Severed World: Pixel Art MMORPG - PC & Mobile Game
Severed World: Pixel Art MMORPG - PC & Mobile Game
Featuring colorful pixel art and arcade-like gameplay, Severed World offers modern MMORPG features in a charming environment.
Featuring colorful pixel art and arcade-like gameplay, Severed World offers modern MMORPG features in a charming environment. Read more
Severed World is a 2D Massively Multiplayer RPG, planned for a release on Windows, Mac, Linux, and mobile devices. Our project combines charming pixel art with arcade-like gameplay, plunging the player into dangerous environments abundant with fantastical monsters, exciting treasure, and gigantic, fearsome bosses. We're so close to a closed BETA - we just need a little push to get us there!
Who are we? I'm Chance, the lead designer, and this is my second large project after developing a graphical tabletop for the past four years. Our lead programmer is Leonardo, a swell guy that's been programming since he was ten years old and is currently studying Computer Science and Aeronautics. Sato is the lead artist and the guy behind all of the art on this page.
Enemies encountered are fine-tuned to give an exciting PvE experience, from man-eating plants that burrow deep underground and emerge under the player, to pesky shapeshifters that copy the player's spells. In addition to this, we're also offering competitive PvP: you can take on players in MOBA-like death matches, battle for territory in guild raids, or duke it out in old-fashioned duels to the death that your friends can spectate in - and even bet gold on!
You'll travel through a colorful world as you collect crafting ingredients to unlock more powerful gear, help establish your guild against the competition, and upgrade your abilities for devastating effects. You're a young adventurer tasked with exploring the vast nation of Avalon, through regions inspired by various cultures-- Medieval Europe, Feudal Japan, and Norse.
We're essentially taking everything we'd love to see in a MMORPG and blending it together in a polished game: pixel art, action-packed gameplay, an entertaining narrative, intense dungeons, great PvP, and a focus on crafting. If like us you've ever wanted a Zelda-like MMORPG experience, then we'll need your support to finish... and to take things a step further!
- Explore the many dungeons of Severed World: carve through hoards of enemies while avoiding dastardly traps. All content is replayable, and you can even ramp up the difficulty for another run... alongside the rewards! Can you take on the extreme mode solo or will you seek the aid of a party?
- Each enemy is designed to be unique in its own right... whether it's a swarm of mutated, poisonous rats or a titanic, roaming blob of slime that's attacking a nearby town. Defeating our AI will require well timed shield blocks, maneuvers, and impressively executed attack combinations.
- Go face to face with other players in a MOBA-mode. Teams of five go up against each other, taking out the opposing side's minions and towers.
- Conquer contestable castles on the map. Guilds wage war for territory in sieges that anyone can get involved in. Emerging victorious in a siege will grant a guild 'fame' that they can use to customize and upgrade their store's equipment. Owning territory also grants passive bonuses to all guild members within the region.
- Achieve a ranking in the scoreboard and climb the ladder for item rewards! Not only will you have a ranking, but you'll be given a shiny boon so others know that you're one of the best as well.
- A rich story narrative in an open-world, with seven towns full of interactive NPCs that offer fun, engaging quests. Take companions with you during your missions, and even upgrade them by offering gifts.
- Four classes to choose from. Be an Assassin, a Summoner, an Enchanter, or a Kickstarter-exclusive Berserker.
- An open-ended, non-linear spell system. Once you've acquired the first spell, all others in the tree become available and you can upgrade as desired. Spells will evolve both visually and in power as improved, with up to three major upgrades!
- A variety of upgradeable mounts. Used for fast travel and taking out stray critters, feeding your mount will increase their stats and unlock new abilities. We'll also have mini-games for them in the future (racing!) and customizable aesthetics.
- Support for Mobile devices, meaning you can play on your Smartphone or iPad!
We've spent the last six months working on this project non-stop. Within that time, we've built a game... one that's in need of further improvements and polish, mind, but nonetheless a MMORPG that can handle hundreds of players while boasting a range of features. Whether it's crafting, buying equipment in the store, or partying up and heading into a dangerous dungeon, the majority has been programmed. Here's a breakdown of where we're at right now:
As shown, what's left to do is mostly adding more content: quests, crafting recipes, spells, and items. So, we're preparing to BETA test! That's where you come in, potential pledger. Within two months we're going to be holding BETA sessions, directly communicating with our players, and gearing up for a private, 24/7 server... all by the end of the summer.
The Game - £10 ($15)
Full access to Severed World upon release. No monthly fees. As a Kickstarter backer, you'll be able to play start from finish for life, including any future expansions. Playable platforms include: Windows, Linux, Mac OSX, and Mobile Devices. All copies will be DRM-free and/or Steam keys (if we get green-lighted!).
Early Bird - £20 ($30)
Instant access to the private BETA as soon as we go live within the next few months. You'll be granted a membership within our private forums where you can take part in scheduled test sessions and offer suggestions so that we can make this project the most fun it can be together.
To show our gratitude for your support, any characters you create will spawn with the Master Orb, a shapeshifting sphere of pure, destructive mana that can take on a variety of forms: daggers, staves, swords, and even a bow! It's completely Kickstarter exclusive, meaning that only yourself and the other backers will be able to use this weapon.
You'll also be given an extra copy of the game! Maybe you have a friend in mind that'd be interested in playing with you?
