osaka, Nagasaki, and Yokohama became important centers of trade and culture in their own right. I’ve written an entire new system that is sleek and natural to use, but not boring or too simple. Locations have significant character and gameplay rules that drive your story forward and create new stories naturally.
Along with these two major additions I added new Aspects, Advantages, Buildings, and ways to create your characters and play the game. World of Dew meshes flawlessly with Blood & Honor and you can even combine the two games. So if you’ve ever dreamed of gathering together seven stalwart ronin samurai to defend a small village from bandits, being a perceptive wife of a police investigator who solves crimes for the Shogun, or be the first Englishman ever to visit Japan and become the personal advisor to the future Shogun of Japan then you’ve dreamed of playing World of Dew.
World of Dew includes:
A new character creation system
A new Status mechanic
Twelve new Giri including: Geisha, Yakuza, Police Inspector, and Sumo Wrestler
A reworked Age System
Ten new Aspects
Sixteen new Advantages
A new Flawed Virtue System
A modified Honor System that introduces “Ninjo”/Desire, a mechanic that wars with Honor
A new setting system, The City, where you build a living, breathing city
All twelve of the original Locations reworked and revamped
And Ten new Locations
Amazing Original Art from real Japanese Woodblock Print Masters all sourced from the Library of Congress's Online Catalog of Japanese Fine Art (check out some of it at the bottom of this page and throughout)
New Violence Rules including: New Healing and Disease rules that dovetail with the new Doctor Giri
New Sumo Wrestling rules including Sumo Tournaments, Schools and Matches
Additions to Katana and Firearm rules and rules for other Weapon schools
New Season Actions
And yes, John Wick has very kindly agreed to reprint key sections of the original chapters from Blood & Honor in A World of Dew so all the mechanics that are preserved are there in one book.
There are even MORE sneak peaks/previews over at my Facebook page: https://www.facebook.com/woernerswunderwerks
I am excited to bring you A World of Dew.
The Game system for A World of Dew builds off of the Blood & Honor System.
NOTE: Due to Space Constraints (35K character max for the page) I've removed this section. DON'T PANIC! All the Rules are in Update #5 Right Here!
With the help of some great suppliers and folks overseas I have been able to bring you some great rewards.
YAKUZA - For $10 you receive the PDF of A World of Dew and Blood & Honor. Stretch Goal update: In Full Color!
RONIN - For $25 you receive a copy of the book in a nice softbound print along with your name listed in the back of the book as a backer along with my sincerest thanks for helping support A World of Dew. Stretch Goal update: In Full Color!
GAMBLER - Everyone who pledges $50 or more gets the ten (10) custom ivory and black dragonfly mon dice. These dice are made exclusively by Chessex and feature the A World of Dew dragonfly mon logo on one facing. These dice use pips and the one’s pip is replaced with the large dragonfly mon “pip” just like the large one’s pip found on Japanese dice.
GO MASTER - Everyone who pledges $75 dollars or more receive thirty (30) black and thirty (30) white (60 total!) Honor and Ninjo stones for your game. These are gorgeous convex Go stones that are smooth, and cool to the touch. Made from a combination of stone and glass as is common in Japanese Go parlors these gorgeous standard size Go stones (22mm x 9.5mm) are hefty and really add a sense of style to your game.
SUMO - Pledge $100 or more and receive one of the one hundred (100) limited edition signed and numbered copies of the hardback version of A World of Dew! The hardback version is a gorgeous collector’s piece and will last you a lifetime. Bound by the same company that did the hardback versions for Blood & Honor you will be proud to have this gorgeous copy of A World of Dew sitting on your shelf or at your gaming table. Stretch Goal update: In Full Color!
SAMURAI - The Box Set is the next step up to Samurai Tier. You receive everything in all the lower tiers, plus one of the limited edition hardback books and a Japanese Hachimaki headband, all presented in a glorious wooden box. We are hoping to have a beautiful bamboo box for every box set, but our supplier is limited on those at the moment. However, we have secured both pine and walnut boxes in case we cannot move forward with the bamboo. These boxes are all well made and hinge open. Everything fits inside and makes for a gorgeous and convenient carrying case for A World of Dew.
OYABUN - If you purchase the Oyabun Tier I will personally add you as a major NPC character with story hooks and a custom location in A World of Dew to be immortalized for eternity. Are you a dastardly smuggler, a faithful Ronin avenging their wronged master, or a foreign gaijin priestess trying to survive in a strange land? Whatever you will be, I’ll write it into A World of Dew.
