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Spate is a 2.5D platformer set in a rich steampunk world. There are pooping robots, giant creatures, steam powered ships, and rain.
Spate is a 2.5D platformer set in a rich steampunk world. There are pooping robots, giant creatures, steam powered ships, and rain.
747 backers pledged $14,430 to help bring this project to life.

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    1. Frank Talbot on April 1, 2014

      Thanks for completing this project. You did a great job keeping us in the loop even with the delays and problems. Don't hesitate to let us know if you make another Kickstarter or want to promote something else you made, we'll gladly check it out and continue our support. Thanks! :)

    2. Eric Provan Creator on March 29, 2014

      Hey Thomas,
      You nailed the description. I may start using that =)
      I'm actually working on adding an achievment that will tell you how many times you drank during the game. I think its a lot of fun to beat without drinking and with dirnking 1000 times. Anyway, glad you enjoyed it!


    3. ThomasN on March 29, 2014

      Played it to completion. Would describe it as "A cinematic platformer with a coherent story which manifests itself even in the gameplay mechanics.". All the words and graphics hint that you really understand the topic of drinking, even right down to the animation of drinking hard liquor. I smiled at the protagonists ironic comments, but mostly at the end I felt sad and a little bit enlightened. Not many games can do this! About the graphics: WOW! The best use of effects since "The Swapper", and not just everything blurry like in some "modern AAA titles".
      Definately want to try this again in the future without using the drink key (if possible) and making another choice at the end.

    4. Nine
      on March 28, 2014

      Thanks for the steam key.
      Really generous of you.
      I'm now allowed to enjoy the game another time on steam :)

    5. Eric Provan Creator on March 17, 2014

      That's extremely nice of you to say Thomas. Made my day. Its impossible for me to know if the game is good or not. I've been staring at it for way to long. But, your comment gives me hope as the game starts to hit the masses. I'm still waiting for Steam aproval, so it probably wont be on there for another week or so. Also, GOG is in cards =) Thanks again!

    6. ThomasN on March 17, 2014

      Played a bit now. It's the greatest piece of interactive art I had the pleasure of playing this year. Please put it up on gog, too:

    7. Saul Alexander Whitton on January 8, 2014

      Congrats on being Greenlit, Eric! Just in time for release, eh?

    8. ThomasN on December 6, 2013

      Well.. maybe it's cheap for a reason. But your point stands. Animation is hard. Programming is hard. Graphics.. some people can't even do it no matter how hard they try. So combine this and one understands how much are people are to put up with following their dream.

    9. Jeremy Perry on October 10, 2013

      I didn't read the most recent update until today. I had to say that I recently tried dabbling with just the basics of making a game with a cheap, free game engine. I found it so horribly tedious and enraging when there was an issue with the game that it killed any desire to ever try making my own games. It gave me a lot of perspective of what you and other developers I've backed are going through to make these games. I hope the remaining development time goes smoothly for you!

    10. ThomasN on June 2, 2013

      This comment has been removed by Kickstarter.

    11. Eric Provan Creator on May 14, 2013

      Sorry Paul. Im spending a little more time putting together a small gameplay video so I would have something worthy of an update. Until then, heres your mini update. Im working very hard to finish the game =)

    12. Paul on May 8, 2013

      How about a list of remaining tasks / milestones with an expected schedule of completion?. We all support what you are doing here and want Spate to be the best it can be. That said, a little more visibility into the process never hurts. You never know, one of us may be able to assist with a remaining task.

    13. Eric Provan Creator on May 7, 2013

      Hey Paul, I'll throw an update up in the next day or two. Not a bad idea. Any thing you would like me to specifically address?


    14. Paul on May 7, 2013

      Almost 2 months since there was an update here...disconcerting.

    15. ThomasN on April 11, 2013

      Chris: Eric's update coincided with your message... so I suppose you read it already, if not: "summer 2013"

    16. Missing avatar

      Lion on March 15, 2013

      So I'm noticing this game is substantially past when it promised.

      When can I expect to be playing this game?

    17. Thai-Chau Nguyen on March 10, 2013

      WHOOOO congrats on the win! You deserved it, Eric.

    18. Imar de Vries on March 6, 2013

      Many congrats Eric on winning TNGB, awesome!

    19. ET3D on March 6, 2013

      I just watched the finals. Congratulations! What an incredible win. You got the majority vote of both the judges and the crowd.

