Funding for this project was canceled by the project creator on September 17, 2012.
About this project
New project title: Armada Engine
(I will add a link here if I am able to.)
It feels good to have 111 people cheering you on.
Kickstarter has given us the opportunity to adapt our project to better fit their system by resubmitting.
When I shut down this first attempt, it will cancel all pledges. If you pledge to the new Armada Online project page, that surge should help us get noticed, and potentially featured more prominently in their system. The narrower funding goal will also help.
Together, we can introduce Armada Online to a larger audience, while working within an evolving system that has the potential to be the best place to launch original games. I should be able to continue communicating with you through their interface.
Thanks for your support!
[I would have preferred to have the new page up and provide you a link before closing this page, but KS prevents me from having 2 active projects. The new project page called “Armada Engine” should be up within a few days. It includes more options for developers to get resources they can use for their own games.]
A preview about the game that has links to more information about us:
We're on Valve's new Greenlight page!
[Distributing through Steam would help share the game with the world, give us a lot of flexibility in pricing, and reduce our costs tremendously.]
What is Armada Online?
Armada Online is an action role-playing game, set in a colorful science fiction universe. You take command of a starship and battle hordes of biomechanical aliens. As you warp to different regions, you will engage in new challenges, such as summoning stations to defend against incoming waves, or fight in pvp arenas, or hunt elite aliens across star systems. Gain levels to allocate skill points, learn special skills, and customize your ship to take on more difficult challenges. An interesting thing about our game is that we started by making what is typically considered “the end game” and made it rewarding for players of different skill levels, so even in its present state, it is highly replayable and welcomes mixed groups with different play styles.
The freedom, the human connection, the easy interface, and the high replayability keep me interested. Gameplay ranges from MOBA, to TD, to casual exploration, depending on the area.
I like that every aspect of the game is built around multiplayer. AO is a 100% server-based game similar to a synched RTS structure, which prevents cheating, but also makes it so that everyone sees the same thing, making online play “actual” instead of “approximated”.
From our first working prototype, we left the game and servers open to anyone who wants to play. We believe operating as a multiplayer game is an essential part of making a solid multiplayer game. We understand skepticism about game quality, but for the people who like this sort of game, AO is awesome. Please, try it out: www.armada-online.com
Because you support creative work. KS seems like an optimal path for getting interesting games made. It is very encouraging to see what you’ve started so far.
Our funding goals will allow us to focus 100% on new player ships, aliens, development of the story and random missions, and upgrading the server.
All backers have our sincere appreciation and thanks, and will be given credit in the game. All pledges also earn all lower tier rewards.
Any money we raise will enable us to expand Armada Online and to release more assets for public use.
Our first priority will be to transfer AO to a scalable cloud server to accommodate more users.
Jump in and discover Armada Online for yourself.
Thanks for checking out the game!
That is correct. If you pledge $48, you can also appear in the game ($32 reward), get the game, art book, musical score, etc.
Yes. Once you are in the game, press enter to bring up the chat window, and type "/resolution 1440x900" or "/resolution 1280x1024" for example. Alt+enter is the hotkey for swapping between fullscreen and window mode. We will add a lot of control to the game over time.
Press "W" or the warp button to see the starmap, then click on a destination. Later on, we will add physical warp gates in the Allied Command city.
Yes, Roger Fang and I are the only two full time people working on AO at the moment. Eagle Lee made the first set of elite aliens for AO (bosses). John Howe made the first 24 (and most excellent) character portraits. Jeff Hofman wrote and performed all of the music and made most of the sound effects (for the original Armada). Shaun Tsai was the lead artist on the DC version.
This one is quick to put together, emphasizes mobility and offers interesting tactical options (and will be the one we show in the tutorial, when we get to that).
Yes. The alpha test is currently open to all. The update near the top of the page has direct links to download the game and create an account, which you can also do here: http://www.armadaonline.com
We pledge to contribute 5% of the profits from the sale of the game to promising games on Kickstarter and elsewhere, and look forward to helping others as we have been helped. Kicking is Forward is an unofficial, but good concept we support.
It is the name of our new Kickstarter project. It includes options for developers.
- (30 days)