DAIMYO - You will receive all the lower tiers, plus a custom Happi Coat. All black with white kanji that says, “A World of Dew,” along the collar, and the World of Dew Dragonfly Mon on the back center of the coat. This is perfect for you if you’re the Narrator or want to stand in your awesome Happi Coat. I’ll wear mine at Gen-Con. Wear yours and we’ll chant to the greatest of A World of Dew together! :)
I will also personally present the DAIMYO Tier rewards to you and bow deeply proclaiming you Shogun or Emperor of A World of Dew! The cost of the reward will go to my airfare and lodging while visiting. If you live in the US I will meet you at GenCon or any other gaming convention in the United States within a maximum of twelve (12) months of this reward.If you live elsewhere in the world within twelve (12) months I will meet you at the closest major city you live and run the game for you and your friends there or at the next major gaming convention there in your city. If you're interested message me for more details.
The Dice and Go-Stones both are popular so I am offering extra sets as add-ons to any order you make. Do you want a set for all your friends? Are you a Retailer and want to sell the stones and dice along with the book? You need more dice (Who doesn't!?). Or you just want a ton of extra stones? Then get ones of these add-ons. :)
DICE - If you want additional dice, just add $25 to your order and we'll send you a set. In fact, for each $25 you add, we'll add another dice set. Get a set for everyone in your group. Add an additional $10 for International Shipping. (Limit 9 sets total per KS rules)
GO-STONES - If you want additional Honor & Ninjo stones, just add $25 to your order and we'll send you a set. Just like the dice, for each $25 you add, we'll add another dice set. Get a set for everyone in your group. Add an additional $10 for International Shipping. (Limit 9 sets total per KS rules)
EXTRA SOFTBACK PRINT COPY - You ordered the hardback and want a softback extra? Or you want another copy of A World of Dew to use and you're not a Retailer? Here you go! For $25 you can buy a second copy of A World of Dew. Add an additional $10 for International Shipping.(Limit 9 total per KS rules)
RETAILERS ONLY: Extra Print Copies of A World of Dew - My friendly, local game store (IMPERIAL OUTPOST!) is awesome, and I've visited tons of FLGS's across the country. You guys are the cornerstone of the gaming community. I know I wouldn't be here if it wasn't for FLGS's giving me a place to game as a kid. Therefore, I'm offering extra copies of A World of Dew to certified Retailers only for $10 a copy. Add an additional $3 per book for International Shipping. (Limit 9 total per KS rules)
STRETCH GOAL ONLY ADD-ON: Print Copies of The Sound of Water - If, we unlock the Stretch Goals for The Sound of Water, then you can order a PHYSICAL Print Copy of the book. Everyone will receive a free PDF when we unlock the Stretch Goals, but this is the physical book. The real deal. Just add $25 to your pledge and get one of these bad boys. All original art, all original content, it's going to be awesome! Add an additional $10 for International Shipping. (Limit 9 total per KS rules)
JOHN WICK SPECIAL OFFER ADD-ON: Black & White Print Copies of Blood & Honor - We're offering softback black & white print copies of Blood & Honor here for $25. These were super rare and hard to find, but John has just agreed to a run of reprints if we sell out of the physical copies he has left. No worries, if you want one of these you can get one. All the proceeds (minus printing and shipping costs, of course) for the sale of these books are going right back to John. Add an additional $10 for International Shipping. (Limit 9 total per KS rules)
Years ago, when John was first working on Blood & Honor I had the honor to have a small part in the project writing, but one of the things that stands out the most to me about Blood & Honor is the Art.
And it SHOULD be. It's all original Woodblock prints by Japanese Masters. The Library of Congress has an extensive collection of Original Japanese Woodblock Print Art that they have preserved in high definition scans online, and the vast majority are copyright free as many of them are hundreds of years old.
Jessica Kauspedas found this amazing archive and restored and edited the images to work with Blood & Honor. There are still thousands more, and with the time frame presented in A World of Dew even more images become available.
And, Jessica has returned as my Art Director for this project and along with a helping hand from Fabien Badilla, another talented artist, she will once more bend her digital paintbrush to bring to life some stunning art for A World of Dew. Check out just a few low-res sample images below:
We're doing great on the Stretch Goals! Here's what we've got going:
First up, is Full Color Print for the book. BOOM! DONE!
Next, is a book written and illustrated by awesome artists and authors: The Sound of Water. The Sound of Water is a Companion piece chock full of more character options, more city options, pre-generated characters with built in hooks, adventures, and a whole ton more! Each new chapter written by an author will be headed by an gorgeous original piece of art by the artist who is paired with the author.
We've unlocked The Sound of Water, so every backer will receive a free PDF of the book. If you'd like a physical print, you can make that an add-on to your original pledge.