    20. sbenrap on February 10, 2013

      Just watched The Next Game Boss. Go Eric!!!
      I really love what I've seen of the game so far, I like the 'artsy fartsy' art, and I love that it resembles Limbo at times (what's wrong with that?).
      If you're fleshing out the story, that's an added bonus :)

    21. ThomasN on January 5, 2013

      Eric: You never know if your dad can still see the things you do from his afterlife. Either way, I want to see a game someone created because he was inspired by a person he loves. Sorry about being so selfish :( , but I've been gripped by this game since I've heard the first spoken sentence of the trailer.

    22. Eric Provan Creator on September 11, 2012

      You bet! I will be posting an update very very soon. If you would like more frequent update, please visit the games facebook page, as I post there almost daily!

    23. Veav on September 11, 2012

      Any updates on the game progress?

    24. Annqueru on August 21, 2012

      Got my postcard in the mail awhile back, just getting around to saying thank you. It was great, I got home from work to find my dad staring at the mail, wondering what the anything I had gotten myself into... It was a bright spot after a long day :)

    25. Missing avatar

      Stun on August 7, 2012

      Found this in the mail today!

    26. Rich Wiatrowski @weaponlordzero on July 31, 2012

      Look at my two links Simon! Those are the ones I got yesterday in the mail :)

    27. Simon Vandetta on July 31, 2012

      Hey! Have you sent t he thank you notes yet?

    28. Eric Provan Creator on July 30, 2012

      Awesome, glad ya got it! You can tell at which point in the night I did the drawing because the later it got, the more random the pictures got =)

    29. Rich Wiatrowski @weaponlordzero on July 30, 2012

      Sorry, here is the working link to the doodle (had to remove addresses)

    30. ThomasN on July 7, 2012

      I didn't recognize you were working on an dark "Alice" movie before. You could try "Alice - Madness Returns" for additional inspiration, it's graphics are awesome.

    31. Evgueni Baldin on June 18, 2012

      Unity3D v.4 will support GNU/Linux now officially:…

    32. ODEUM on June 11, 2012

      Congrats on Successful Funding!

    33. Chuzpah on June 1, 2012

      Awesome, glad to see that funding was successful

    34. Paskarl (k0SH) on May 27, 2012

      Now it´s up to you, Eric, to show us your SPATENESS !!! :-)

    35. keremix on May 27, 2012

      I would like to let you know that Eric responded to my PM and he is trying to figure out the distribution. Lets hope he makes it both to GOG and steam

    36. ET3D on May 27, 2012

      @keremix, it would be impossible to promise distribution methods in advance. The way Steam, GOG etc. work is that the developer submits the game and the service needs to approve it. They can easily say 'no', so it's impossible for a dev to promise something before the game is submitted. The big names can usually promise Steam, on the assumption that they'll have no problem getting approved, but for indies it's a different story.
      That said, hopefully Eric gets the game approved on several services and allows a choice of service plus a DRM free download. Steam at least lets developers easily give away how many keys they want, so technically it wouldn't be a problem.

    37. Missing avatar

      Anonymous (deleted) on May 26, 2012

      The author of this comment has been deleted.

    38. Missing avatar

      Thomas on May 26, 2012

      @Keremix, he tends to be pretty good about responding to PMs, but I suspect that with the huge influx he may be having a hard time keeping up as he does have a job and other things.

      I think you've made the right decision to back anyways.

      I personally put a vote for GOG if they can make that happen. Steam will be an option IIRC, that came up on one of the earlier pages.

      What I'm more curious about is the timing and distribution method for the Beta.

    39. Missing avatar

      Glynixx on May 26, 2012

      awesome! congrats!!

    40. keremix on May 26, 2012

      I did not receive a response to my pm to Eric. Nevertheless, I decided to back this wonderful game and congratulations for reaching the goal. I would still appreciate a response though :) I How will this game be distributed? Will you make it available for download on your website? Or are you planning to give a key through or maybe steam?

    41. Missing avatar

      Daniele A. Grote
      on May 26, 2012

      Congrats! :)

    42. Michael Sly on May 26, 2012

      Sweet Congrats!

    43. Missing avatar

      Aesgard on May 26, 2012


    44. Missing avatar

      Victoria Salbi on May 26, 2012

      This comment has been removed by Kickstarter.

    45. David Palmer - Member, Mutant League on May 26, 2012

      Very nice work everyone. Nice to see this getting funded!

    46. Keith on May 26, 2012

      We're already over the 10% processing fees for Kickstarter and Amazon as well as a 5% failure rate. If we hit $15,300 we have also covered the $1,500 pledge Eric was worried about and he'll get the full $12,000 he wanted.

    47. Missing avatar

      Glynixx on May 26, 2012

      Come on folks! 4 hours to raise another 1k!

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