And last but not least, a digital copy of our soundtrack... engineered by the guys over at CCH Audio.
Content Galore - £30 ($45)
In addition to everything else, you'll also be given three content rewards. Just like the Master Orb, these rewards are completely Kickstarter exclusive.
The Berserker, a class augmented by their anger. They have a rage meter beneath the mana display that increases whenever they deal damage or they're hit. Hitting space will activate a 'berserk' mode that sharply increases their strength while slowly draining the rage gauge.
Demon's Bane, a full set of powerful armor that grants boons when fighting demonic beasts. It's color customizable! Pink, gold, blue, green-- something else? Go for it.
Wyvern Mount, a smaller cousin to the fire-drakes, yet just as ferocious. They're found within the caves of Spiral Mountain and they're near impossible to tame but are said to be incredibly loyal if the hero is worthy. A highly prized steed.
NPC Designer - £60 ($90)
You'll add your very own animated NPC into the game! Yourself, a friend, or something entirely different? Provide a reference image, describe the area you'd like as well as the dialogue, the type of NPC (maybe an alchemist or a tailor?) and then we'll handle the rest.
Enemy Designer - £150 ($225)
From its aesthetics to how it functions, you'll be able to craft your very own fantasy monster! Maybe a werewolf stalking the night or an ancient golem that has to be taken apart piece by piece? We'll work directly with you to ensure that your critter is the most fun it can be.
This also includes an extra three copies of the game.
Questline Designer - £300 ($450)
A series of quests with at least one boss fight along the way! From start to finish, you'll help us with the direction of the scripts, the loot acquired, and the objectives of the quests. We'll be looking for creative events that are entertaining and a roller-coaster of a ride!
This also includes an extra five copies of the game.
Become a God - £800 ($1200)
Throughout the country of Avalon there are various shrines devoted to the spirits of the world, guarded by divine magic. Adventurers that dare embark to commune with the gods are put through difficult trials... pitted against dark beasts that test their strength and willpower. Satisfying the spirit of the shrine by emerging victorious results in a boon, such as a rare, valuable relic or the god's blessing.
Along with the main rewards in every other tier, you'll help design a truly epic dungeon! Its puzzles, which monsters it features, mid-bosses and the final one, all crafted by your own hands.
While our goal of £10'000 ($15'000) is enough to fund the project's development and see a release, there's definitely room to make Severed World a grander experience. The more funding we receive the more content the game will have, in the form of items, areas, quests, and dungeons. Along with a general increase in the size of world as we hit our goals, we'll be including the following...
Endless Dungeon - £15'000 ($22.5k)
A massive, ever expanding dimension formed by the wizards of old, stretching without end and featuring some of the strangest, most dangerous creatures in existence. It will be a procedurally generated survival mode that will include dozens of monsters unique to it in a hellish sci-fi themed environment. Players will compete against each other to see who can survive the longest and achieve the highest score.
Player Housing - £20'000 ($30k)
Every player will be able to acquire their own personal space that they can kit out with furniture and decor! Their achievements will also show up as trophies on a customizable cabinet.
Monster Ranch - £25'000 ($37.5k)
As mentioned in the features, we'll be offering a variety of mounts... but with more funding, we could take it a step further. The Monster Ranch will be where you deposit your pets, as well as a hub for sport, including mini-games such as races and jousting! You'll also be able to buy armor and other goodies for them here.
Art Book - £30'000 ($45k)
At around 25 pages of goodness, this art book will feature digitally drawn profiles of our characters, areas, monsters, and lore. We'll be shipping out a high quality physical copy to all 'NPC Designer' backers and above for free if we manage to reach this funding goal, as well as offering it to all backers at a discounted cost.
Outerlands - £40'000 ($60k)
There's an ongoing war for resources. Private guilds battle over highly prized mining areas. In the outerlands, the wild west of Severed World, anything goes. It's a sandbox area, where players can build and destroy in a chaotic, ever-changing landscape that revolves around securing territory as a guild, building a fortress, and surviving incoming raiders.
From day one, we've been entirely self-funded. $20'000 of our own money has been used to pay the way for the project thus far. We're asking for less than that so we can continue doing what we love: working on an MMORPG that meshes pixel art, great gameplay, and multi-player fun. If we're funded, we'll continue the routine of working on this game non-stop, and the backers will be able to see the progress in bi-weekly updates, test sessions, and live streams.
With your support, BETA testing will be under-way in the coming months and a public release soon after! Your generous pledges will go towards: the development of code, paying artists and sound designers, polish and improvement, and the legal costs.
If you have any further questions, we'll be happy to answer! Post a comment or get in touch with us at...
- Website: Pixel Realms
- Facebook: Follow us!
- Twitter: Follow us!
- Tumblr: Follow us!
- Steam Greenlight: Get us Greenlighted!
Risks and challenges
We have put a lot of time and energy into this project, working towards something that we're extremely passionate about. It has kept motivation high and a good pace has been maintained throughout the past six months. Knowing that the backers want this game and a community has been built from them, we're going to be even more enthusiastic and driven to deliver the best product we're capable of.
Nonetheless, things can still get in the way even if a team is equipped and driven. With video game development in particular, there's a potential for missing deadlines. While we won't be putting an official date on the release, we will be working on the game at maximum output without fail, until we reach there. We'll be sure to show the hard work in future updates to keep those that have shown their support in the loop.Learn about accountability on Kickstarter
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