About this project
We're off to a great start! Here are a few stories that have recently been written about Spate.
What is Spate?
Spate is a 2.5D platformer set in a rich steampunk world.
The game plays very much like the classic platformers of our youth mixed with some interesting new ideas. It's set in a steampunk world where you play as private Detective Bluth. Detective Bluth is hired to track down a businessman who was last seen entering a forbidden zone known as the Xzone. As the story goes on, we learn that Detective Bluth has a secret of his own and we learn that this investigation may mean more to him then just a paycheck.
Some of the games inspiration...
Some of the things I've focused on from the beginning have been to create a dark, rainy world, that sucks the player In. To make the game feel cinematic but not slow things down. To surround the player with a comedic murder mystery set in a rich steam punk world. And finally, to have familiar controls and gameplay that avoid annoying gimmicks.
How am I making this bad boy?
I'm using the Unity3D game engine. Unity is widely used and has a wonderful community behind it.
Who is Temo Kokiashvili?
Up to now, the only people that have worked on Spate are Temo and myself. Temo is the brains behind Spate. He's being doing all of the complex programming. His passion and knowledge of programming and game design is inspiring. Especially for his age. When I was his age, I just wanted to play Everquest, drink mountain dew, and tell everyone about my "girlfriend in Canada". He's got his stuff together, and I couldn't have found a better person to work with!
What do I plan to do with your hard earned money?
Spate is a very ambitious project and I have hit the point were a chubby guy sitting at his computer once his wife and daughter are in bed just isn't cutting it. To finish this juggernaut, I need to be able to hire some people to help scale up the games production values. I also need to purchase some software, as well as Unity assets, packages, and plugins to enhance the look and feel of the game.
Here are a few more things I plan on using the funding for.
I kid, I kid =) Maybe.
Beyond the funding goal?
Any funding beyond the projects goal will be used to continue taking the games production values to a higher level. To potentially port the game to other platforms (IOS, Mac, Xbox Indies, etc). And to help spread the word of Spate.
Here are some things that you will NOT find in the video game Spate.
Here's a few sample "unique, hand drawn Thank You sketches".
Any funding past the projects goal will to towards porting the game to other systems. Mac is number one on that list.
Any funding past the projects goal will to towards porting the game to other systems. Im using the Unity game engine, so a direct port to Linux is not possible. However, I will be testing the game on WINE. WINE is a way to use windows based programs on linux.
Windows. DRM free. In other words, you can install it on any pc without restrictions.
Yes! Though, I wont be focusing on finding one until the campaign comes to an end. That way I can assess my options to offer.
I'm still trying to figure this one out, but I can tell you that I'm a big fan of the music of Braid, Limbo, and journey. So, I think it will be at at least inspired by those games.
Support this project
- (30 days)