Here are all the goals, artists, and authors!
STRETCH GOAL #1 - $3,000 - FULL COLOR PRINT - UNLOCKED ON 5/13!
It will be Glorious. The book and PDFs will be in Full Color! Look at that art. It's going to look like that. :D
STRETCH GOAL #2 - $4,000 - FIRST AUTHOR/ARTIST DUO - UNLOCKED ON 5/13!
Author Tobie Abad and Artist Fabien Badilla will produce all original content for the Companion book, The Sound of Water. The Sound of Water is happening! Tobie has some amazing ideas and it was very hard to choose.
It's going to be A World of Shadows. Supernatural Horror. Dark Kappa, Tengu, Gaki, and more! The back alley murderer of Sumo isn't Jochi the Tearer, it's a Hungry Gaki looking for flesh to make it whole again. And Fabien's piece for this is going to blow us all away!
STRETCH GOAL #3 - $6,000 - SECOND AUTHOR/ARTIST DUO - UNLOCKED ON 5/14
Author Josh Roby and Artist Jolene Houser will produce all original content for the Companion book, The Sound of Water. Josh asked Jolene to take the lead on this one and she decided on creating a piece of art that is a Female Yakuza Vigilante!
Josh will be writing on the proto-Yakuza during the Boshin War and how they fought as guerilla's against the oppressive Shogunate Forces! Think American Minutemen/Mobsters attacking the British but Japanese and both men and women and around the Civil War and you've got the right idea. :D I'm so excited!
STRETCH GOAL #4 - $8,000 - THIRD AUTHOR/ARTIST DUO - UNLOCKED ON 5/15
Author Steve Radabaugh and Artist Caleb Cleveland will produce all original content for the Companion book, The Sound of Water.
"Of course there's no such thing as Ninjas, peasant!" - The Last Words of Lord Uesugi Kenshin.
That's right! Steve Radabaugh is going to write a chapter on Ninja the famous covert agents/assassins of Japan. And I'm excited to see the art Caleb does for this Chapter. His ninja are going to be Awesome! :D
STRETCH GOAL #5 - $10,000 - FOURTH AUTHOR/ARTIST DUO - UNLOCKED ON 5/17
Author Brie Sheldon and Artist Marissa Kelly will produce all original content for the Companion book, The Sound of Water. Marissa will be doing a beautiful chapter header art for Tales of the Geisha.
Brie Sheldon will present the geishas and their place in the World of Dew. Come along and see how they operate in secrets and truths as she examines the network of geishas and their knowledge.
STRETCH GOAL #6 - $12,000 - FIFTH AUTHOR/ARTIST DUO - UNLOCKED 5/19
Author John Kennedy and Artist Stan! will produce all original content for the Companion book, The Sound of Water. Stan! is going to create a fun chapter header for John's chapter Scum and Villainy: Smugglers and Pirates of Old Japan.
John writes, "it's all about the "rice transporters" who offer a taste of the West to the right nobleman for the right price, and the other way around to enterprising Gaijin who are visiting Japan and want to try a taste of the exotic. The scum that the Samurai are used to hunting down, but now who have the protection of certain politicians seeking to Westernize Japan." I'm super excited. Han and Jesús here we come!
STRETCH GOAL #7 - $15,000 - SIXTH AUTHOR/ARTIST DUO - UNLOCKED 5/28
Author John Wick and Artist Tony Parker will produce all original content for the Companion book, The Sound of Water. Tony Parker is creating an amazing chapter header piece of art for John's chapter, "Masamune/Muramasa," a crossover piece from his new game Wield.
It's all about powerful swords created by famous master weaponsmiths and how the kami within such weapons act upon the one who wields the blade. Tony's already shown me the ink for his art, and I love it. :)
STRETCH GOAL #8 - $20,000 - FATE CONVERSION! - UNLOCKED 6/8
Author Ryan Macklin will create a Fate Conversion of A World of Dew! This Full Conversion will be printed in The Sound of Water. It's going to be right around 15,000 words, so not some lightweight Fate conversion. This sucker is going to rock! Ryan is super excited about it too, it's a bit of a full circle for him in terms of game systems.
STRETCH GOAL #9 - $23,000 - A World of Dew Powered by Protocol! - LOCKED
Author jim pinto will create a Protocol game entitled, A World of Dew: Other People's Pain. This game will be printed in The Sound of Water!
