Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Thanks for completing this project. You did a great job keeping us in the loop even with the delays and problems. Don't hesitate to let us know if you make another Kickstarter or want to promote something else you made, we'll gladly check it out and continue our support. Thanks! :)
You nailed the description. I may start using that =)
I'm actually working on adding an achievment that will tell you how many times you drank during the game. I think its a lot of fun to beat without drinking and with dirnking 1000 times. Anyway, glad you enjoyed it!
Played it to completion. Would describe it as "A cinematic platformer with a coherent story which manifests itself even in the gameplay mechanics.". All the words and graphics hint that you really understand the topic of drinking, even right down to the animation of drinking hard liquor. I smiled at the protagonists ironic comments, but mostly at the end I felt sad and a little bit enlightened. Not many games can do this! About the graphics: WOW! The best use of effects since "The Swapper", and not just everything blurry like in some "modern AAA titles".
Definately want to try this again in the future without using the drink key (if possible) and making another choice at the end.
Thanks for the steam key.
Really generous of you.
I'm now allowed to enjoy the game another time on steam :)
That's extremely nice of you to say Thomas. Made my day. Its impossible for me to know if the game is good or not. I've been staring at it for way to long. But, your comment gives me hope as the game starts to hit the masses. I'm still waiting for Steam aproval, so it probably wont be on there for another week or so. Also, GOG is in cards =) Thanks again!
Played a bit now. It's the greatest piece of interactive art I had the pleasure of playing this year. Please put it up on gog, too: http://www.gog.com/indie
Congrats on being Greenlit, Eric! Just in time for release, eh?
Well.. maybe it's cheap for a reason. But your point stands. Animation is hard. Programming is hard. Graphics.. some people can't even do it no matter how hard they try. So combine this and one understands how much are people are to put up with following their dream.
I didn't read the most recent update until today. I had to say that I recently tried dabbling with just the basics of making a game with a cheap, free game engine. I found it so horribly tedious and enraging when there was an issue with the game that it killed any desire to ever try making my own games. It gave me a lot of perspective of what you and other developers I've backed are going through to make these games. I hope the remaining development time goes smoothly for you!
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Sorry Paul. Im spending a little more time putting together a small gameplay video so I would have something worthy of an update. Until then, heres your mini update. Im working very hard to finish the game =)
How about a list of remaining tasks / milestones with an expected schedule of completion?. We all support what you are doing here and want Spate to be the best it can be. That said, a little more visibility into the process never hurts. You never know, one of us may be able to assist with a remaining task.
Hey Paul, I'll throw an update up in the next day or two. Not a bad idea. Any thing you would like me to specifically address?
Almost 2 months since there was an update here...disconcerting.
Chris: Eric's update coincided with your message... so I suppose you read it already, if not: "summer 2013"
So I'm noticing this game is substantially past when it promised.
When can I expect to be playing this game?
WHOOOO congrats on the win! You deserved it, Eric.
Many congrats Eric on winning TNGB, awesome!
I just watched the finals. Congratulations! What an incredible win. You got the majority vote of both the judges and the crowd.
Just watched The Next Game Boss. Go Eric!!!
I really love what I've seen of the game so far, I like the 'artsy fartsy' art, and I love that it resembles Limbo at times (what's wrong with that?).
If you're fleshing out the story, that's an added bonus :)
Eric: You never know if your dad can still see the things you do from his afterlife. Either way, I want to see a game someone created because he was inspired by a person he loves. Sorry about being so selfish :( , but I've been gripped by this game since I've heard the first spoken sentence of the trailer.
You bet! I will be posting an update very very soon. If you would like more frequent update, please visit the games facebook page, as I post there almost daily! http://www.facebook.com/Spatevideogame
Any updates on the game progress?
Got my postcard in the mail awhile back, just getting around to saying thank you. It was great, I got home from work to find my dad staring at the mail, wondering what the anything I had gotten myself into... It was a bright spot after a long day :)
Found this in the mail today! http://i.imgur.com/iPy5s.jpg
Look at my two links Simon! Those are the ones I got yesterday in the mail :)
Hey! Have you sent t he thank you notes yet?
Awesome, glad ya got it! You can tell at which point in the night I did the drawing because the later it got, the more random the pictures got =)
Sorry, here is the working link to the doodle (had to remove addresses)
Lookie what I got in the mail today:
I didn't recognize you were working on an dark "Alice" movie before. You could try "Alice - Madness Returns" for additional inspiration, it's graphics are awesome.
Unity3D v.4 will support GNU/Linux now officially: http://unity3d.com/…
Congrats on Successful Funding!
Awesome, glad to see that funding was successful
Now it´s up to you, Eric, to show us your SPATENESS !!! :-)
I would like to let you know that Eric responded to my PM and he is trying to figure out the distribution. Lets hope he makes it both to GOG and steam
@keremix, it would be impossible to promise distribution methods in advance. The way Steam, GOG etc. work is that the developer submits the game and the service needs to approve it. They can easily say 'no', so it's impossible for a dev to promise something before the game is submitted. The big names can usually promise Steam, on the assumption that they'll have no problem getting approved, but for indies it's a different story.
That said, hopefully Eric gets the game approved on several services and allows a choice of service plus a DRM free download. Steam at least lets developers easily give away how many keys they want, so technically it wouldn't be a problem.
@Keremix, he tends to be pretty good about responding to PMs, but I suspect that with the huge influx he may be having a hard time keeping up as he does have a job and other things.
I think you've made the right decision to back anyways.
I personally put a vote for GOG if they can make that happen. Steam will be an option IIRC, that came up on one of the earlier pages.
What I'm more curious about is the timing and distribution method for the Beta.
I did not receive a response to my pm to Eric. Nevertheless, I decided to back this wonderful game and congratulations for reaching the goal. I would still appreciate a response though :) I How will this game be distributed? Will you make it available for download on your website? Or are you planning to give a key through GOG.com or maybe steam?
Very nice work everyone. Nice to see this getting funded!
We're already over the 10% processing fees for Kickstarter and Amazon as well as a 5% failure rate. If we hit $15,300 we have also covered the $1,500 pledge Eric was worried about and he'll get the full $12,000 he wanted.
Come on folks! 4 hours to raise another 1k!