About this project
Instead of pledging at the "ENERGY PRODUCER" tier, pledge at "ENERGY PRODUCER (new)" tier. The original tier had incorrect shipping being added.
And be sure to check out the awesome Add-Ons being offered below! Includes discounted copies of the game :)
Game of Energy is a highly thematic eurogame of medium-light complexity. The primary mechanics are tile placement and resource management. It plays 1-4 players, and usually lasts around 30-60 minutes.
In a few years, the modern world will plunge into turmoil. Countries around the world will panic, widespread chaos will ensue, and civilized society will change virtually overnight as citizens cope with the loss of a modern-day vital resource. A resource needed for commerce. A resource needed for communication. A resource needed for life-sustaining technology. The resource… is energy.
But that time is not here yet! The United Nations cannot fix this problem themselves, but they know who can: the Captains of Industry. These people are experienced with building energy industries, and they are just the ones to solve this problem before time runs out! They are more than willing to do their best to save the world from this crisis. Of course, the resulting United Nations contract worth billions of dollars awarded to the Captain that accomplishes this task does not hurt, either...
Compete with other players to win the contract and ensure that your company will become the #1 global energy power for many years to come! Obtain government industry permits by using energy credits allotted by the United Nations Council for aligning yourself to their environmental objectives. Industries you own will constantly increase the energy credits you are allotted, but they also increase the terawatt-hours, TWh (energy) generated by your company! And it is ultimately out-performing your opponents and hitting the optimal level of terawatt-hours that will win you the U.N. contract, and win you the game!
Simple rules, but in-depth strategy.
You are a captain of industry, and your job is to thwart the fast-approaching energy crisis. Regardless which captain of industry you become, you will have a unique ability that can be used on every turn of the game. Some abilities net you a better return on certain industries, others allow you to manipulate cards and other game components.
As a captain of industry, you have access to all modern day technologies: biofuel, fossil fuel, hydroelectric, nuclear, solar, and wind--all of which have different sizes, costs, and benefits. Each player must make optimum use of their resources and the available hexagonal areas on the board to not only achieve a victory with generating enough energy in terawatt-hours (TWh), which are your victory points in the game, but to do so before time runs out and world goes dark.
In every round of play, each player will take a single turn. During this turn, you will take a series of 3 actions: draw a Grid card (to be played strategically now or later), be “paid” in the amount of energy credits shown on your environmental score track (this is a separate track from the TWh score track), and finally roll the territory die.
Upon rolling the territory die, you can choose which combinations of industries you would like to build ("permit") in that zone of the board. Each zone presents a variety of different permitting costs for the available industries, but keeps all the environmental and TWh score track gains the same between zones--this makes it easier, but still realistic, to compare industries across zones, and also allows you the ability to quickly ascertain which industries have advantages/disadvantages depending on where you choose to build them. Your choices in what you build and when you build them determine your odds of victory in Game of Energy!
The game ends when you reach the amount of TWh needed to assure your energy portfolio is a good model for what will rid the world of an impending energy crisis. Once you hit this limit, the remaining current round of play is played out. Assuming another player does not put you into energy credit debt OR surpasses you in TWh, you win!
And be ever-watchful of the turn counter: once this hits 0, if nobody has reached the necessary amount of TWh generation, it means that there will be no more time left to build up the world's energy infrastructure! This is game over for everybody. Civil unrest is on your shoulders...
Alternate Rules (including Solo Play)
There exist alternate rules in the game that allow for any (or all) of the following:
+ Changing "take that" effects in the game (for a pure euro experience)
+ Different goals for 2, 3, or 4 players
+ Locking down industries where they are placed on the board (for advanced/heavier euro players)
+ Filling in players with "dummy players" that play against you on the board
+ Solo Variant that still gives the full game experience
The solo variant and dummy players can only be done through the use of the "Dummy Corp." Expansion, which is included for FREE with the game when pledging here on Kickstarter!
How to Play
If you would like to see the story and setup of Game of Energy when it is sitting on your table, look no further than the video below!
And if you would like to see details about gameplay of the base game (without your free Dummy Corp. Expansion), have a look at this video:
Every copy of Game of Energy comes with:
+ 1 Game of Energy six-fold game board
+ 130 Custom-Designed Energy Industries
+ 136 Translucent Energy Cubes, 8mm
+ 26 Grid Cards
+ 10 Investment Cards
+ 8 Captains of Industry Cards
+ 8 Tip Cards
+ 84 Energy Credit Currency Cards
+ 2 Six-Sided Dice, Territory and Investment Dice
+ 1 Wooden Countdown Marker Disc, 15mm x 4mm
+ 1 Instructions
+ 1 Game Box
+ Comes With All Stretch Goals
Every copy of Game of Energy on Kickstarter comes with a FREE Dummy Corp. Expansion!