STRETCH GOAL BIOS
Author Tobie Abad:Tobie Abad is a Game Designer for Indigo Entertainment (http://www.indigo-entertainment.com), indie comic creator and storyteller based in Manila, Philippines. He lives with his partner, Rocky, and their dog Yoshi, and runs games every week for people who like table top games. He has contributed to Josh Jordan's Heroine supplement, Girl Elsewhere, as well as the rules for Advanced Doll. He also proofreads the English releases of Vas Quas Editrice. Someday, he's going to publish his own game.
Check out his thoughts, free games, and musings on gaming at http://tagsessions.blogspot.com.
Artist Fabien Badilla: Fabien Badilla is a French-born, American citizen. He is a diligent and hardworking Father, Graphic Designer by Day and a Painter, Writer and Game Designer by night. He has been involved in the creative process of World of Dew since its early inception, offering feedback, insinuating himself into playtests, finding and processing art for the book, and more recently, lending his expertise in designing the logo for World of Dew, as well as Woerner's Wunderwerks. He is thrilled to be a part of this exciting project!
Author: Josh Roby - Josh Roby is a writer, father, and homemaker living in North Hollywood. In the world of tabletop roleplaying, his work includes Full Light, Full Steam, Sons of Liberty, and Smallville Roleplaying. Fun fact: Josh actually went to college with Ben, and also taught him everything he knows. Well, the good things he knows, anyway. Josh hates writing author bios. See some things he doesn’t hate writing at joshroby.com. Ben Woerner notes: We did go to college together, played a ton of RPGs & even Wiz'd several MUSHs together, but Josh enjoys unreliable narrators far too much for his own good. ;)
Artist: Jolene Houser: Jolene Houser is a comic book artist located in Arizona. She has been published by IDW, GrayHaven Comics, Fubar Press, and 215 Ink. She started gaming in Highschool and has loved it ever since. ( Especially the artwork in those D&D books) She's very excited to bring her talent to this project.
Author: Steve Radabaugh, first of his name, has been playing tabletop RPGs since Junior High with the West End Games Star Wars game in the mid 90′s. Now he is a Freelance Software Developer and Game Designer. He is the owner of SQPR Soft LLC, and is interested in the convergence of technology with the tabletop gaming industry. His releases include Fate Core Folio and Dungeon Marauders, both for iOS.
Steve lives and works in Worland, WY with his wife, two kids, and two dogs.
Twitter : @stevenpaulr
Artist Caleb Cleveland: I'm a concept artist and illustrator based in San Diego. My artistic career began in theatre designing sets and costumes, but it's since taken me to many other exciting professional ventures, including commercial illustration, comics, and concept art for video games. I also teach Illustration at LCAD in Laguna Beach, CA. My work can be viewed at http://www.calebcleveland.com and http://calebcleveland.tumblr.com.
Author Brie Sheldon is a budding game designer, editor, and writer at Daedalum Analog Productions. She is an active writer for Gaming as Women, including interviews with Paizo Publishing and posts about her experiences at conventions. Her most recent projects are Monsterhearts Skins for the Medusa and Rusalka, and editing work for Chubby Funster Games’ “The Last Candle” adventure module.
Brie is a big fan of Shadowrun, action films, and Willow. She has been working on a project called Monsters on her personal blog, hoping to collect each post into a published piece.
You can find Brie on Twitter : @briecs
Artist Marissa Kelly (MK) grew up with roleplaying as a favorite hobby; her father often made up house rules for classic roleplaying games, spinning epic tales of bravery and heart. From a young age, MK was inspired to draw the characters and scenes from these stories, her imagination spilling out onto the page.
As an adult, she now finds herself drawn to tweaking and changing systems in order to bring those kinds of experiences to a new generation of roleplayers. With her partner, Mark Diaz Truman, she founded Magpie Games in early 2011 and currently serves as Magpie’s Sr Art Director and one of its designers.
In addition to her work with Magpie Games, Marissa is an outspoken advocate for minority and female gamers. She hopes to see the gaming industry become larger and more diverse over the next few years.
Web : MagpieGames.com and MarissaK.com - Twitter : @Mariscka
Author John D. Kennedy is a game designer living in Indianapolis, IN. He has worked in the gaming industry for over 9 years and has freelanced for companies such as Third Eye Games, Onyx Path, Kenzerco, and many more, having been published in fiction anthologies and comic books in addition to role playing games. He graduated from Purdue University in 2007 with degrees in History and English.
Artist Stan! has been writing and drawing professionally since 1982. In that time, his fiction, cartooning, and game designs have all been nominated for major awards—and even won a few.
His career has included times on staff at Wizards of the Coast, TSR Inc., Upper Deck Entertainment, and West End Games. Currently, Stan! is a Producer at Monte Cook Games and a freelance writer & cartoonist. He is the author of 2 novels, 5 children's books, 16 short stories, and countless comics.