+ 2 Captains of Industry Cards with unique abilities (for a total of 10 when including the 8 from the base game)
See the Shipping Rates section below for shipping cost (if any).
To add these to your pledge, simply add the price listed here PLUS any shipping to your pledge. You can order multiples of the items below, too! We'll figure out the details later with a pledge manager :)
Shipping a fairly large and heavy 5.5 lbs. (2.5 kg) game is not cheap! But as an added benefit to the backers helping to build this crazy dream, everyone pledging gets subsidized shipping! And for the backers in Europe, no need to worry about extra customs charges: it will be shipped to you from INSIDE Europe!
All of these costs are automatically added when you select your pledge, so don't worry about doing any math here! This is merely for your reference to show you how shipping your game to you is handled :)
If you wish to look up two-letter country codes, you can find that here.
West-EU: Austria, Belgium, Denmark, Finland, France, Greece, Ireland, Italy, Luxembourg, Netherlands, Portugal, Spain, Sweden
Central-EU: Bulgaria, Cyprus, Czech Republic, Estonia, Hungary, Latvia, Lithuania, Malta, Poland, Romania, Slovakia, Slovenia
Asia: China, Japan, Hong Kong, Taiwan
World: All other countries not listed on the chart
If you have any questions on how to work out your shipping costs (which are NOT automatically added to your pledge), or if you are wondering why you are in one Location category as opposed to another, please message me on Kickstarter and we will work through it together! You just want to play the game! So let us make that happen :)
Immediately following Kickstarter funding, the instructions will be redone by a professional, and graphic design will also commence. Both of these items will take 2-3 weeks at most from the time of commissioning to the final receiving.
Depending on which stretch goals are met, there will be another art commission for the back of the board which will take 2-3 weeks as well. This will run concurrent with the instructions timeline above.
There are still a few cards to be refined and added to the Grid deck. The back of the box also needs to be updated slightly. Both of these combined will take less than a week, since this will be done by me personally.
As you can see, there isn't much more to do!
Bottom line: when you back this tabletop game, you're backing a finished tabletop game :)
Gen Con 2015
Since the game looks so different now than it did, I don't want to confuse anybody with pictures showing the old version, so I just want to take the time to say thanks to all the people at Gen Con 2015!
This was the start of an amazing time demoing with the public! This was the convention where I first met Sam Healey, Chris Williams, and several other people that have just been AMAZING at helping to shape the game, including all the playtesters! Thank you everyone so much for the part you've played with changing the direction of the game to a very positive one :)
Big shout-out to those that played Game of Energy at GenCon 2015, LexiCon 2016, and Origins 2016; on Facebook and elsewhere; and offered up many streamlining and aesthetic suggestions to really make this game pop. Thanks everyone! Your suggestions were implemented, as I am sure you can tell! Backers: feel free to suggest!
Big thank you to all the reviewers that took the time to review this game and post video or written reviews :) You can see all the reviewers in the "Review" section with the GIFs and text blurbs, and I HIGHLY recommend you start following them if you haven't yet. Quality stuff! They are who I get my reviews from for the large amount of games that are out there!
Got to give another shout-out to the ones that made the project video: Paul Cosca and Brandon Garver! Fantastic work!
And, of course, last, but CERTAINLY not least: the artists that have really gone above and beyond in making this game BEAUTIFUL! There have been several artists from around the world take part in this, but there is one in particular I have worked with for quite some time now, and he is AWESOME. That would be the very talented, professional, Vicente Sivera! Seriously, this guy is going to make it big in this business. One of the best, as far as I am concerned!
Risks and challenges
Everything, from getting the game manufactured all the way to the moment it will hit your doorstep has been quoted properly, and the reward tiers and funding goal set appropriately so that if we do fund, we WILL be able to fulfill all backer rewards. And we are choosing a reputable game manufacturer that is very experienced in the field! The few things from the "Soon Completed" sections is all that's left, and those are very minor... So there really is the least amount of risk possible here!
Basically, unless something huge happens like the world financial markets collapse all at once and people everywhere begin rioting, burning down our manufacturer and shipping companies, everything will go quite smoothly! If Game of Energy is funded, it will be produced and delivered in a timely manner. Yes, things like manufacturing delays can happen, but we already have a buffer built into our schedule to reasonably account for these types of delays. You are in good hands!Learn about accountability on Kickstarter
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