Stan! lives and works in Kent, WA, where he hopes one day to be the owner of Sony Aibo robot dog. Visit Stan! online at www.Stannex.com . . . the Home of All Things Stan!
Author John Wick is the author of Blood & Honor, a game about samurai tragedy. He is also the author and lead designer of the first edition of the Origins Award winning Legend of the Five Rings roleplaying game.
Artist Tony Parker is an Eisner nominated artist, illustrator and college professor. He has worked for nearly every major US comic company (Marvel, DC, Dark Horse, Image, BOOM!, IDW, and Aspen), as well as Nike, Games Workshop, and private corporate clients. He has done comic work for Mass Effect, Godzilla, Conan, and Warhammer (Fantasy and 40K). He dislikes talking about himself in the third person. You can find out more about his work, as well as see more of his art, at Tony Parker Art
Author Ryan Macklin is one of the brains behind Fate Core, and has worked on a number of Fate games for Evil Hat Productions and others. While not making games, he spends his days drinking coffee, writing in coffeehouses, and other Seattle chichés. He writes about making games and the creative process on his blog (ryanmacklin.com) and spouts random stuff on Twitter (@RyanMacklin). Bourbon is a gateway drug to friendship.
Author jim pinto is a 15-year veteran of the gaming industry, with numerous credits in about a dozen categories, including writing, design, development, art, and editing. He’s written everything from gaming adventures to board games to comics to screenplays to hot tub catalog copy. jim pinto is a multicultural savant. He knows ‘hello’ in twenty languages, as well as most of the world’s capitals. His first book in the gaming industry was about Japanese culture, favorite novel is French, favorite movie is Chinese, favorite country is Romania, favorite food is Indian, and favorite wife is Korean.
He might have also won a few ENnies, an Origins Award, a Player’s Choice Award from Inquest magazine, and $50 from a college fiction contest. He’s not sure.
He has no children, pets, or lice. jim pinto is allergic to capital letters.
Project Manager: Mark Diaz Truman is an independent game developer and the co-owner of Magpie Games (www.magpiegames.com). With the help of amazing Kickstarter backers, Mark has authored two games: The Play’s The Thing and Our Last Best Hope. He’s working on his new project, Eternity, through an open development process available for download on the Magpie Games Blog.
In addition to his development efforts, Mark is passionate about creating an inclusive and diverse gaming community. He regularly works as a GM for Games on Demand at major cons, and is an outspoken advocate for efforts to include minorities and women at the gaming table. Together with his Magpie Games partner, Marissa Kelly, and their cat, Ophelia, he hopes to help people tell amazing stories without rolling too many dice.
Web : MagpieGames.com
Twitter : @trumonz
Finally, I'm a member of the IGDN who've been super supportive through this entire process, you should check out the other members and their games:
Risks and challenges
I've already written the entire book and put it through multiple playtests with multiple different playtest groups run by both myself and GMs in the US, Europe, and Southeast Asia. The editor already has the final text in hand. I have all the art ready to go, the layout is designed, and awaiting the final text from the editor to be placed.
I've already lined up multiple artists and authors to work on the stretch goals, and the rewards beyond the books have been sourced.
I've been playing and running RPGs for more than a quarter century. I've playtested more games than I can count, and I've written several small pieces for other game designers. This is my first work in the game industry, but I've been writing copy professionally as an advertising and marketing manager for over a decade. I've also been a member of the Indie Game Developers Network since we were founded and have access to all their expertise and experience from multiple published authors who have run many, many Kickstarters.
I have acquired the skills and knowledge of Mark Diaz Truman who was a manager on two successful Kickstarter projects (The Play's the Thing and Our Best Last Hope) to assist with this project. Mark is in charge of final edits, project development, and production.
Jessica Kauspedas is doing my Layout. She did the layout for Blood & Honor, and many of John Wick's other published works including Wicked Fantasy.
I've sourced the artwork for the book along with Fabien Badilla, a professional artist, from the Library of Congress's truly massive library of Open Domain of Japanese woodblock prints. Literally thousands of Ukiyo-e prints were available to us by masters such as Hiroshige and Sadahide.
I've already reached agreements with all the artists and authors who will be working on the Stretch Goals for this project and they have confirmed that they have time to create a work and have all the necessary guidelines.
All the rewards have been sourced and confirmed. The only issue we've had is confirming the type of wood for our Gift Box. We'd like bamboo for our backers, but our supplier is having a hard time acquiring those boxes. If we can they will be bamboo, if not the boxes will be pine or walnut, both popular Japanese woods.
If you have any concerns I'll be happy to answer any questions. Thank you for the opportunity.
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